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Wizard's form of energy (idea) Rate Topic: -----

#121 User is offline   Letyuk Icon

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Posted 12 November 2009 - 05:20 PM

luc1027 said:

I realize, with that idea you decrease customization.
In d2 I see many bodies try to build a charging bolt character (it can be cool if the game wasn't so unbalanced) but if you separate spells like that, no one will try this kind of character because the spell are only for charging others spells so it's mean "small" spell, without possibility to be strong. That is exactly what blizzard don't want, make skills less useful than others. You will say : yes is useful for charging others spell, but you prevent them skill to be possibly strong.



Passives skill ! I find that a good idea but blizzard don't want the wizard need to run around a bit till mana is full...

as long as regeneration fast its not a problem and u have to back up sometimes playing wizzard coz u will die
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#122 User is offline   luc1027 Icon

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Posted 12 November 2009 - 05:27 PM

Letyuk said:

as long as regeneration fast its not a problem and u have to back up sometimes playing wizzard coz u will die


mmm I already know that ??! I don't know what you mean ?!
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#123 User is offline   Letyuk Icon

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Posted 12 November 2009 - 09:32 PM

luc1027 said:

mmm I already know that ??! I don't know what you mean ?!

when you r running to avoid mobs mana regenerating and u'll never be short in mana
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#124 User is offline   luc1027 Icon

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Posted 13 November 2009 - 01:04 AM

Letyuk said:

when you r running to avoid mobs mana regenerating and u'll never be short in mana


?! Blizzard don't want that you need to wait the regeneration of mana (energy or something...) !

You aren't completly clear, I don't know what you want finally mean ?!
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#125 User is offline   Ophion Icon

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Posted 13 November 2009 - 07:41 AM

I think he means that a good enough regeneration will prevent you from ever running out (if you have a sense of energy management)
At night, high up in the heavens we fight
Faster than lightning we strike
Like fires that rip through the night
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#126 User is offline   Letyuk Icon

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Posted 13 November 2009 - 12:50 PM

yes!and it can be similar to fury system mana globe with traffic lights globes in.u enter the fight with the full mana globe,dealling damage u use mana and full up restoring globes 1 for x% wizzards health damage done to monsters.when u low in mana u can use them to restore ur pull.but restoring globes should be volatile if u dont use then its a waist.and passive can reduse damage done needed in order to get restoring globe.more points in passive = more easy to get restoring globe
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#127 User is offline   luc1027 Icon

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Posted 13 November 2009 - 03:08 PM

Letyuk said:

yes!and it can be similar to fury system mana globe with traffic lights globes in.u enter the fight with the full mana globe,dealling damage u use mana and full up restoring globes 1 for x% wizzards health damage done to monsters.when u low in mana u can use them to restore ur pull.but restoring globes should be volatile if u dont use then its a waist.and passive can reduse damage done needed in order to get restoring globe.more points in passive = more easy to get restoring globe



Ok Ok, you want when you hit a monster, you recover "mana". So the only thing you have to do is to not miss the monster if you want keep your casting rate ?!

I don't know if it's an appropriate feature for wizard...

I don't know how energy Monk will work, I think something like barb. But barb, wizard and monk they can't be the same thing !!! Blizzard want something different for each...
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#128 User is offline   Ophion Icon

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Posted 13 November 2009 - 03:54 PM

luc1027 said:

I don't see that as the same thing, less strong in attack or less strong in defense are extremly not the same thing, sorry.

If I analysis "icy canon" : icy will break under attack, canon will always attack at same strengh.


Ok, so add in loss of resources when you take damage, how is that? You attack in bursts (like a cannon), but your power is lost if you don't stay away from trouble, leaving you vulnerable.

Complimented with a regular regeneration that refills your mana pool up to a certain limit, allowing you to cast at least one strong spell when you enter battle. That way you don't have to charge up for every little weak enemy group when you are strong enough to one hit them with an AOE attack.

I don't believe in making the character physically weaker so it dies more easily, I prefer to play around with the spellcasting resource only. I don't want to step too far away from the classic mana system.

luc1027 said:

Ok Ok, you want when you hit a monster, you recover "mana". So the only thing you have to do is to not miss the monster if you want keep your casting rate ?!

I don't know if it's an appropriate feature for wizard...



Why not? I believe Bashiok said somewhere that it is never fun to run out of mana, and that they want to step away from that. Look at the mana system from Blizzcon, the regeneration was insane and you never run out of mana. When you do, just wait 3 seconds and you have 25% charged again. The Barbarian never runs out unless he is fighting an enemy with so much power that he can't harm them, it can be similar for the Wizard.

This post has been edited by emilemil1: 13 November 2009 - 03:58 PM

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#129 User is offline   Letyuk Icon

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Posted 13 November 2009 - 04:58 PM

luc1027 said:

Ok Ok, you want when you hit a monster, you recover "mana". So the only thing you have to do is to not miss the monster if you want keep your casting rate ?!

I don't know if it's an appropriate feature for wizard...

I don't know how energy Monk will work, I think something like barb. But barb, wizard and monk they can't be the same thing !!! Blizzard want something different for each...

thats right.i like it more then dk like rune system,wich spliting skills on 2 types
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#130 User is offline   luc1027 Icon

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Posted 13 November 2009 - 05:36 PM

emilemil1 said:

Ok, so add in loss of resources when you take damage, how is that? You attack in bursts (like a cannon), but your power is lost if you don't stay away from trouble, leaving you vulnerable.

LOL I like this idea, it's the basic particularity of a wizard (strong attack but he's physically weak when he cast), exemple : It's complement the gameplay with a barb, wizard help a lot to massive kill but barb need to protect him.

emilemil1 said:

I don't believe in making the character physically weaker so it dies more easily, I prefer to play around with the spellcasting resource only. I don't want to step too far away from the classic mana system.

I though blizzard wanted to change completly this system ?!

emilemil1 said:

Why not? I believe Bashiok said somewhere that it is never fun to run out of mana, and that they want to step away from that. Look at the mana system from Blizzcon, the regeneration was insane and you never run out of mana. When you do, just wait 3 seconds and you have 25% charged again. The Barbarian never runs out unless he is fighting an enemy with so much power that he can't harm them, it can be similar for the Wizard.


Yes, blizzard want that you never run out of mana, but they want implement a system that is fun to play. Something far different from "mana".

I continue to hope a special new functioning of gameplay for wizard, I trust the beautiful words : icy cannon !

Because it what is said, "Icy cannon", and those words can't fit with your concept.
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#131 User is offline   Letyuk Icon

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Posted 13 November 2009 - 06:13 PM

luc1027 said:

LOL I like this idea, it's the basic particularity of a wizard (strong attack but he's physically weak when he cast), exemple : It's complement the gameplay with a barb, wizard help a lot to massive kill but barb need to protect him.


I though blizzard wanted to change completly this system ?!



Yes, blizzard want that you never run out of mana, but they want implement a system that is fun to play. Something far different from "mana".

I continue to hope a special new functioning of gameplay for wizard, I trust the beautiful words : icy cannon !

Because it what is said, "Icy cannon", and those words can't fit with your concept.

maybe all spells should be free to use than.and what about melee wizzard?any ideas guys?

This post has been edited by Letyuk: 13 November 2009 - 06:19 PM

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#132 User is offline   luc1027 Icon

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Posted 13 November 2009 - 06:20 PM

Letyuk said:

maybe all spells should be free to use than.


loll yes maybe.. It's what I think BUT not free, it will cost your defense then make you more vulnerable.

For melee wizard, you don't cast so you're not vulnerable as much as a caster.

This post has been edited by luc1027: 13 November 2009 - 06:46 PM

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#133 User is offline   Letyuk Icon

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Posted 13 November 2009 - 06:29 PM

luc1027 said:

loll yes maybe.. It's what I think BUT not free, it will cost your defense then make you more vulnerable.

but if u melee wizzard u dont wont to lose ur defense,maybe this build shouldn't need to much of resorce whatever it'll be if not mana,but there is nothing wrong with mana its just the way to restore it
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#134 User is offline   luc1027 Icon

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Posted 13 November 2009 - 06:50 PM

Letyuk said:

but if u melee wizzard u dont wont to lose ur defense,maybe this build shouldn't need to much of resorce whatever it'll be if not mana,but there is nothing wrong with mana its just the way to restore it


Your defense temporary decreasing only when you cast abusively !! melee wizard will not cast always same as caster so your defense will stay normal.
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#135 User is offline   Ophion Icon

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Posted 14 November 2009 - 11:19 AM

I'm ok with melee spells beeing free :P The fact that you are going melee is a high enough cost.
At night, high up in the heavens we fight
Faster than lightning we strike
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#136 User is offline   luc1027 Icon

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Posted 14 November 2009 - 11:24 PM

emilemil1 said:

I'm ok with melee spells beeing free :P The fact that you are going melee is a high enough cost.


I think the goal is to have this build viable, possible (not too hard, different gameplay).
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#137 User is offline   Nacho_ijp Icon

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Posted 21 November 2009 - 11:41 PM

what about a system in wich you increase your energy constantly, but if that energy gets full then it start to hurt you and you lose health... that will push the wiz into the action constantly so she uses the energy so she won't die, of course, in town this will not happen...

oh, for higer spells more quikly you energy grows so more you have to use them... maybe to OP?

This post has been edited by Nacho_ijp: 21 November 2009 - 11:47 PM

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#138 User is offline   Ophion Icon

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Posted 22 November 2009 - 12:04 AM

So if you find no enemies to attack, or are running away because of low health, then this will kill you?
At night, high up in the heavens we fight
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#139 User is offline   italofoca Icon

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Posted 22 November 2009 - 03:19 PM

Nacho_ijp said:

what about a system in wich you increase your energy constantly, but if that energy gets full then it start to hurt you and you lose health... that will push the wiz into the action constantly so she uses the energy so she won't die, of course, in town this will not happen...

oh, for higer spells more quikly you energy grows so more you have to use them... maybe to OP?


Bad idea. You wouldn't be able to stop and thats would be absurd.
Your poor cat are set on fire by some stupid kid while you playing your HC wizard. Imagine yourself have to decide between your cat and your character! Thats terrible.

Though this could be a niiice skill... You active it and you start to regenerate "mana" like crazy but if it reachs the maximun value your magical power explodes and you take tons of damage !
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#140 User is offline   luc1027 Icon

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Posted 22 November 2009 - 05:00 PM

Nacho_ijp said:

what about a system in wich you increase your energy constantly, but if that energy gets full then it start to hurt you and you lose health... that will push the wiz into the action constantly so she uses the energy so she won't die, of course, in town this will not happen...

oh, for higer spells more quikly you energy grows so more you have to use them... maybe to OP?


AHAHHA the worst idea I heard !!! :P the goal of blizzard is : when YOU CAST you'll vulnerable NOT when you don't casting you vulnerable. Totally Contrary, lol.
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