Ophion, on 18 June 2010 - 03:21 AM, said:
Maybe you have a scanner

?
I don't have one =[
But if people are really interestd i can at least post the classes and the spells, wich is the most important part.
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M
Well basically what you can do is use all the DND rules and just replace the items, races, classes, skills, world, and monsters with Diablo's.
One of the tricky things would be to balance the skills so they suite the DND rules. I would probably try to find similarities and go from there. Like a level 1 magic missile would be equal to the Sorc's level 1 fireball, no?
About the items, well a Short Sword +1 could basically mean its a unique short sword, therefore give it the name it has in Diablo, and change the stats of it to suite your adventure.
You just gotta be creative i guess.
I hope this helped.
It was basically my initial strategy to port Diablo in DnD without loosing the pen and paper scheme.
But i used a good amount of DnD spells, specially the elemental ones. For exemple, the Fireball spell works like the DnD version (large radius, dangerous friendly hit) instead of the Diablo one.
I inovated more in spells like Bone Spirit, Holy Bolt, Blood Star, Fist of Heavens. Concept that does not exist in the DnD.
Another important step is separate what should become a spell, what should became class ability, what should became a feat and what should became a skill. For exemple, many assassins skills were classified as spells (in the end assassin class became a low caster class like paladin and ranger) like Shadow Warrior, Psychic Hammer and Blade Shield. Many became class skills (most matial art moves), others became feats (like weapon block and other matial moves) and some even became skills (like traps and envenom).
My criteria was primary lore but balance entered as a secondary condition. For exemple, initially all assassin's moves was putted in class ability. However, as the assassin could also get spell, assassins ended up with great physical power, rogue-like versatility and spellcasting! So moved the most powerfull matial moves to feat and created a mechanism for her have to use feats to active full potential of her spells, so the assassin was forced to choose one path or another (or hybridize).