I'm gonna say Monk for overall desirability on teams but I think it will be a rock-paper-scissors type deal. Monk will be a pain in the ass for ranged classes like WD/Wiz but run into trouble with Barbarians unless they're heavily specced into dodge. And as many have said I think certain comps like Monk/Barb/Wiz will be especially powerful rather than any one class.
What class do you think will be on top?
Started by Molster, Aug 30 2011 01:05 AM
130 replies to this topic
#121
Posted 04 March 2012 - 05:02 AM
#122
Posted 18 April 2012 - 02:20 AM
with release almost here, anyone changing votes?
#123
Posted 18 April 2012 - 02:26 AM
I actually did Molster. I went from DH to Monk. I originally voted without much reason other than because I was going to play DH. Now With more thought i believe the top dog will be Monk because he seems to be the newest of the classes from D2 so they may go out of their way to establish him as a legit character.
#124
Posted 23 April 2012 - 02:32 AM
I still think the Monk will be a really strong class in PvP. With Dashing Strike and its low spirit cost, and/or Fists of Thunder runed with Thunderclap your only effective way of kiting the Monk is with the help of stuns. Slows and escape abilites like Blink and Vault etc wont be very effective.
Add to the fact that the Monk has a lot of heals, many of which comes from runes and passive so you won't even need Breath of Heaven to get a constant flow of heals. You'd be better off going with Serenity which makes you immune to both cc and damage (and heals you if runed so) as your oh crap-button.
Add to the fact that the Monk has a lot of heals, many of which comes from runes and passive so you won't even need Breath of Heaven to get a constant flow of heals. You'd be better off going with Serenity which makes you immune to both cc and damage (and heals you if runed so) as your oh crap-button.
#125
Posted 23 April 2012 - 02:46 AM
Makesh, on 23 April 2012 - 02:32 AM, said:
I still think the Monk will be a really strong class in PvP. With Dashing Strike and its low spirit cost, and/or Fists of Thunder runed with Thunderclap your only effective way of kiting the Monk is with the help of stuns. Slows and escape abilites like Blink and Vault etc wont be very effective.
Add to the fact that the Monk has a lot of heals, many of which comes from runes and passive so you won't even need Breath of Heaven to get a constant flow of heals. You'd be better off going with Serenity which makes you immune to both cc and damage (and heals you if runed so) as your oh crap-button.
Add to the fact that the Monk has a lot of heals, many of which comes from runes and passive so you won't even need Breath of Heaven to get a constant flow of heals. You'd be better off going with Serenity which makes you immune to both cc and damage (and heals you if runed so) as your oh crap-button.
Blizzard will probably limit some abilities, or think of a very simple way to make it even between the five classes. The chance of the monk being on top is the same chance of any other Class being on top.
#126
Posted 23 April 2012 - 03:11 AM
burninfate, on 23 April 2012 - 02:46 AM, said:
Blizzard will probably limit some abilities, or think of a very simple way to make it even between the five classes. The chance of the monk being on top is the same chance of any other Class being on top.
Nope, they won't balance around PvP at all unless it's something gamebreaking, and they won't make skills function differentely in PvM and PvP.
And ofc any class can be on top, all we know for know is the abilites on paper, no one knows how it will all play ou but Monk is looking extremely strong.
#127
Posted 24 April 2012 - 08:12 AM
I really don't know right now. I have to see endgame habilitys and how they work. First of all i gonna say DH if the traps are invisible to enemys and smoke screen can break stun. Spike traps and calltrops invisible...well then DH. If thats not the case, then Wizard or maybe Barb. Monk is good but i think barb can overpower him with stunlock.
#128
Posted 27 April 2012 - 10:53 AM
every1 dex give us 0.1 dodge untill 100 dex (+%10 dodge at begining) after 100 each dex gives %0.025 that's mean if u got 2k dex at end game u got %50 dodge with monk and dh. And monk can stack more dodge easly with passive+active skill. How other stat users gonna hit them ??
will blizzard nerf dodge for pvp ? or maybe after 500dex it wont give dodge rating anymore ? any idea ?
will blizzard nerf dodge for pvp ? or maybe after 500dex it wont give dodge rating anymore ? any idea ?
#129
Posted 27 April 2012 - 11:47 AM
I'm pretty sure there will be a hard cap, otherwise you could easily get close to unhittable even in PvM.
And they might change how certain skills, stats and cc behave in PvP compared to PvM.
And they might change how certain skills, stats and cc behave in PvP compared to PvM.
#130
Posted 27 April 2012 - 11:56 AM
i asked this @ offical forums too, its important for choose my main char
and thx for comment http://us.battle.net...68687635?page=1
#131
Posted 27 April 2012 - 12:04 PM
Here's another thought, and it has more to do with the gameflow than the characters themselves. We're looking at a team deathmatch type scenario. I'm guessing cooldowns will persist through death and you will respawn with max stats.
The various class resource mechanics will be influenced in various ways by this, (as well as the cookie cutter build types using more short cooldown or non cooldown abilities, or not). If you die and come back, maybe having a charge up fury mechanic would be stronger because you reach critical mass and get your buffs rolling and tank well after persisting through hard cooldown moments. Or, for instance and also more likely, arcane power or the dual demon hunter resource mechanic can be dumped quickly for a quick reward and be recharged during the downtime/kiting/lower intensity parts of battles that lie inbetween.
Just some food for thought.
The various class resource mechanics will be influenced in various ways by this, (as well as the cookie cutter build types using more short cooldown or non cooldown abilities, or not). If you die and come back, maybe having a charge up fury mechanic would be stronger because you reach critical mass and get your buffs rolling and tank well after persisting through hard cooldown moments. Or, for instance and also more likely, arcane power or the dual demon hunter resource mechanic can be dumped quickly for a quick reward and be recharged during the downtime/kiting/lower intensity parts of battles that lie inbetween.
Just some food for thought.
The strong must rule if we are to survive.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









