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Torchlight Ups the Ante Rate Topic: -----

#81 User is offline   Bhaal Icon

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Posted 16 November 2009 - 02:16 AM

Ooh tell me when you get TQ i have it, we can play through it together, its really fun with other people.
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#82 User is offline   stoaster Icon

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Posted 16 November 2009 - 02:25 AM

Bhaal said:

Ooh tell me when you get TQ i have it, we can play through it together, its really fun with other people.


Sure, I'll make a note of it.
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#83 User is offline   Ophion Icon

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Posted 16 November 2009 - 08:41 AM

The January release is probably because they want to be sure that they can include the editor in it too, and the latest patches.
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#84 User is offline   Totsakanth Icon

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Posted 18 November 2009 - 08:29 PM

The storyline in Torchlight is very 'thin' and the graphics are a little 'cheesy' BUT Torchlight has TWO advantages.

1. An editor that permits most types of mods - including total conversions
2. A LAN type multiplayer co-op mod is now in Alpha and may be released in a few weeks.

The Torchlight team have provided access to the original meshes and textures so the 'anime-style' graphics can be altered.

Given that the community has been waiting so long for D3 and that Torchlight is so 'mod friendly' I would guess that there are modders out there now planning a total conversion with uprated graphics and an immersive storyline - and one that will feature co-op multiplayer!

D3 can take as long as it likes to appear. The fact that it won't feature LAN play is enough to prevent me personally from buying it.

After all, why would I if Torchlight has the potential to replace it?

Check this link...

http://forums.runicg....php?f=6&t=4509

Flame on! I've heard it all before...
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#85 User is offline   Ophion Icon

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Posted 18 November 2009 - 08:42 PM

Totsakanth said:

After all, why would I if Torchlight has the potential to replace it?


Not
Going
To
Happen

Just look at all Diablo clones, they have the potential to replace D2, but that is just not happening.

Totsakanth said:

2. A LAN type multiplayer co-op mod is now in Alpha and may be released in a few weeks.


What hinders this from beeing created for D3? Torchlight doesn't include LAN, neither does D3, but it can be created for both. Anything is possible in single player.

The only advantage of Torchlight is the editor, and playing user created maps through TCP/IP is something I dislike. I want to be able to share to and find random people to try my maps quickly, without using tools like Hamachi. I would consider it a huge advantage if it came with a online service used for sharing maps and hosting/sharing user created content, but it doesn't.
At night, high up in the heavens we fight
Faster than lightning we strike
Like fires that rip through the night
Surrounded by light
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