Jay Wilson - Skill and Rune Changes
#341
Posted 19 February 2012 - 05:42 PM
From my point of view the old design was "Everything in this game is about item drops" - even skills were supposed to be modified by drops. The leveling process wasn`t joyfull. How it's now it's just more appealing to me. The only point that bothers me now is that the maxlevel will be reached in no time. I Would love to see lvl 60-65 added that keeps you leveling(heavy XP necessary).
#342
Posted 19 February 2012 - 05:47 PM
FunMaker, on 19 February 2012 - 05:42 PM, said:
Neither of these things you've experienced yet so you are just making assumptions.
Who cares really about making the 30-60 "more rewarding". Leveling so you can reach higher difficulties and craft higher level restricted gear should be enough.
The real game starts at inferno.
#343
Posted 19 February 2012 - 05:49 PM
Shredder944, on 19 February 2012 - 10:11 AM, said:
They could just make new type of random rune drop every time you kill new boss. There are enough bosses on different levels I think. If not make 3 runes drop. Easy
Or better yet, make a rune drop auto-magically from your pocket so it can be picked up, to calm all the whiners
#344
Posted 19 February 2012 - 05:51 PM
The only thing now that will force me to find another rune-combo is gear. If I find a cool item that fits better with another rune I can just swap to that rune, IF I want to use that item. The downside is that I probably will have to sacrifice something else in order to get the best out of that single item and that is not a good thing in my book.
In the old system I was free to play in a certain way that made me feel comfortable. But then I would find this awsome runestone and I had to completely find a new way to play IF I wanted to use it on a certain skill. Big difference.

#345
Posted 19 February 2012 - 05:52 PM
#346
Posted 19 February 2012 - 05:54 PM
#347
Posted 19 February 2012 - 05:55 PM
The new UI is clunky, difficult to navigate, does not allow for drag and drop anymore, time consuming, takes up too much window space.. I could go on....
As for the new skill and rune system.. Well I was looking forward to collecting runes and progressing skills... but now we will just be "given" runes when we level up. Some won't even be available until level 51+.
They just dumbed down the game again.
#348
Posted 19 February 2012 - 05:56 PM
Feyph, on 19 February 2012 - 05:52 PM, said:
This.... +1

#350
Posted 19 February 2012 - 06:01 PM
Alcovitch, on 19 February 2012 - 05:47 PM, said:
FunMaker, on 19 February 2012 - 05:42 PM, said:
Neither of these things you've experienced yet so you are just making assumptions.
Who cares really about making the 30-60 "more rewarding". Leveling so you can reach higher difficulties and craft higher level restricted gear should be enough.
The real game starts at inferno.
In your opinion....
#351
Posted 19 February 2012 - 06:01 PM
Britward, on 19 February 2012 - 04:28 AM, said:
And good riddance. Listen, I enjoy the item hunt as much as the next guy. But stop pretending that this was because we were hunting for uniqueness. The core principle behind the item hunt was to find the precise items that would most benefit the build you had selected, a build that had been mathematically determined to be one of the best builds. Thus, tons of people had it. Runes were a way to customize our characters. And they still really are. I don't want that system tied to items, particularly when the item is hard to find.
We will still be item hunting for optimization. We will still be item hunting for the top end use of our build. But at least our playstyle (which runes are directly tied into) will not be tied into waiting on that item, particularly one that will be rarer than all the other items out there.
totally well put. I wanna hunt items of value, not look on the ground and have crap left right and centre.
#352
Posted 19 February 2012 - 06:03 PM
Why? Because you can have the rune you want when you want it without losing time.
Also it will not take space in the inventory.
Oh, and the skills look easier to place.
#353
Posted 19 February 2012 - 06:03 PM
Hellmaister, on 19 February 2012 - 05:56 PM, said:
Feyph, on 19 February 2012 - 05:52 PM, said:
This.... +1
#354
Posted 19 February 2012 - 06:06 PM
Chaotik, on 19 February 2012 - 05:55 PM, said:
The new UI is clunky, difficult to navigate, does not allow for drag and drop anymore, time consuming, takes up too much window space.. I could go on....
As for the new skill and rune system.. Well I was looking forward to collecting runes and progressing skills... but now we will just be "given" runes when we level up. Some won't even be available until level 51+.
They just dumbed down the game again.
#355
Posted 19 February 2012 - 06:11 PM
csense, on 19 February 2012 - 11:49 AM, said:
There is a another problem with balance and it is balance itself, balance makes runes equal in terms of usefulness and damage and that means it does not matter much which one you take anymore and that makes the game less fun.
3k runes are hard to impossible to balance, some are better than others, finding powerful runes is more fun than having equally balanced runes.
It's not true. If it was true how would you feel playing with same skills all the time because they are the best. I felt very bad in D2 when I couldn't use my fireball anymore as it was to week. I like the idea of all skills being powerful as this will make people to use skills that make them happy cause of look and feel. I suggest you find your fun in other items finding, and ask blizz for enchants to find and charms. Plenty to find. Skills should be balanced so every each of them is same viable but different. And I tell you you will be more happy playing with another wizard if they don't use same skills as you do and still kill as quick so you don't have to complain for low mkps.
Edited by rozmata, 19 February 2012 - 08:53 PM.
#356
Posted 19 February 2012 - 06:20 PM
Sometimes i believe blizz is only catering lazy players..
Now all we are left with is collecting gear, everything else is given to us for free while we lvl up.
i cant see why it is a good thing to make lvl30-60 "more rewarding" while dumbing down the endgame.
diablo =item hunting
less items = less hunting = less fun
atleast for me
#357
Posted 19 February 2012 - 06:20 PM
#358
Posted 19 February 2012 - 06:21 PM
About this new system, it's ok. However I see a problem. I was playing a WD and was trying to use skills i usually don''t (Plague of Frogs, Hex). When I reached level 6 and opened the first rune for Poison Dart it's kinda sucked that one skill (Poison Dart with 3 shots) were completly stronger then the other (Plague of Toads) because one was runed the other was not =[
It's like, in a few situations, you're urged to use skill x despoite your taste because that skill has a rune and others don't. That kinda sucked. I think they should remove the unruned version of each skill in order to solve this issue.
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
#359
Posted 19 February 2012 - 06:28 PM
#360
Posted 19 February 2012 - 06:31 PM
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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