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Torchlight/Diablo III Music Rate Topic: -----

#21 User is offline   3CXOD Icon

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Posted 30 October 2009 - 05:44 PM

I hope he does some work on Diablo III.
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#22 User is offline   Ent1ty Icon

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Posted 30 October 2009 - 08:54 PM

3CXOD said:

I hope he does some work on Diablo III.

I second this to the max...really he has to make at least one tidbit of a sog for us hes such an epic man he created the best game music ive ever heard(tristram theme). Really his music is so kick ass i cant wait to listen to torchlight and just somehow extraact the music and put that on itunes and have a games playlist with his music.

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#23 User is offline   3CXOD Icon

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Posted 30 October 2009 - 10:05 PM

Even if it's music to one secret level. Especially a secret level. lol

I'll be happy.
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#24 User is offline   Ent1ty Icon

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Posted 30 October 2009 - 11:00 PM

cow level anyone... nah i think they'll put in the land of the unicorns this time and the music will be peppy and fun lol or maybe the burrow of the bunnies lol with some dark distrubing music cuz the bunnies eat you.

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#25 User is offline   3CXOD Icon

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Posted 31 October 2009 - 03:37 AM

I like the evil bunnies of doom bit.

I'm really prefer Zombified Unicorns and Bunnies.
A really mystical majestic land gone to shit.
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#26 User is offline   Odin Icon

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Posted 31 October 2009 - 12:30 PM

mordred said:

Matt is unique in his style. But don't be judgemental...
To be honest I am little bit disapointed also... Why did Runic hire Uelmen in a low budget project such as Torchlight and Blizzard couldn't?


Easy Blizz has gone greedy since Activision took over. No one wants to work for bastards like **** R. Kotick.

Can you imagine HOW Torchlight would have become with a BIG budget? I bet no one would care about D3 anymore.
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Concerned about the replayability of this game.
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#27 User is offline   Ophion Icon

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Posted 31 October 2009 - 01:11 PM

Odin said:

Can you imagine HOW Torchlight would have become with a BIG budget? I bet no one would care about D3 anymore.


Well they might get a big budget if it turns into a big success :P

Hopefully they will have a lot of resources so they can make a initially good MMO. Because most free-to-play mmorpgs doesn't get improvements to their gameplay, only more content to a sucky engine. It is important that they get it good at the start.
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#28 User is offline   tkrow21 Icon

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Posted 31 October 2009 - 01:30 PM

The music in Torchlight is certainly Diablo II / Matt Uelmen - ish. But, and this is a big but, it doesn't fit in with the art direction of the game at all. (I'm not referring to the graphics in the same way people complained about Diablo III, but rather the actual art style in their site and menu graphics).
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#29 User is offline   Ophion Icon

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Posted 31 October 2009 - 01:35 PM

I disagree. I think it fits very well with the mysterious theme. The music is not scary or dark, it is just mysterious, which is what the game feels like. Purple/dark purple is a very mysterious color combination :P
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#30 User is offline   tkrow21 Icon

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Posted 31 October 2009 - 01:42 PM

To each his own. :)

However, in the trailer, there's much more action than suspense.
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#31 User is offline   mad3nch1na Icon

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Posted 31 October 2009 - 04:39 PM

The new secret level will have: Murlocs

GHHHLHRRHRHGRR
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#32 User is offline   liquid Icon

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Posted 01 November 2009 - 04:52 PM

Btw in recent interview with Matt I read that he quit Blizzard because of how much time they wanted their staff to spend in house and I believe he wasn't from wherever "in house" is so he quit and chose to work with someone that are closer to his home. So at the time when Runic were looking for a sound guy, he was free.

Any idea who makes D3's music? I like it but it's a bit too in your face. But that may be just the trailer music. The part when the trailers end and D3 sign is showed - I LOVE the music and vocals there.

I found the quote:

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But the reason that I'm not working on it (D3) has nothing to do with me thinking it has any problems. I think it looks fantastic. I actually consider [Diablo III lead designer] Jay Wilson a friend. I thought he was immediately going in the right direction after he showed up at Irvine, which wasn't that much later after I did. But the main reason I'm not working on that is just the philosophy at Blizzard is very geared toward having people physically in-house on a full-time basis, and that's just been impossible for me over the past couple years. That's really 90% of what's happening there. It's just hard to make the in-house thing down in Irvine happen for me because I've been up in LA for my wife's career.

http://www.shacknews...?id=1212&page=6

This post has been edited by liquid: 01 November 2009 - 04:56 PM

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#33 User is offline   Gheed2010 Icon

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Posted 01 November 2009 - 06:51 PM

tkrow21 said:

To each his own. :)

However, in the trailer, there's much more action than suspense.


Tkrow, are you basing this opinion on the trailers and website or on playing the game (or at least the demo)?
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#34 User is offline   Ent1ty Icon

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Posted 01 November 2009 - 08:44 PM

I think Blizz should let him work from wherever he is and send the pieces in files to them at blizzard because he really is a mastermind when it comes to gaming music.

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#35 User is offline   FoxBatD2 Icon

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Posted 06 November 2009 - 05:30 AM

Ent1ty said:

I think Blizz should let him work from wherever he is and send the pieces in files to them at blizzard because he really is a mastermind when it comes to gaming music.


This is how most of the industry works... but then most of the industry hires freelancers rather than employing people. Blizzard are pretty unusual that they still handle their music design this way.
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#36 User is offline   Hoodlum Icon

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Posted 06 November 2009 - 06:24 AM

Hey all..

Just reading over everyones posts, I must admit the soundtracks to d1 and 2.. particularly 2 is in my oppinion some of the best score work for a game of this genre ever, and in alot of ways both were larrgely succsessful to the work of Matt Uelmen. Obviously he wasn't the game but he certainly played a key roll. From what i've read on shack, and other resources, to me, when u get through the diplomacy, in a nut shell, Matt tells blizz he can do the work from a local studio or his home. blizz tells matt they would rather him do it @ their studios. matt probably agrees but for more money, blizz declines, matt takes offer on torchlight, which can I say is a great piece of work and I cant help but feel theres some overtones of musical revenge in there, almost as if to put what he had intended for d3 straight into torch. Alas the game though interesting and worth a look certainly won't be shifting my oppinion of diablo3 anytime soon. and 2 be honest, kinda looked a little crash bandicoot for liking.

On the topic of diablo's "new" sound, I think you'll find, even under the guidence of the great Matt Uelmen, towards the end of the rescent diablo chapter. The music begins to get very "in your face" as mentioned before or maybe less subtle.. more trumpets etc. - If you listen to the score work in LoD you'll find a big contrast to earler tracks. It has a much more, structured, symphonic sound where his previous works tended to be very atmospheric and dark ambience. So in that sense I don't think the natural progression of the feel of the diablo soundtrack so far has altered from that. It's mature while still sticking to it's roots.

Though I do think even for blizz's sake they need more info on who's putting it together, a new Matt Uelmen if u will.
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#37 User is offline   Ophion Icon

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Posted 06 November 2009 - 08:57 AM

Best D2 sound = Wooden club on head

I loved that sound :) I loved playing caster Druid and some Paladins only because they made that awesome club sound with the maces/clubs/scepters.
At night, high up in the heavens we fight
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