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Climbing the Ladder Rate Topic: -----

#1 User is online   Magistrate Icon

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Posted 03 November 2009 - 01:05 AM

Ever since the release of patch 1.10, Diablo II has maintained a high and enduring DiabloWiki.com - ladderladder to rank its players based on their experience points and levels. As spawned by our Twitter Tracker here, how do you feel about the ladder system of Diablo II?

Some things to consider might be how it graded players. Was experience alone the best determinate? What else might have been good to consider alongside it? Some other conditions that it may have been prudent to save and reuse for grading players could be as follows:


  • Total number of other players you have beaten.
  • Total number of monsters you've killed.
  • Total gold value of all items on your character- this may have made non-set and non-unique items more worth saving, since magic, rare, and crafted gear sold for higher gold prices than other gear.


What do you agree with, or conversely, what do you think could be better? Have any other ideas?

How far have you come on the ladder in Diablo II, or do you even bother participating? How have third-party programs affected the ladder system? Would you be more enthusiastic about the ladder if third-party programs weren't as prevalent?

This post has been edited by Magistrate: 03 November 2009 - 01:10 AM


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#2 User is online   Psyxix Icon

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Posted 03 November 2009 - 01:19 AM

I personally never cared about the ladder... but I don't agree with the current system of experience. I can see a system like we have here, with reputation points work. I mean if you help someone and that person is grateful for the service ... he'll give you a rep point. Why not, I mean it will certainly boost cooperation between players.
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#3 User is offline   rockstar Icon

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Posted 03 November 2009 - 01:39 AM

The ladder is a feature that I never really cared about. I think in D3 the ladder will be replaced with an achievement system, as well as hopefully some kind of pvp rating system. I feel that these systems could more accurately show who's the top dog. I'd be much more interested to see which players have accomplished the games more challenging achievements and which players own at pvp than who has the most experience.
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#4 User is offline   Sixen Icon

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Posted 03 November 2009 - 02:09 AM

For a time, they were even "immortalizing" the top 10 ladder players. If you look hard enough, some lists are still up on the Arreat Summit, ;).
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#5 User is offline   edi-lupus Icon

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Posted 03 November 2009 - 02:13 AM

I think it would be fair if it was a mix of PvP duel wins (of the same status), and experience. Also, bots absolutely should not be allowed to participate on ladder (I dont no how they could make that happen.)
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#6 User is offline   hyde Icon

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Posted 03 November 2009 - 03:24 AM

Quote

I think it would be fair if it was a mix of PvP duel wins (of the same status), and experience. Also, bots absolutely should not be allowed to participate on ladder (I dont no how they could make that happen.)


I agree, I think the ladder system was destroyed by the creation of bots.

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#7 User is offline   kefka666333abc123 Icon

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Posted 03 November 2009 - 04:20 AM

Well a leveling ladder is fine but bots dominated it since the beginning and it really doesnt determine anything other then who has the most time to waste on D2 or whos bot dies the least lol...hopefully we can get more then one type of ladder in D3....a big one is a pvp ladder or ranking system of some sort..other things like leader boards for fastest time to kill a boss. Lowest level for killing a boss. Shit like that would be cool to keep track off as well.
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#8 User is offline   Genesis Icon

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Posted 03 November 2009 - 07:53 AM

The total amount of play-time taken between character creation and the completion of Hell Baal
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#9 User is offline   Ophion Icon

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Posted 03 November 2009 - 09:09 AM

Yes, time is probably the best indication, but the downside is that it becomes easier and easier to get a good time when your friends gets higher and higher levels/better items. I think that a weekly ladder is necessary if time is going to be the factor.

The best thing would be to measure a persons total contribution, but that is extremely hard to balance. It will most likely become one build that is better than the others. It would also have to be reset fairly often or you will be unable to catch up with other players.
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#10 User is offline   bbqsauce1337 Icon

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Posted 03 November 2009 - 11:53 AM

damage dealt, im not much of a pvp-er
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#11 User is offline   Ophion Icon

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Posted 03 November 2009 - 11:59 AM

bbqsauce1337 said:

damage dealt, im not much of a pvp-er


What about tank builds?
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#12 User is offline   bbqsauce1337 Icon

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Posted 03 November 2009 - 12:05 PM

emilemil1 said:

What about tank builds?

or damage taken compared to amount of deaths
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#13 User is offline   Ophion Icon

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Posted 03 November 2009 - 12:11 PM

bbqsauce1337 said:

or damage taken compared to amount of deaths


Which equals character contribution (death deducts from score) :P Which is extremely hard to balance but perfect if done correctly.

I have to say that I doubt even Blizzard can pull off a balance like that. Every build of equal power (total effect of damage, defence or support) should have the same point gaining efficiency if played correctly, or otherwise there will be a specific ladder-climb build. It is even harder to balance when you consider multiplayer and several people working together. A Wizard wouldn't want to play with another Wizard because they deal the highest damage and would steal from eachother.
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#14 User is offline   Edgeman Icon

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Posted 03 November 2009 - 12:56 PM

I really don't like the idea of new contents only available on new Ladder. The furthest I've ever gone in a Ladder is lvl 90 (Hardcore). I stopped playing because there's a new Ladder and I couldn't get those new contents with my lvl 90 char. I spent so much time on it, but I couldn't get new items, etc... It really pissed my off. So I stopped playing.

Other than that, I'm fine with the Ladder system just to see who's better. I really hope that D3 won't disappoint me with the Ladder system like in D2.
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#15 User is offline   Xhawk Icon

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Posted 03 November 2009 - 01:54 PM

I enjoyed the ladder, not at all for competition or stats, but for the fact items had a better chance of being legit when trading. I climbed at my own pace, but it just seemed you got more respect if you had a ladder rare item, than if it was non.

I will stick to Ladder only options for D3, thats for sure.
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#16 User is offline   mahamoti Icon

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Posted 03 November 2009 - 02:13 PM

Best way to rank players: number of Baal-kills per minute.
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#17 User is online   Macros Icon

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Posted 03 November 2009 - 02:19 PM

I think if they have ladder in D3 they should at least allow non-ladder to get/create any item you can get in ladder. Reserving certain items for ladder, then dumping them into non-ladder every new season was just a silly idea imo. And at least this way it won't feel like a total waste if you continue to play your character who has become non-ladder.
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#18 User is offline   nickm83 Icon

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Posted 03 November 2009 - 03:17 PM

In the context of Diablo 2, the only thing I liked about ladder was a fresh restart, in which everyone started off on equal footing and trading was plentiful in the first few months of each reset. Duels and PK'ing was also at its prime during this period, as if you managed to put together a good character quickly you could join games feeling like a god for a while.

The whole ranking by experience system was never important to me be. Obviously, bots kinda killed any fun factor for legit people. You waste a day getting your first character to 80, then wake up the next day and see some bots already run up to 93. The other reason I never really cared for it is simply becuase I never planned to go to 99. Pretty much every character could be "completed" by 95 for 1/100th of the time investment.

The achievement factor for me, has always been in joining a pub baal/chaos run and being strong enough to slaughter everyone, or joining a duel game with a friend and owning the game 2v6, or even a 4v4 with another organized team. I would rather enjoy the satisfaction that my game knowledge, trading abilities, time spent farming/leveling/tweaking builds, and skill at the game allows me to killed the toughest things in the realms, other players. Being part of a game where the ground is littered in ears, but not any of mine, is much more enjoyable then seeing my name on a list, that the only reason I'm there is because I've invested enough time.

What it boils down to for me is, so what if you get a special icon for killing baal 1000x or saving up some amount of gold, any of this grind type stuff to me, just indicates that your willing to put your time in, not that you are actually good at the game. Even as far as pvp tracking, D2 is pretty much build A pwns build B, build B pwns build C, build C pwns build A in 1v1 duels with skilled, well geared players. This would obviously just be heavily taken advantage of, making pretty much every elemental based build worthless for duel ranking.

Achievement is running a fast string of runs and having people ask you for advice after they've seen what you can do. Achievement is pwning someone elses baal run for a good laugh. Achievement is knowing I litter the ground with 30 ears for every 1 of mine I drop. Achievement is finding other players I have a good to playing with, or against. Achievement is enjoying a game where I can be the nicest guy around, or the biggest jerk around, whichever I feel like being that day. Achievement is not my name on a list.
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#19 User is offline   luc1027 Icon

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Posted 03 November 2009 - 03:18 PM

I think the ladder only shows who are play more and who have no life and who doesn't work. Who's the greatest geek and nerd... I never care about that, too many people climb too fast in ladder, I won't compare myself to a geek who play always...
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#20 User is offline   Ophion Icon

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Posted 03 November 2009 - 05:09 PM

Matchmaked PvP ladders are really the only ones that displays your true skills.
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