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Unique Weapons in Diablo III Rate Topic: -----

#41 User is offline   Shisou Icon

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Posted 07 November 2009 - 06:48 AM

emilemil1 said:

They are basically a point on the model (the hand) where a item can be attached and rotated on a 360 degree axis. The item looks the same on all models, and they all have their attachment point in the hand. The only thing that changes is the settings of the axis on different points in the animation.

The point is that it is always the same item model.
That works for 2D animations where the lighting is static? I was under the impression that we weren't talking about models here, but individual drawings.

Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.

This post has been edited by Shisou: 07 November 2009 - 06:50 AM

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#42 User is offline   Xhawk Icon

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Posted 07 November 2009 - 01:59 PM

Nice piece of info .. and glad they are doing this. Will be a nice change to play multi and see everyone looking different for a change.
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#43 User is offline   rockstar Icon

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Posted 07 November 2009 - 02:19 PM

Very cool. I look forward to making my character(s) look bada$$ and killing some demons.

I think the game will be more fun if rare items are able to compete with uniques. One thing about Diablo 2 is, making a great character usually means getting your hands on a specific list of unique items (maybe a couple rares, depending). There might be a few choices in there, like if you're a paladin do you want stormshield for damage reduction or do you want herald of zakarum for plus to skills? At any rate, once you've picked out the unique items and have got them all equipped, there really wasn't much of a point to trying to find items anymore, since you're never going to find anything better than what you've already got. One of the reasons I hated magic find is because I just didn't see the point. All of my characters were geared up with the best uniques in the game, so what was the point in trying to find more items? I was never going to replace any of the gear I already had equipped, and I had no desire to pointlessly amass wealth.

In D3, even if you have the best unique weapon in the game, if there is a chance you might one day find a rare one thats just a little bit better, the quest for finding items doesn't ever have to stop. It seems to me, that aspect of the game (magic finding, to some) would have more of a purpose, making it a little more fun. Plus, as it has already been mentioned, all the high level characters won't necessarily look the same. Good news!
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#44 User is offline   Ophion Icon

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Posted 07 November 2009 - 03:33 PM

Shisou said:

Do you guys think I'm talking about D3?


Ofc, since this is a thread about D3 unique items.
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#45 User is offline   Musica Icon

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Posted 07 November 2009 - 05:10 PM

Quote

How many times to I have to say this in the same thread :P

Rares will have (with luck) more powerful stats but they will not be able to have certain unique-only mods.


Looks like I wasn't paying enough attention. This makes sense.
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#46 User is offline   dorgeismydog Icon

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Posted 07 November 2009 - 07:24 PM

I like how somebody in here has a problem with me for posting. I guess im HiJacking threads when im interested in them and post. Honestly, why would you Neg Rep somebody for being active on threads and posting alot in ones that catch your attention? Whoever it was, is childish, NegRep for "Hijacking" tis thread because, "Over half the posts are from me" sorry, didnt know there was a rule that said I cant post.

Ontopic now, yea I see your point how characters hold and use things different (sorry if im late, int crapped out yesterday and earlier), it is true, but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work. Not enough to slow anything anyway, and theres probably certain people that just work on that thmsleves... idk.
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#47 User is offline   Ophion Icon

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Posted 07 November 2009 - 07:33 PM

dorgeismydog said:

but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work.


Probably only armor, not jewelry and weapon/shield. And creating 5 models for each armor piece (gloves, boots, shoulders, pants, body armor, helm) is going to take some time, especially since they will all be unique.
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#48 User is offline   dorgeismydog Icon

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Posted 07 November 2009 - 07:48 PM

yea but thats what i was saying also, is that they may have an individual team to hash it all out class by class
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#49 User is offline   Ophion Icon

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Posted 07 November 2009 - 07:54 PM

dorgeismydog said:

yea but thats what i was saying also, is that they may have an individual team to hash it all out class by class


Either way it takes time, time that those people could have been spending on doing other things. But it is probably not a massive time consumer unless they want to be perfectionists with the appearance.
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#50 User is online   SFJake Icon

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Posted 07 November 2009 - 08:17 PM

Models changes could also just be TEXTURE changes, especially for armor parts. This is done extensively in WoW, and I don't see why this should be different for unique.

Its not like they all need different models. Adding models can certainly be painful, but just changing its textures or even only recoloring it is a lot less work.
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#51 User is offline   Ophion Icon

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Posted 07 November 2009 - 08:31 PM

But textures are not as fun :) We already have color texture modifications that are applied by gems. I want my armor to look like this:

Posted Image(Tyrael's Might - Sacred Armor)

Not like a blue version of this:

Posted Image(Sacred Armor)
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#52 User is offline   rockstar Icon

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Posted 07 November 2009 - 08:40 PM

Technically won't there be 10 models for each unique piece of armor? The male and female versions of each class are going to be built slightly different, I imagine, with more masculine and feminine physiques, respectively. I wouldn't really know, but this does sound like a fair amount of work. Obviously different models could be re-textured to make a slightly-different-looking piece of armor, but still, the wizard is built differently than the barbarian, who is also built differently from the female barbarian, and they're going to have to account for that when sculpting the armor.

This post has been edited by rockstar: 07 November 2009 - 09:23 PM

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#53 User is offline   Ophion Icon

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Posted 07 November 2009 - 08:49 PM

Yes, 10 variations of each piece. But they will probably not step so far away from the item it is based on. It is likely that they will use the base item and just add stuff to it, that would save them a lot of time (compared to creating it from scratch).

I'd imagine that they have a set of models (and textures) that are attached to a base item together with prefixes and suffixes (when it is magic or rare). They can use these models as puzzle pieces and attach them to the item in a unique way, together with unique textures ofc. Why making 20 spikes from scratch when they can reuse them instead?
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#54 User is offline   mad3nch1na Icon

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Posted 07 November 2009 - 09:38 PM

Azylium said:

I think Unique should mean Unique, and not just "An item with the same mods as everything else, just better".

In my opinion, there should be certain mods you can only find on a unique item. They are supposed to be unique in all aspects, not just apperance, so there being "unique only" mods sounds logical to me. That way, you would actually use uniques when you need that specific mod, even if the item itself might not be the greatest. This is because you can only get this mod from that one unique item, and not randomly find a rare with the same mod. Then all uniques wouldn't have to be overpowered to warrant use, or just be so bad that you'd rather find a rare that could be better.

The main problem with uniques in D2 is that they have static modifiers, while most other items have rather randomized ones. Now this wouldn't be a problem, if at least some of those mods were unique as well, but that's not the case as we all know. This means you could end up with a rare that's actually better than the unique you just found.

Bottom line: For D3, they should make uniques truely unique by giving them certain mods only that item can have. Not making it overpowered, but just giving it something that actually makes it unique aside from apperance, so you'll know that you'll have to stick with the item if you want the mod.


Yes this is an awesome idea!
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#55 User is offline   Shisou Icon

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Posted 07 November 2009 - 10:08 PM

emilemil1;511846]Ofc, since this is a thread about D3 unique items.[/quote]If I may quote myself,[quote name= said:

Well, it'd be a whole lot easier in D3. [B]If it were like that in D2[/B'], I'd guess ~2000 new pixel drawings would have to be made for each character to wield and swing and cast and block and run and turn with it.
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#56 User is offline   Ophion Icon

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Posted 07 November 2009 - 10:17 PM

Shisou said:

That doesn't work if not every character swings it and walks with it the same way. Look at the assassin. She holds things behind her as she runs like no other class does.


This is the post I originally replied to. I assumed that you were using the Assassin as an example that can be applied to D3.
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#57 User is offline   3CXOD Icon

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Posted 08 November 2009 - 03:15 PM

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He has a hunch, does he not?
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#58 User is offline   Arciks Icon

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Posted 08 November 2009 - 10:22 PM

Nekrodrac said:

It would have been annoying if they did anything less than that. Its quite a long way from D2. So they had better do some new cool stuff. Doubt you will see any rings though..from an isometric view...unless they do something like the Green Lantern (DC comics guy) lol...

it will be ready after 2years
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#59 User is offline   Ar.Pi Icon

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Posted 10 November 2009 - 03:29 PM

I was quite disappointed with the amount of unique art of D2. Especially for the lack of Jewelry art, as compared to Diablo 1 - which did really had unique look to almost all uniques.

I really hope they will make a unique art for everything in D3. It just gives a lot of satisfaction to have something that also looks unique and not only has unique qualities.
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