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#1 ScyberDragon

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Posted 28 September 2011 - 10:42 PM

Originally, we had planned on releasing full coverage over many  different topics with the beta but with the limited amount of game play,  this would have exhausted all of our material very quickly. Instead, we  have decided to go more in-depth in each area to give better coverage. I  will be starting off with detailed play throughs with each class to  give you guys a glimpse into how each class feels and plays. I have  already done this with the Demon Hunter if you would like to read up on  that one here.  This time, we will be focusing on the DiabloWiki.com - Witch DoctorWitch Doctor.

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The  Witch Doctor is a mixture between a summoning class with a bit of  mid-ranged magic abilities. Being able to do both equally as well,  players will not be forced to choose either focus. With that said, I did  focus on the summoning aspect of the Witch Doctor. However, whether you  choose to kill your foes with zombies, fire, or poison, the Witch  Doctor is a fun class to play.

Mana is the Witch Doctor's resource. Mana functions similarly to the way Mana acted in Diablo II. It is a large pool that will increase as your  character's level increases. Higher level skills and more powerful  skills will cost more Mana than lower damaging spells. After exhausting  your Mana, the globe will slowly refill back to full; different from  arcane which fills much quicker. The Witch Doctor also has many skill  and passive options that will help him keep his Mana replenished and not  have to wait for it to slowly refill itself. From my play through with  the Witch Doctor, all but one skill had cost so little Mana that I was  actually able to spam any skill indefinitely. I am sure at higher levels  this will not be true but for the beginning, it is practically  unlimited. However, once the resource was emptied, it was very damaging  to wait for the globe to refill itself, especially when fighting the  Skeleton King. Managing this resource and finding ways to rebuild it  quicker will definitely be a key strategy to playing this class.

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More specifically are the skills that use Mana to be cast. Starting off,  players are given two spells to use. The first is DiabloWiki.com - Zombie  DogZombie  Dog which is the first of two permanent summons that the Witch  Doctor has. Changing significantly since its first version, the Witch  Doctor will always cast three zombie dogs that will follow you around  for your bidding. The AI has been greatly improved since Diablo II and  you no longer get angry when you see your summons walking blindly into  the corner of a room. They see, fight, and kill anything in the vicinity  of them. Personally focusing on the summons, I used this skill for most  of the beta to help me plow through the larger mobs. The second skill  you get to start off with his DiabloWiki.com - Poison DartPoison Dart. It is a nice  ranged spell that I used for awhile as a basic attack from afar. The  next skill obtained is DiabloWiki.com - Plague of ToadsPlague of Toads which releases a  group of toads with poison damage. However, the skill is difficult to  use because their pathing is unpredictable and very short range. Given  that I was trying to keep my distance, I found this skill of little use.  DiabloWiki.com - Grasp of the DeadGrasp of the Dead was the next skill you obtain. The skill  slows movement down of enemies. Given the third slot by this point, I  used it on the monsters to help slow them down so that my zombie dogs  could attack them easier. However, at such a low level, the movement  speed reduction did not make a very big difference. DiabloWiki.com - HauntHaunt  was the next skill which is a ranged single-target DoT. Haunt was useful  to cast on a few monsters while the zombies dogs went after the group.  The nice thing about the skill is if the monsters die while still  having the DoT, the haunt will transfer to the next monster. This  allowed you to cast it only a few times but it was still effective with  some monsters dying really quickly. I ended up using this as my right  click for most of the beta.

DiabloWiki.com - Zombie ChargerZombie Charger is the next  skill you get which is a short range zombie that rushes in front of you  for a short distance attacking anything in its path. However, given is  very short range and myself staying away, I rarely used the skill.  DiabloWiki.com - HexHex followed which summoned a Fetish Shaman that would run  around turning monsters into chickens. As far as using it for CC, it was  pretty ineffective because it was only one monster at a time when there  was usually five to ten. However, the nice part about the skill is that  the chicken'd monster does not break out when damaged and actually takes  more damage when changed. When used on champion and harder monsters, it  helped to drop them quickly while they were unable to do anything.  DiabloWiki.com - Corpse SpiderCorpse Spider is a temporary summon that released multiple  spiders that attacked nearby monsters. Although I wanted to focus on any  summoning, their temporary state made it insignificant for the few  skill slots I had available. DiabloWiki.com - HorrifyHorrify became your "Oh Shit"  button when surrounded by large groups. A quick way of avoiding a quick  death. Once more skill slots are available, I could imagine it being  very useful. However, the beta has only three to four slots making skill  choice very important and I didn't end up using it that much. The last  skill I got was DiabloWiki.com - FirebatsFirebats, a short ranged AoE that attacked  anything in front of the Witch Doctor. The range was actually surprising  large and the damage by level was impressive and became my main attack.  It mowed down most monsters within seconds. However, because it is a  channeling spell, it was the first time I actually saw my Mana drain.  There are a few more skills that are available for the beta but I did  not get to a higher level... yet.

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I also unlocked one passive slot by level ten. I chose to use  DiabloWiki.com - VerminVermin which made my Firebats even stronger and skipped  DiabloWiki.com - Circle of LifeCircle of Life which would have given me Mana for each  Health Globe picked up. While I look forward to seeing what other  passives I will pick for future builds, this was all that is available  in the beta.

The look and feel of the Witch Doctor was amazing in my opinion.  Starting off, I really enjoyed the voice acting for the male Witch  Doctor. Not too overdone, it definitely gives you the feel of this  tribalisitic character. His gear equally matches this feel. With the  same gear looking different on each class, the Witch Doctor's gear was  great at looking strong while keeping the minimalistic look of the Witch  Doctor. I also enjoyed at one point where the character falls down when entering Tristram Catherdral.  While most classes do so with agile or strength, the older Witch Doctor  actually looks like he is falling giving him this cohesive feeling.



Overall, I loved playing as the Witch Doctor. I planned on playing this  class first and he was the character I selected when I first logged in.  Starting off with my Zombie Dogs, I enjoyed the summoning aspect of the  class, saving me from having to click on every single monster to kill  it. I was also able to find a good mixture of skills that allowed me to  keep my distance. The odd part about the class is that you can choose to  stay away with many skill choices or getting into the fray with the  multiple close-ranged skills. The Witch Doctor really allows you to have  a wide range of viable builds to match your play style. I found myself  able to stay away while still being in the action while my zombie dogs  chowed their way through the mobs. As mentioned earlier, once I had  Firebats and my Mana actually drained, I found running out very  debilitating. King Leoric was especially tough when he took out my  minions and I found myself without Mana and just having to stay away  until it refilled. I planned on this class being my favorite and so far  it has not disappointed.

You can watch Force play through as a Witch Doctor as well.



#2 Molster

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Posted 28 September 2011 - 10:43 PM

the title is pure win, just fyi.

#3 Conax

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Posted 28 September 2011 - 10:53 PM

Sweet, gotta go to bed so i cant read it right now. On the bright side though, i have something to read while i eat my so called "breakfast".

#4 swooshxx

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Posted 28 September 2011 - 11:13 PM

Oh...thought you stopped doing these since it'd been a full week since the Demon Hunter one.  Should we expect only one each week?
(note also that the demon hunter one is out-of-date since the resource system was mostly redone, and links a Barbarian playthrough at the end :/ )

Thanks for all the content on the youtube channel though -- the play-throughs were very awesome and appreciated.

#5 RErrede

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Posted 28 September 2011 - 11:56 PM

Fantastic!! :) So excited for this class!

#6 Plaguemask

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Posted 29 September 2011 - 12:08 AM

By the poll of which class might be the top at pvp, it seems that many people here will doubt this class to be any good at pvp. Lots of us bet on barbarian, some bet on wizard and monk. Demonhunter and Witch doctor aren't too intimidating, though.
I was hoping to see if soul harvest was worth having.

#7 Nastai

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Posted 29 September 2011 - 12:35 AM

Oh, the grammatical errors in this article!  Let me be your editor, DiabloFans.

#8 ScyberDragon

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Posted 29 September 2011 - 01:05 AM

[quote name='swooshxx' timestamp='1317251631' post='675004']
Oh...thought you stopped doing these since it'd been a full week since the Demon Hunter one.  Should we expect only one each week?
(note also that the demon hunter one is out-of-date since the resource system was mostly redone, and links a Barbarian playthrough at the end :/ )

Thanks for all the content on the youtube channel though -- the play-throughs were very awesome and appreciated.
[/quote]

Sorry, I had a very busy week in RL and it stopped me from being able to write more. There will definitely be more coverage of all aspects of the beta coming out regularly now.

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#9 Dezarius

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Posted 29 September 2011 - 01:44 AM

You know what's a lot better; "The Vodoo that I Doo Doo."

Just a friendly tip. ;)

#10 Kurast

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Posted 29 September 2011 - 02:03 AM

Im so bloody excited...

The Witch Doctor was always going to be my main, wish i could play the beta lol

#11 Munchausen

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Posted 29 September 2011 - 04:58 AM

haha - I was thinking the same thing. No hate!! Honestly, I really appreciate the write up; I just get "last minute homework" vibes from the actual writing.

I blame the excitement I have about the class and the fact that I've already looked up all the available info on it. That and the relatively poor writing sample here =D <3 <3

#12 Zoltor

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Posted 29 September 2011 - 05:28 AM

That weapon you had on was godly, omg the regen was so fast.

I bet you wish your item/char could be transfered to the released game now :)

#13 pikke

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Posted 29 September 2011 - 06:43 AM

WD is my first choice too.
I've seen Force play through and other videos and enjoyed them all.
I also have to say I prefer female over male, looks better.
Reading your post just confirm WD as my first choice. :)

Edited by pikke, 29 September 2011 - 06:45 AM.


#14 Godhands

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Posted 29 September 2011 - 11:14 PM

I tried playing with WD, but this class really is not for me.
For those who like arcane voodoo things that class should be a good one.
I like closed combat. It's more my style.




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