Diablo 3 Beta Patch 6 - Screenshots
The latest patch is finally available on beta servers and players can now go through all the new changes, below is a couple of screenshots of some of the new stuff you can find there.
Achievements - Elite Kills
Achievements - Icons Layout
Achievements - List Layout
Achievements - Pulverized
Achievements - Recent
Achievements - Rewards
Achievements - Scavenger
Achievements - Summary
Achievements - Summary 2
Achievements - Bringing Down The House
Achievements - Gate Crasher
Auction House - Stackable
Blacksmith - Categories
Item Upgrade Details
Player Profile
Player Profile - Heroes Gear
Player Profile - Heroes Skills
Player Profile - Heroes Stats
Player Profile - Play Time
Quest Rewards
Quest Rewards
Monster Affixes
Official Blizzard Quote:
We mentioned at BlizzCon that we’re trying to get more monster affixes into the game. We are. Part of the process is trying out some ideas, and some of those ideas don’t make it. Another part of the process is figuring out what's actually available in the beta and not patch noting the stuff that isn't.
"Die Together" was an experimental idea we were playing around with for Champion packs. It would randomly set up the Champion pack so that when you had dealt lethal damage to any of them, they would go into an invulnerable “dead state". If after 10 seconds you had not killed all of them, they would start to resurrect.
This had a number of issues. The simplest reason is that we simply feel like the mechanic was too complicated. Furthermore, not every monster in our game has a notion of a “dead state". Some of our monsters gib into bits, or puff in flames, or explode, etc. As a result, there wasn’t a universal way to visually communicate to players that a monster was “thinking about dying”.
We also found that arbitrarily putting a mechanic such as this on any monster didn’t work with many monster AIs. It was pretty much impossible to kill 3 Skeletal Summoners, for example, within 5 seconds of each other because Skeletal Summoners have an AI that causes them to continuously back away from the player. When you had 3 of them, they’d start running in opposite directions, it simply wasn’t fair. Or take the Carrion Bats that can fly to places the player can’t get to, you might get all the Carrion Bats down to 5% health and as you’re getting ready to deal the killing blows one of them flies off.
At the end of the day it seemed the “Die Together” affix is not appropriate to randomly appear on just any monster, it really needs to be something more like a monster mechanic that it's designed to work well with it.
So we're really working to add more, and in fact if you guys have any ideas for monster affixes we'd be glad to hear them.
Just keep in mind, as illustrated above, monster affixes have a few design challenges. We try to keep these core ideas in mind when designing them:
Ideally they create new gameplay for the player. The point of affixes is to change up how the player is playing and make them adapt to some kind of new situation that the affix mechanics present.
They need to work for a wide variety of monsters, in a wide variety of environments.
We try to make them easy for players to understand. A design buzzword we use internally is "affordance". A monster affix with good affordance is intuitive to understand. The visual, the concept, and the name all communicate clearly what the mechanic is.
Pursuant to the Battle.net Terms of Use, Blizzard Entertainment may freely use any thoughts or ideas you share here.
Thanks for skyrim keeping me busy these days otherwise I would be crying in a corner after looking at these screenshots. I want beta on next wave blizz, make it happen!
Rollback Post to RevisionRollBack
I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
Thumbs up fot the screenshots mate. Really nice job!
I srsly doubt that I can hold on till this game comes out! It looks so damn polished! Sick of hitting diablofans.com every 2nd hour to check for updates, sick of Denmark can't participate in any kind of beta opt's, sick of watching Dennis' ForceStrategy beta video footage over and over again, leaving back an itchy mouse trigger finger just waiting to smash those mobs with a 2-handed, overpowered mace with my Barbie! Meh...
I can't wait no more bliss /cry
- You better stick with the early 2012 release you!
Thanks for the best Diablo fan site out there. Keep it up!
Why not have an affix that splits or multiples the enemy on death? Once the creature dies it respawns as two but at half health. Once those die it's over. They can only split/respawn once.
Why not have an affix that splits or multiples the enemy on death? Once the creature dies it respawns as two but at half health. Once those die it's over. They can only split/respawn once.
What an awesome moderator... First idea posted and you shoot it down. I haven't noticed anything like that, and even if there was something "similar" almost any new idea is going to relate in someway to something already. Nice post though. *thumbs up*
Anyone else think the screenshot of the blacksmith shows the Templar being slightly over-protective of the Demon Hunter? One could say,invading personal space?
I never thought I'd say this, but seeing these screenshots has made me realize that I'm actually quite happy this game isn't coming out this year. Aside from the fact that I am 40 hours into Skyrim with probably 100+ more to go and also will soon be stabbing various Bokoblins throughout Hyrule, the amount of polish and small additions they're making - the player profile, upgrade stats, achievements, etc - are insanely exciting. I want the game now, but I'm starting to feel this waiting is for the better.
How about a monster that when about to die casts a bone wall around you and after like 2-3 seconds sets the inner part aflame and then proceeds to explode.
I'm so happy we have Boubouille now! Links and pictures opening in a new tab! Ah, the sheer joy \o/
Touché! Even though I always use right-click, open link in new tab. I don't like going to a new tab while it loads and going away from the current tab while bust there. But yeah, it's definitely better than the link opening in your current tab.
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The latest patch is finally available on beta servers and players can now go through all the new changes, below is a couple of screenshots of some of the new stuff you can find there.
Monster Affixes
Official Blizzard Quote:
We mentioned at BlizzCon that we’re trying to get more monster affixes into the game. We are. Part of the process is trying out some ideas, and some of those ideas don’t make it. Another part of the process is figuring out what's actually available in the beta and not patch noting the stuff that isn't.
"Die Together" was an experimental idea we were playing around with for Champion packs. It would randomly set up the Champion pack so that when you had dealt lethal damage to any of them, they would go into an invulnerable “dead state". If after 10 seconds you had not killed all of them, they would start to resurrect.
This had a number of issues. The simplest reason is that we simply feel like the mechanic was too complicated. Furthermore, not every monster in our game has a notion of a “dead state". Some of our monsters gib into bits, or puff in flames, or explode, etc. As a result, there wasn’t a universal way to visually communicate to players that a monster was “thinking about dying”.
We also found that arbitrarily putting a mechanic such as this on any monster didn’t work with many monster AIs. It was pretty much impossible to kill 3 Skeletal Summoners, for example, within 5 seconds of each other because Skeletal Summoners have an AI that causes them to continuously back away from the player. When you had 3 of them, they’d start running in opposite directions, it simply wasn’t fair. Or take the Carrion Bats that can fly to places the player can’t get to, you might get all the Carrion Bats down to 5% health and as you’re getting ready to deal the killing blows one of them flies off.
At the end of the day it seemed the “Die Together” affix is not appropriate to randomly appear on just any monster, it really needs to be something more like a monster mechanic that it's designed to work well with it.
So we're really working to add more, and in fact if you guys have any ideas for monster affixes we'd be glad to hear them.
Just keep in mind, as illustrated above, monster affixes have a few design challenges. We try to keep these core ideas in mind when designing them:
I srsly doubt that I can hold on till this game comes out! It looks so damn polished! Sick of hitting diablofans.com every 2nd hour to check for updates, sick of Denmark can't participate in any kind of beta opt's, sick of watching Dennis' ForceStrategy beta video footage over and over again, leaving back an itchy mouse trigger finger just waiting to smash those mobs with a 2-handed, overpowered mace with my Barbie! Meh...
I can't wait no more bliss /cry
- You better stick with the early 2012 release you!
Thanks for the best Diablo fan site out there. Keep it up!
I'll keep waiting...but my fingers itch....and I don't have skyrim....
*realize and run away screaming*
please next time post it the link to it, i would like to share some ideas .
Touché! Even though I always use right-click, open link in new tab. I don't like going to a new tab while it loads and going away from the current tab while bust there. But yeah, it's definitely better than the link opening in your current tab.
The website wholesale for many kinds of fashion shoes, like the nike,jordan,prada,****, also including the jeans,shirts,bags,hat and the decorations. All the products are free shippin, and the the price is competitive, and also can accept the paypal payment.,after the payment, can ship within short time.
free shippingcompetitive priceany size availableaccept the paypal
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