I think a lot of what made Hardcore fun for me was watching your characters progress up the ladder. Although the cap is at 60, they could also implement a part of the ladder with number of inferno difficulty monsters killed which would move you up as well. I think this would be a good gauge of who has the most "powerful", longest lasting hardcore character.
Concerns that the Real Money Auction House would not function well with a ladder system are null and void in HC, due to the fact that there will be none.
What are the Hardcore playing DFans thoughts on this?
Edited by Ginobli, 14 March 2012 - 02:24 PM.