Let's Get Realistic -- Inferno Wizard Build
Posted 01 May 2012 - 01:11 AM
Posted 01 May 2012 - 01:32 AM
Yah the only thing it lacks is good posts.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Posted 01 May 2012 - 03:44 AM
Disintegrate with Volatility Rune plus Temporal Flux is way to powerful to ignore.
Archon is far to good to omit from any build as far as I'm concerned.
Power Hungry with the ability to Teleport 3 times (Wormhole) and grab 90 AP is way to much fun.
You're essentially looking at a mobile AP machine that can slow enemies from afar, and cause massive AOE with one spell.
Pop diamond skin and you're Disintegrate machine runs on 13 AP per second.
Not to mention this build performs better WITH ORB AND WEAPON builds as it relies heavily on weapon speed, which Blizzard has stated will out perform staves in Inferno.
For even more Teleporting goodness (which is too much fun grabbing orbs) and Arcane Presence:
Edited by DaZScRiLa, 01 May 2012 - 03:48 AM.
Posted 01 May 2012 - 10:19 PM
From what little beta i tried, it was fun using RoF, specially during SK fight, however I think it might be more fun and increase my dps by having spells that allow me to a lot more mobility while casting.
The whole point of the new build is mobility which in my opinion should increased dps, vrs a RoF centric build like:
Posted 06 May 2012 - 03:01 PM
Why use acane dynamo when you do not use any signeture spells?
Posted 06 May 2012 - 06:17 PM
And at least until you can get really strong gear, maximizing defense is also going to be key so I'm probably going with something like this: http://us.battle.net...gQSP!cYd!ZbbYZZ
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