saga30, on 19 February 2012 - 10:24 PM, said:
I am having a hard time with this topic. When I think about farming in an rpg, I generally think of farming certain enemies for drops that you know drop. Now that Blizzard is focusing more towards the experience of killing enemies throughout the world, the idea of farming turns into a new meaning. Allow me to break out the various view points on farming -
Farming certain mobs for certain items -
This is by far one of the farming methods I have grown acustomed to. You know the loot tables on bosses, you know the mats that drop on a mob, and you camp/grind/farm your way until you get the item(s) you want.
Time and speed farming -
This is where I think the focus is going to be the most in Diablo 3. The overall fact that the more you play, the better chance you will get the items you want to use and/or sell. On that same note, the time you take to breeze by an area of a map can bring the biggest advantage in farming.
Now just to stress I don't have access to the Diablo 3 beta and I have been reviewing all of the released video & articles since its release, the class makeup is pretty tough when you try to pin point just one class to be the overall farming class. A lot of this will depend on the mob your fighting, the class your using, and the skill level of the world your in. It will be interesting to see how this plays out when it is released. When and if I get a beta invite, I look forward to try it out.
As for Diablo, there actually never was some kind of loot table.
A normal rare mob, was able to drop a legendary by lets say 0,0000000000001%
A Boss just had a zero less...
Ofc those numbers are not real, but that's the number most Diablo players feel hehe
So when somebody is talking about the best class to Farm, i highly doubt that Diablo 3 is made for solo farmers anyway.
The best drops will for sure be in Inferno mode, and maybe even on the later Acts of the game.
So even with best in slot gear, you will not be able to solofarm, just because in Act 1 Inferno the minimum level of the Monsters will be 61. Which means that in later difficulties the level of those monster will be greater.
Why does that affect the player?
I assume that a Monster with a greater level than yours will be harder to hit/crit and they on the other hand will have an easier time hitting/critting you. It was always this way in Blizzard's games. So i don't believe that they will change that now in Diablo 3