Official Blizzard Quote:
It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players
It is unclear exactly how long ago they started work on Diablo III but some work dates back to 2003. However, there were some internal issues at Blizzard and the project got delayed. Finally in 2008, came the announcement along with some very basic info about the game. But even since then, many things have already been changed and reiterated. Once again.
One of the biggest changes that happened to Diablo III in the last two years was with the skill system. First the system was very similar to Diablo II. There were three different trees, each tree had skills with some needing prerequisite skills to obtain them. The first change came with the idea of inter-relating the trees. The system went almost to a tier idea where you had to spend so many points into tier 1 to unlock skills in tier 2. It did not matter which tree the points were spent in as long as they were in the same tier. The most recent change, and probably not the last, was the abolishment of the trees all together. No longer are the skills constrained to the given tree titles. It is still unknown exactly how the skill system will work but Blizzard has given us a clue with the two words "Pool and Path". See: The New Skill System Thread for more information.
Official Blizzard Quote:
Official Blizzard Quote:
Whirlwind attack. Outdone by a monster in the game, the team went back and changed the looks of his whirl wind to give it a much stronger feel. Another skill that got a huge over haul was the Witch Doctor's Spider Totem spell. Looking back on it, the development team decided that the spell just didn't fit. So they went back and completely changed the spell to the new
Corpse Spiders where a zombie emerges from the ground only to have spiders burst out of his chest. They also told us that the Wizard's
Stone Skin spell was being changed to reflect the lore of the Wizard better with a more crystalline look. See: SFX on Spells to see an Upgrade for more information and discussion.
Official Blizzard Quote:
Summon Zombie Dog. They also removed the ability to imbue the dogs with fire and poison through the use of spells.The inventory system Diablo III will use has also been changed. Originally when announced, the game used a system where each item took up the same amount of space. Rather than constraining the amount a player could carry by the size of objects, they were limited by just the amount of items. The amount of items a player could carry would increase with the addition of bag drops. Higher level bags would allow the player to carry more items. There were also separate bags for weapons/armor, smaller items like scrolls and potions, and a third bag for quest items. Many people were upset that they had gotten rid of the "Tetris" style inventory. Well, Blizzard once again went back and changed the system to one more similar to the inventory system of Diablo II. While the size of the items do not vary as much as they did in the previous game, the inventory is still broken up into a grid where items need to be arranged to maximize the players capacity to hold items.See: Has the Tetris Inventory Returned for more discussion.
Even the character equipment screen changed. The original gameplay video showed us an equipment screen similar to World of Warcraft's where there was an up-close view of your character and the gear slots placed around him. However, they have changed this since then to reflect an equip screen more similar to Diablo II's. They no longer have the close-up of your character but instead is a silhouette of a person with the gear slots located over their respected areas.
Official Blizzard Quote:
The first two classes that were announced were the Barbarian and the Witch Doctor. Since their first announcement, these two classes have gone through some changes.The Barbarian was the first to lose mana as his resource system. Going from mana to fury, however, was not a smooth transition. The first change to his resource system came in the form of Balls ("Balls of Fury" as Bashiok called them). The Barbarian had three Fury Balls that would fill up as he attacked monsters. Then, some of his skills required a different amount of full balls to use. However, even this change was changed to a different look. While the system concept stayed the same, the Balls were replaced by a ring. The ring is separated into three different sections and each section is used to cast his spells. See: About Fury for more information and discussion.
Perhaps the change that I would have loved to have seen the most is a fetish that accompanied the Witch Doctor. While it was removed before the class was even announced, there is a video where the idea is talked about. Basically, the fetish character interacted with the Witch Doctor in various scenarios. The one shown was when the Witch Doctor would be knocked unconscious, the Fetish would emerge and begin hitting the Witch Doctor in the head to wake him up. Unfortunately, we will never get to see this little guy in action.
And just because nothing is set and anything and everything is subject to change, that does not mean we cannot or should not discuss about everything that has been revealed so far. What changes were you glad to see? Which ones did you wish stayed? What changes do you see happening? and what do you hope to see in the future?

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