Official Blizzard Quote:
What Bash is saying, if we play too long, its no good, therefore there should be forced pauses. They could just as well implemented the timer:
"You played 30 minutes, thats too much, you will be ported to town in 5...4...3...2"
Thats not smart if you ask me, such limitation shouldnt be in the first place, and different players have different playstyles. If I'm farming, I will HATE being forced to go back to town every half an hour or so, and thats leaving whites out. To reduce forced trips to town I would have to leave some Magic items on the ground too, and considering I'm farming for gold and crafting material, I would HATE to be forced to make such choice as I had to do in D2. At least in D2 gold was worthless, now it will be actually good currency, thus forcing us to leave money on the ground or to make frequent trips to town is a BAD design.
Speaking of the fun part, there is absolutely no fun element in being forced to teleport to town, neither in D2, nor in D3. Bash logic is on the level of: "Driving is fun, lets increase the fun by stopping at every gas station!" Would it still be fun to drive? Definitely not as much, it kills the fun to be forced to stop at every gas station instead per our choice.
Official Blizzard Quote:
As far as harming co-op, there's really no difference now. Before you'd say "WAIT UP" and everyone would have to stop while you examined each item and decided to sell, salvage, or keep it. In the best case scenario everyone would agree to stop and do this at the same time. It's no different than everyone agreeing to head back to town, and in fact it provides a more prominent, not to mention safe, pause point where everyone can take care of a few quick tasks, and then head back out.Say your friend's inventory is full, but yours isn't, well you both decide to TP and while he's going through his bag you have time to craft a few things, or alt+tab free of fear to read reddit or something. Whatever. It's not different to the co-op game because you had to stop before, and the benefits to being in town now are actually pretty substantial.
Even speaking of friends, due to difference in loot collecting style and random drop rate, pretty much EVERY 10 minutes someone will be going to town.
Basing on Bash logic, it would look like this:
"10 mins are up, everyone to town!"
"10 mins are up, go to read reddit or something."
Again, I find it as a BAD design. Blizz designed this game for SO LONG, they're overthinking. Cauldron and Cube were brilliant ideas, and they threw it away by forcing us to do extra annoying tasks. I understand masochists will welcome this change, however VAST MAJORITY of players hate this change, and would prefer to have Cauldron and Cube - it should be up to us when to take a break, when to read reddit, or to visit town.
Edited by Harison07, 20 January 2012 - 03:26 AM.