misni, on 17 February 2012 - 10:14 PM, said:
...Now you have to first hope that your mob is there, before you can start hoping for the item to drop..
Exactly, and that is mainly the point of Blizzard doing it besides getting rid of boss runs.
The
double excitement!
Think about it...
A dark, and rainy sunday. You and your friends gather around in new tristram [Inferno Difficulty, of course] and start venturing to the old catherdral, wondering when and if you'd encounter one of the special monsters that promise loot of undreamed epicness.
You have basically cleared your way through to the front gate when suddently a small edge of the map pops into your eye... you immediately begin to ask yourself: "hmmmmm... there could be something there...!?"
Not sure if it is the right decision you click on the ground next to that little undiscovered spot, just to be sure not to miss anything and suddently...
BOOM!
A rare monster lurks in the corner immediately attacking you.
Your body is suddently filled with adrenaline and you call out for your friends to assist you in slaying that horrific monstrosity.
After a long and possibly deadly battle you hear the sweet sound of loot dropping on the ground.
Oh, and what's this? A green item?
So basically what I am trying to say is, back in D2 you exactly knew what to slay to get the most out of the time you spent and where they basically hide. (yes, you had to find the exact path every time, but come on... you knew its going to be Meph or Baal or Pindle everytime)
What we get from now on is freedom.
You liked the way the world felt in Act II? Go there and find some rare monsters.
You enjoyed the firery pits of Hell (should we be sent to them in D3 as well)? Then off you go.
Just imagine the thrill when you have found a special monster that could possibly hold the long lost tresure you were looking for...
First rush comes when you find one of them, second when the drops are yours to claim.
It's a win/win for gameplay and excitement.
Edited by Pinselwicht, 17 February 2012 - 10:31 PM.