Diablo 3 Beta Patch 13 - In-Game Screenshots
Posted 19 February 2012 - 12:37 PM
But seriously, Patch 13 seems to be that milestone where the release date feels that much more within arms' reach.
I have no beta access; so, thank you for these screen shots.
And btw, the guy who basically said "no vid = dint happen" was funny.
Posted 19 February 2012 - 12:51 PM
any info about loot at next kill? it is a bit less important as first one?
Posted 19 February 2012 - 01:21 PM
Edit: added youtube link
Edited by xarosXIII, 19 February 2012 - 01:23 PM.
Posted 19 February 2012 - 02:55 PM
Still... I hope this is the last of the big rune or whatever changes.
Posted 19 February 2012 - 03:07 PM
Have fun with the game! Hope i be able to join you all in a co-op game in days to come.
Posted 19 February 2012 - 03:18 PM
Edited by Skinnyd, 19 February 2012 - 03:19 PM.
Posted 19 February 2012 - 03:36 PM
Posted 19 February 2012 - 03:38 PM
Posted 19 February 2012 - 03:46 PM
Edit: This patch really broke the simplicity of swapping skills. If it isn't broke don't fix it.
Edit2: Yea, "elective mode" doesn't do anything. I can only place monk generators on left mouse and dashing strike on right mouse click. Those are the only places I can place them. I really hope elective mode is bugged and they get to fix it.
Edited by isendims, 19 February 2012 - 03:55 PM.
Posted 19 February 2012 - 03:47 PM
One more thing, the popup when you level up and unlock a new rune effect now shows the icon of the rune, but since all runes now have the same color and less distinguishable at a glance, it would be better if they showed the icon of the skill the rune affects instead.
By the way, I just noticed they reduced the level when each active skill slots unlock. Yay!
Posted 19 February 2012 - 03:48 PM
Posted 19 February 2012 - 03:53 PM
So, so, so excited after seeing these shots! Thank you!
Posted 19 February 2012 - 03:56 PM
The new rune icons are very ugly, I hope that they switch it back to the colorful circle shaped ones.
13 is my lucky number. I feel like THIS patch I am getting into the beta.
Posted 19 February 2012 - 04:11 PM
Edit: Being unable to dashing strike over small gaps isn't fun either.
Edit2: Runes really need a downside to picking them. There is literally no reason not to pick a runed ability over its original.
Edit3: A stone called "town portal" doesn't exactly feel right. Just keep it called the stone of recall and its original icon, even on the bar.
Edited by isendims, 19 February 2012 - 04:34 PM.
Posted 19 February 2012 - 04:35 PM
Posted 19 February 2012 - 04:52 PM
The UI is actually less simplistic.
Posted 19 February 2012 - 04:53 PM
"Primary, Secondary, Defensive, Conviction, Techniques, Focus"
What is the point of all that?
Posted 19 February 2012 - 05:08 PM
Barbarian is running around, kills a zombie, levels up, and -- BAM!!! Skill rune activated for a skill!
"Wait a minute..." Barbarian says, looking excited, yet puzzled. "Where'd this skill rune come from? That zombie didn't drop anything but a bit of spare change. Heh, I guess I was I just carrying around a bunch of blank runes that didn't work yet and didn't know it? Yeah, maybe that's it, but why did a rune unlock for a skill I have never used before? I mean, I know I'm smart and powerful as all hell," Barbarian chuckles a little at the unintended pun, "but did my subconscious just suddenly realize, 'Hey, I think I figured out how to make that one skill that I don't use different! Yay!'" The Barbarian is frustrated. "Take it easy, big guy," he tells himself quietly, for he just realized the steroids he got from the witch doctor might finally be making him go crazy. "I gotta talk to the 'doc."
"Nah, mon; that's how it goes," the witch doctor assures him, "this 'doc been learnin' new moves left and right! And sometimes three or four every level!"
Barbarian looks grim. "But what about these runes--these "skill runes"? Where'd we get 'em? And why do they activate at certain levels? I don't see a description on any of the ones that have activated already, but the squiggly-lined one only works with this one skill."
Barbarian fiddles around with the all the runes he has, trying to find the right rune for the right skill. "Damn, I just had the right one here somewhere. Maybe it wasn't a squiggly one... is this it?"
Two hours later (and after having to attack the air and a tree to figure out the right skill with the right rune), Barbarian finds the right skill rune he was talking about.
"How the heck do you manage all your runes, 'doc?"
"Sewed 'em all on my old girl scouts uniform! All lined up, with skill names and all 'dat!"
Barbarian pauses. "Uh... where'd you get a... nevermind. I think it's time for me to stop thinking about all this and just go kill some more stuff. So long, 'doc."
Barbarian eventually goes crazy, becomes poor and inept at killing things, and tries selling his runes on the market for some spare change to get him by... but since runes are no longer tangible (even though characters clearly have them to use), Barbarian cannot. He gives up and decides to place the unused runes in his stash, knowing full well that they will never be used again.
Then, one day a humongous monster comes to town, and while it's killing everyone, Barbarian runs to his stash to retrieve his skill runes to try and save the day with them, but he can't pick them up because they're not tangible, so everyone dies.
Nothing ever makes sense ever again. The end.
Just a little story I cooked up for you guys. I like what they're trying to do, honestly, but there's still something counterintuitive about the skill system that I think takes away from the game.
What if cain, or somebody new and super cool, gave the character five blank runes toward the beginning of the game, telling the player that they will each be unlocked at a certain level. Then, all skills could be augmented with a specific rune at a specific time in the player's D3 career and there wouldn't be an obnoxious message like "You've just unlocked SKILL, SKILL RUNE, SKILL RUNE, SKILL RUNE, STAT, STAT, STAT, STAT" at every level.
tldr; Give me a skill rune, let me unlock it at a certain level, then keep playing to unlock another one. Also, change the skill rune graphic back to the last set; the current runes look horrible and childish compared. The last rune graphics were fucking amazing looking and really added to the game.
Posted 19 February 2012 - 05:18 PM
guys they will not be able to make every person who is gona get diablo happy
you do have your right to say your opinion but dont moan as if its the end of the world or the worst thing thats ever happend to you
its only a game and there will be stuff that you dont agree with
Edited by FreddyBenson, 19 February 2012 - 05:18 PM.
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