ScyberDragon, on 13 August 2011 - 05:48 PM, said:
@italo I'm not being arrogant by saying I have yet to see any real arguments against the change. If you have one, please let me know.
As for the no skill points ruining build. All I can say is you are not looking at the system/game as a whole and what effect it is actually having. Builds will still exist. People will still focus on certain skills despite being able to swap them. Investment in runes is really taking over skill points in the aspect that you are looking it at. If you can give me a more thorough reason on how it destroys character building I would love to discuss it.
Runes are tradable. If you desire to change your build all you have to do is sell your rune set and buy a new one. If the game is failry balanced (all runes/skill combinations are more or less in the same power level) theres no reason to think runes of the same lvl will have a meanful different cost. So you can easilly swap your runes around, like you do with skills.
And i did not said the game will not have character builds. I said they eliminated the character building aspect of the game, wich is really different. Character builds are nothing but a well planned strategy. Character building is the act to play an role in an game by creating an character.
Ex: "WD's should pick 1 summon skill, 1 AoE, 1 nuke, 1 cc skills, 1 dot and spiritwalk". This is an build.
Ex: "My WD will only use fire skills! I want him to be some sort of fire shaman". Thats character building.
The character building aspect of the game is eliminated because people don't plan and imagine their character before creating then. Another exemple:
When you play elder scrolls IV what's the first thing you do? Plan what kind of character you will make. "I want to be a rogue with some alchemy skills, something similar to D&D's harpist scout". Then you start the game and start to make choices based on what you want your character to be. You will problably ignore stuff that doesn't go with your character personality
, like destruction spells, and the game gives you an reward
to play that way (in oblivion you should avoid training to much different stuff).
When you play games that shares a D3's skill system (like guildwars) you will have the urge to just swap moves to see everything you have at your disposal and use the strongest strategy you find, instead of choose skills based on the character theme. Players are rewarded to just test each skill and use the strongest one. D3's skill system induces an rationality based on strategy
, not role playing
The biggest prove of what i'm saying is the reason why they felt the skill tree was a bad design. The skill tree totally fill it's role if you think the game is about character building and progression. Firebolt must be learned before fireball, thats the way mages learn spells (weaker ones before the fancy ones). It doesn't matter if firebolt becomes useless later on. Now if the game is about beign efficient and choose wisely all the times, the skill tree/synergy system blows.
Tbh honest, 'im 100% happy with the change. This skill systen is all I ever wanted since 2008. But i can understand why people more interested in other aspects of the game are unhappy.
Edited by italofoca, 14 August 2011 - 01:06 AM.