#1
Posted 17 February 2012 - 11:44 PM
I know that there would have to be alot of work behind it, however it would add an unprecidented amount of longevity to the game. The abitily to make my hero stronger and stronger in the most competitive strategic and addictive game types of all time is one of the best experiences ever. I know that you would say just play team deathmatch but the whole thing of laning and jungling would be insane.
I understand that it would be near impossible to balance perfecly due to the billions of hero combinations however if blizzard just listened to the community then they would be able to balance with little effort.
Just my long winded opinion. What is yours ?
#2
Posted 17 February 2012 - 11:46 PM
Proignis, on 17 February 2012 - 11:44 PM, said:
I know that there would have to be alot of work behind it, however it would add an unprecidented amount of longevity to the game. The abitily to make my hero stronger and stronger in the most competitive strategic and addictive game types of all time is one of the best experiences ever. I know that you would say just play team deathmatch but the whole thing of laning and jungling would be insane.
I understand that it would be near impossible to balance perfecly due to the billions of hero combinations however if blizzard just listened to the community then they would be able to balance with little effort.
Just my long winded opinion. What is yours ?
League of legends is nothing like Diablo.... DOTA and tug of war hero nuke fests is no where near Diablo....
Neverwinter Nights is more like Diablo than DOTA.
And PvE > PvP as it always should be. Blizzard should focus the majority of their dev time on creating PvE than having to balance PvP.
#3
Posted 18 February 2012 - 04:15 AM
#4
Posted 18 February 2012 - 06:49 AM
I do realise that the whole point of diablo is PvE however, I frankly wouldnt care if they just made the map and didnt balance, add items, buffs ect. It could be a fun, intense mutiplater exerience.
#5
Posted 18 February 2012 - 07:57 AM
#6
Posted 18 February 2012 - 02:30 PM
While it may be cool to do it in a Diablo environment i just cat see it being added
#7
Posted 18 February 2012 - 02:48 PM
#8
Posted 18 February 2012 - 03:36 PM
#9
Posted 18 February 2012 - 09:13 PM
ZerosBlade, on 18 February 2012 - 07:57 AM, said:
Yeah, This is going to be the case and, i guess im being a bit fantastical. It is pretty unrealistic, im just throwing out ideas, u know to get ppl thinking.
#10
Posted 18 February 2012 - 09:40 PM
#11
Posted 18 February 2012 - 09:46 PM
But i would not now of any way to make it work, or to keep it balanced.
And sadly Blizzard does not want Diablo to be a E-Sport game, and thus they will not waste time around balancing classes in pvp, as we would like it...
But the idea is awesome, ill keep on dreaming!
#12
Posted 18 February 2012 - 09:50 PM
- Available to max Level players only.
- Uses existing gear and skills
- Upon entering your characters equipment and skills are basically turned of.
- You start at level 1 and each time you level up you can enable one skill.
- You use gold you earn during the game to enable the item slots; eg; head, chest which gives the stat bonuses/affixes whatever.
Obviously it would just be a sub-type game so does not require to be a fully fleshed out dota/lol/dota2 game.
Edited by Torrak, 18 February 2012 - 09:51 PM.

#14
Posted 18 February 2012 - 09:53 PM
dont missunderstand me, i love LoL aswell, but Diablo is not lol
#15
Posted 18 February 2012 - 09:56 PM
Torrak, on 18 February 2012 - 09:50 PM, said:
- Available to max Level players only.
- Uses existing gear and skills
- Upon entering your characters equipment and skills are basically turned of.
- You start at level 1 and each time you level up you can enable one skill.
- You use gold you earn during the game to enable the item slots; eg; head, chest which gives the stat bonuses/affixes whatever.
Obviously it would just be a sub-type game so does not require to be a fully fleshed out dota/lol/dota2 game.
Just throw people into the map and have their objective to destroy the oppositions buildings. It eliminates a lot of the laning, but puts emphasis on the teamfights and pushing, which is the most fun part anyways.
#16
Posted 18 February 2012 - 10:09 PM
If they spent the time to make a moba for D3 it would end up like LoL where nearly everyone plays the same, there's only a handful of useful characters and while variety looks like it's there, it's not. Blizzard likes to do things right when they release something so they wouldn't want to spend the time on it since they're constantly balancing Dota 2 and Dota 1 still to this day.
#17
Posted 18 February 2012 - 10:09 PM
MandyMemory, on 18 February 2012 - 09:56 PM, said:
Torrak, on 18 February 2012 - 09:50 PM, said:
- Available to max Level players only.
- Uses existing gear and skills
- Upon entering your characters equipment and skills are basically turned of.
- You start at level 1 and each time you level up you can enable one skill.
- You use gold you earn during the game to enable the item slots; eg; head, chest which gives the stat bonuses/affixes whatever.
Obviously it would just be a sub-type game so does not require to be a fully fleshed out dota/lol/dota2 game.
Just throw people into the map and have their objective to destroy the oppositions buildings. It eliminates a lot of the laning, but puts emphasis on the teamfights and pushing, which is the most fun part anyways.
This would just be an Alterac Valley at that point and not a Moba. That's not a moba if you take out every aspect that makes it a Moba. You can't take out every aspect of a Moba and call it a Moba, that's just silly.
Edited by Oogzy, 18 February 2012 - 10:13 PM.
#18
Posted 19 February 2012 - 02:26 AM
#19
Posted 19 February 2012 - 02:32 AM
#20
Posted 19 February 2012 - 06:02 AM
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