Rare and Champion Loot > Boss Loot
#1
Posted 27 October 2011 - 09:45 PM
Do you guys see this as a good thing or a bad thing? Or are you indifferent about it?
#2
Posted 27 October 2011 - 09:52 PM
It runs counter to RPG conventions, but makes Diablo 3 a better game.
-Kardax
#3
Posted 27 October 2011 - 09:53 PM
Kardax2, on 27 October 2011 - 09:52 PM, said:
It runs counter to RPG conventions, but makes Diablo 3 a better game.
-Kardax
#4
Posted 27 October 2011 - 09:58 PM
This system is perfect IMO.
#5
Posted 27 October 2011 - 09:59 PM
Though to promote the boss fights and killing the rares/champions I think it'd be best if the bosses had a slightly higher chance to drop loot.
So if you kill a group of 5x rares/champions, it would have a better chance than the boss as a whole. But if you kill just the boss, then he has a better chance than a single rare/champion.
#6
Posted 27 October 2011 - 10:01 PM
Kardax2, on 27 October 2011 - 09:52 PM, said:
It runs counter to RPG conventions, but makes Diablo 3 a better game.
-Kardax
#7
Posted 27 October 2011 - 10:06 PM
Diablo 2). Since that's the case, it's likely that people will find the areas that spawn the most amount of Rares/Champions (like
Pindleskin, except not really). If that happens, wouldn't that defeat the whole purpose?
#8
Posted 27 October 2011 - 10:10 PM
#9
Posted 27 October 2011 - 10:20 PM
1. Only in inferno.. so everywhere is going to be hard. Monsters are scaled the same.
2. Champions have random abilities. I think they said in inferno theres like 4+..so this makes it even harder since its always going to be different so it will be like fighting a new boss everytime.
3. It is actually harder considering that Champions etc usually are in bigger mobs and since monsters are all the same maxed lvl, it will be like fighting 5 bosses.
#10
Posted 27 October 2011 - 10:25 PM
I think the best drops in the game should be when you kill a boss for the first time. In fact, it should be twice as good as unique/champion drops. Afterwards it should be on par or less than unique/champions.
The reason why I say this is, the first time I kill an act boss, I want it to be difficult and I want to feel rewarded for completing a milestone like that, I feel it's very important. If you go and kill a boss the second time, then your just farming it, so then the loot deserves to be crappy.
#11
Posted 27 October 2011 - 10:28 PM
Unless Blizzard specifically sets up an area differently I'd expect an equal chance for rare/champion mobs everywhere. If some areas become the de facto farm areas due to monster types/monster density/environment or something else, they can most likely lower the chance for champions to appear in that area. Or they can implement some kind of bonus in areas you haven't visited for a while, like I think they talked about as one possibility.
Azjenco, on 27 October 2011 - 10:25 PM, said:
Edited by Krag72, 27 October 2011 - 10:38 PM.
#12
Posted 27 October 2011 - 10:30 PM
CherubDown, on 27 October 2011 - 10:06 PM, said:
Diablo 2).
CherubDown, on 27 October 2011 - 10:06 PM, said:
Pindleskin, except not really). If that happens, wouldn't that defeat the whole purpose?#13
Posted 27 October 2011 - 10:34 PM
When farming bosses it feels like swimming through trash because you KNOW where the boss is and roughly how long it will be before you get there and everything prior has no chance of making you happy...with this system you have no idea when you're going to run into that next super lootbag so seeing these rare spawns will be like seeing a rare item drop all on their own
Edited by weirdingway, 27 October 2011 - 10:35 PM.
#14
Posted 27 October 2011 - 10:54 PM
For the sake of tradition, I feel it kind of lowers the importance of big huge act bosses and the mini-bosses too.
I'd like to see bosses/minibosses always, no matter what, drop something, albeit being almost always of smaller value than rares/champions, but then these guys have a much smaller chance of dropping stuff (which is how I actually think they're doing right now).
#15
Posted 27 October 2011 - 10:58 PM
#16
Posted 27 October 2011 - 11:02 PM
Zero(pS), on 27 October 2011 - 10:54 PM, said:
For the sake of tradition, I feel it kind of lowers the importance of big huge act bosses and the mini-bosses too.
I'd like to see bosses/minibosses always, no matter what, drop something, albeit being almost always of smaller value than rares/champions, but then these guys have a much smaller chance of dropping stuff (which is how I actually think they're doing right now).
#17
Posted 27 October 2011 - 11:14 PM
Kardax2, on 27 October 2011 - 09:52 PM, said:
It runs counter to RPG conventions, but makes Diablo 3 a better game.
-Kardax
/thread
#19
Posted 27 October 2011 - 11:26 PM
Also,
I thought the rares and champions were going to be a lot more like boss fights in D3.
Like that 1st gameplay video they showed.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
#20
Posted 27 October 2011 - 11:27 PM
I like the idea that first kills on Bosses have some kind of drop boost that would feel really nice I think.
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