Will Wizard's farm rate dominate the rest of us?
#121
Posted 20 February 2012 - 03:36 AM
Even if the Wiz has higher dmg output hypothetically, if you are not smart enough to evade and survive... you will die ALOT and be much slower at farming/progress.
Too many people seem to gauge their opinions on what they have seen.. which is 1/3 act 1.. in beta mode.
Like they said recently.. YOU WILL DIE, WE PROMISE.
Brains will win in the end. Not braun.
#122
Posted 20 February 2012 - 05:17 AM
NemesisXlll, on 20 February 2012 - 03:36 AM, said:
Even if the Wiz has higher dmg output hypothetically, if you are not smart enough to evade and survive... you will die ALOT and be much slower at farming/progress.
Too many people seem to gauge their opinions on what they have seen.. which is 1/3 act 1.. in beta mode.
Like they said recently.. YOU WILL DIE, WE PROMISE.
Brains will win in the end. Not braun.
Huh? Do u not know anything about theory crafting? When we theorize the best class it's assumed the player behind it is the best possible. Because it's all in theory. Theoretically this could be the best build if used right... Bla bla. The best player will always win if he has a decent build but were talking about cookie cutter builds that will allow the easiest quickest farming if used right
#123
Posted 20 February 2012 - 07:03 AM
#124
Posted 21 February 2012 - 12:56 AM
If dodge can get anywhere near 50%, Monks will toss on Mantra of Evasion, and be unhittable by melee mobs, and farm melee packs. Ontop of this with their AMAZING tanking abilities(reduce all enemies damage by 60%?! Transfer crit into Dodge?! Mantra of Evasion?! 50k heal, 16k heal, 12k heal, movement speed buff, etc) I feel they will be the paladins of Diablo 3.
That being said, WD with their control, pets, and outright power, I feel they will be really good as well. DH and Wiz have their place as well.
I hate barbarian, don't even care how they turn out.
#125
Posted 21 February 2012 - 05:06 AM
Spythe, on 19 November 2011 - 06:41 PM, said:
http://us.battle.net...bTXU!bVc!aaZccb
On topic now:
analyzing the small inferno footage, it looks like the mobs won't be easilly killed, so that means with MF gear -> less damage -> more kiting time -> more chance to find other monster before killing the previous mob -> more chance to die
the melee dudes don't have this problem.
Edited by pyrrhow, 21 February 2012 - 05:09 AM.
#126
Posted 21 February 2012 - 09:58 AM
#127
Posted 21 February 2012 - 10:13 AM
As blizzard trys to balance a lot I think that they will just do fine with that problem either
So don't think that it will be impossible. Maybe you will be able to grind enemies no wizard would dare to engage!
#128
Posted 23 February 2012 - 12:00 AM
But thats only what im guessing noone of us can know for sure ;>
#129
Posted 24 February 2012 - 03:07 PM
Clearly something not taking damage has an advantage with sacrificing defensive stats for magic find, but it does seem that items will have quite a variety of attributes on them and perhaps not a lot of sacrificing is actually going to take place.
Perhaps only in gems will this be the case.
Skeeks, on 21 February 2012 - 10:13 AM, said:
As blizzard trys to balance a lot I think that they will just do fine with that problem either
So don't think that it will be impossible. Maybe you will be able to grind enemies no wizard would dare to engage!
Also, why would you not take both the Barb an the wizard to the same run?
You've got the barbs 50% damage reduction and stuns while the wiz freezes slows and blows everything up.
#130
Posted 26 February 2012 - 09:57 PM
#131
Posted 27 February 2012 - 08:09 AM
#132
Posted 27 February 2012 - 08:21 AM
foote04, on 27 February 2012 - 08:09 AM, said:
very true. but at this rate after the stupid patch 13 buff to arcane orb it seems like an insta-win button that should be great through the entire game and make the wizard the best at farming and getting through the game.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users








