luc1027 said:
I don't see that as the same thing, less strong in attack or less strong in defense are extremly not the same thing, sorry.
If I analysis "icy canon" : icy will break under attack, canon will always attack at same strengh.
Ok, so add in loss of resources when you take damage, how is that? You attack in bursts (like a cannon), but your power is lost if you don't stay away from trouble, leaving you vulnerable.
Complimented with a regular regeneration that refills your mana pool up to a certain limit, allowing you to cast at least one strong spell when you enter battle. That way you don't have to charge up for every little weak enemy group when you are strong enough to one hit them with an AOE attack.
I don't believe in making the character physically weaker so it dies more easily, I prefer to play around with the spellcasting resource only. I don't want to step too far away from the classic mana system.
luc1027 said:
Ok Ok, you want when you hit a monster, you recover "mana". So the only thing you have to do is to not miss the monster if you want keep your casting rate ?!
I don't know if it's an appropriate feature for wizard...
Why not? I believe Bashiok said somewhere that it is never fun to run out of mana, and that they want to step away from that. Look at the mana system from Blizzcon, the regeneration was insane and you never run out of mana. When you do, just wait 3 seconds and you have 25% charged again. The Barbarian never runs out unless he is fighting an enemy with so much power that he can't harm them, it can be similar for the Wizard.
This post has been edited by emilemil1: 13 November 2009 - 03:58 PM