Simple spell tooltips went live with patch 10 and with them, a lot of discussions. We will have a full list of the new tooltips soon.
Official Blizzard Quote:
How could we?!
Please integrate a toggle check box in the options menu for advanced/simple tooltip defaults.
While I'd argue that holding CTRL to view Advanced tooltips is only a mild inconvenience (at worst), this is a reasonable request that I'm happy to pass on to our designers. :)
As for why we made the change? We wanted to make ability selection a bit more intuitive for newer players. It's important to keep in mind that not everyone who's going to play Diablo III will be veterans of the franchise, or even similar action RPGs. Even though the game's mechanics are fairly straightforward, the detailed information provided in Advanced tooltips can sometimes be a bit overwhelming if you're not already familiar with what all the terms mean.
For example, this:
Attack a single target with a series of rapid punches
...is a little cleaner and easier to understand at a glance than:
Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance.
Damage as lightning? What does that mean? Does that mean I need to collect lightning damage? Does that mean I'm getting gear with the wrong stats on it?
Simplified tooltips are intended to make it easier for novice players to understand what each of their character's abilities do, as well as help them better and more quickly differentiate between abilities that are meant for single targets vs. groups vs. situational powers. That said, for more knowledgeable players, to whom detailed information is more useful, Advanced tooltips are still available with the push of a button.
Are there plans to update the class pages with these simplified tooltips?
Don't know off-hand, but that's a good question. I'll find out.
I think you're grossly exaggerating how confused a new player has the potential to be.
You'd be surprised at how alien some basic concepts and mechanics can be to players who've never had any experience with action RPGs before. I actually had to spend a lot of time explaining skills and abilities to my mom and grandmother when they first started playing the Diablo III beta. It wasn't about intelligence, just about familiarity -- they had little to no exposure to the terminology we use throughout the game, so there was definitely some confusion around what each of their character's skills did (or could do). I'm sure they could have eventually figured out things on their own, with the help of the Advanced tooltips, but it would have definitely taken longer and I don't know if they would have been engaged as quickly.
Of course, that's just a personal anecdote, so it's not representative of an entire population of players, but I can definitely see the value in providing tooltips that aren't as technical as the ones we currently have.
Now, that said...
I think the problem here is that some of the original tooltips were just written poorly so that they appear to be more confusing than they actually are.
I'd prefer a toggle checkbox in options somewhere, but at least add a line to the bottom of the mouseover tooltips to tell me how to see the useful information.
...these are both fair points which I'll be happy to bring up along with the request for a option for an Advanced tooltips toggle. Thanks for the good feedback. :)
And yet we're told to give feedback. Why? To have it thrown in our face?
I don't find the requests unreasonable, either. There's been a lot of great feedback in this thread.
Blue on Patch 10 Changes
Official Blizzard Quote:
We removed the mystic because she was not really adding anything spectacular to the game as she was. In her current form she was simply the gemming and sockets system named differently, as such we hope to revisit her at a later point to improve on the system. So the Mystic might not be gone for good, we will be looking at her again in the future.
Removed the Cauldron of Jordan and Nephalem Cube.
The designers actually feel there is a need to break up the action in Diablo III and that there are many benefits to doing this. With how the game was in patch 9, you were in the action all the time killing enemies and you would get burnt out quite quickly from the near constant cycle of slaughtering demons.
We removed these particular items so that players would have a natural resting point to break that combat cycle, a time where little action occurs such as going back to town or even a story sequence occurring, you are then re-invigorated once again when you return back to combat the legion of hell!
We understand that you are not pleased by the fact that we are removing some of the things you were looking forward to, however this does not stop us from revisiting such concepts in the future such as the Mystic after the release of the game. Our goal is as it always has been, to create the best possible game for everyone to enjoy as much as possible
We hope that you all look forward to the game as much as you did before and hope to get Diablo III in your hands “Soon™”.
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky :)
If these item names are not in the game ill cry :)
Somehow I have my doubts that they will be included >.<
These breaks are not really mandatory, if you so wish you could actually continue on without going back to town to sell or salvage the items you have found by removing lesser items and replacing them with better ones.
You could be someone who likes to grab every item that drops which means your inventory will fill up fast, or someone who only picks up very particular items meaning it will take a long time for your inventory to fill. It can also vary depending on your luck and chance of finding particular items. So unfortunately I cannot give you an exact or even approximate time for this as it is really depends on you. But these breaks in combat are something that the developers feel was needed and that is why the items were removed to allow for this.
No plans to Ever Raise Level In Beta
Blizzard once again confirms they have no plans to ever raise the level cap of the beta past level 13.
Official Blizzard Quote:
In the end, the beta is mainly intended to test server stability as well as hardware/software compatibility, and that kind of testing isn't really dependent on having a plethora of game content available (beyond Act 1, at least).
We know many of you are eager to see more of Sanctuary, though, and we can't wait to take you on that journey once the game launches. In the meantime, we really do appreciate your feedback on current systems, bugs, and the overall user experience more than you know, and definitely encourage you to keep playing (and posting!) so long as you're having fun. :)
Vote For Diablo 3 on GameTrailers
Game trailers is now taking votes for most anticipated game of 2012
Official Blizzard Quote:
Curse Weekly Roundup
Pico gives us updates on Diablo 3, Minecraft, Resident Evil 6, and more.