Let me begin with the fact that I am aware any and all of these skills shown so far can change. Also I do not know how many actual points we will get. However, I am so bored waiting for Blizzcon and 1.13 patch that I decided to come up with this build.
When D3 was announced I went over to the website and looked at the map among many things. I noticed the small island to the North named Xiansai. I was hoping that we would get some agile quick melee class. One that was ninja or assassin like. To my dismay the character we got from Xiansai was the Wizard. Don't get me wrong, the Wizard is cool I have just never really been into pure casting classes (I have a level 80 Shadow Priest and I constantly wish I could be in the mess of the fight) it is just not my style. So I still want to play the Wizard class but don't want to be a caster. I looked closer at the Wizard's skill tree and found a few skills I could use to make my own ninja class. This is a build based off of getting the Wizard into the heart of the battle relying on melee more than magic. I know a lot of people will be like "Why don't you just play the Barb?" To me, looks make the character (why I chose Shadow Priest on WoW, awesome looking in shadow form) and I want to look small and agile.
This build relies on spectral blades and melee for its damage. It also uses health gain, improved defense, and evasive abilities to stay IN the fight.
All skills are taken from here: http://www.shacknews...ticle.x?id=1020
It uses mostly conjure with some Arcane and 1-2 storm spells. I don't know how many points we will get so all of these skills might not be viable but I have added all of them for now.
Tier 1
Lightning Speed - gives you more damage (storm)
* Rank 0/15
* Increases the casting speed by 3%
Efficient Magics - allows you to spam spells easier (arcane)
* Rank 0/15
* Lowers the mana cost of all spells by 3%.
Spectral Blade - main attack (conjure)
* Rank 0/1
* Mana Cost: 7
* Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Damage Resistant - raise defense so you can be IN the fight (arcane)
* Rank 0/15
* Increases armor by 5% and all resistances by 4%
Weapon Mastery - increase melee (conjure)
* Rank 0/15
* Increase physical damage done by all weapons by 15%.
Tier 2
Static Charge (storm)
* Rank 0/15
* Converts 5% of all damage taken into mana
Wave of Force - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: 25
* Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
Arcane Armor - using stone skin for defense (arcane)
* Rank 0/15
* While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Stone Skin - main form of defense to fight up close (conjure)
* Rank 0/1
* Mana Cost: 12
* Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
* Cooldown: 15 seconds.
Mirror Image - ninja type spell (conjure)
* Rank 0/1
* Mana Cost: 18
* Create an illusionary duplicate of yourself that lasts for 8 seconds.
Conjured Health - help mirror and gives you more health (conjure)
* Rank 0/15
* Increases total health by 8% and the health of your conjured images by 12%.
Tier 3
Lethal Energy - increases melee damage (storm)
* Rank 0/15
* Increases the chance to score critical hits with melee and psell attacks by 5%.
Slow Time - cool ninja-like spell (arcane)
* Rank 0/1
* Mana Cost: 20
* Warp space and time, slowing nearby monsters and projectiles.
* Enemy attack cooldown increase: 1 second(s)
Conjuring Duration - boosting stone armor for defense (conjure)
* Rank 0/15
* Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade - increases main spell (conjure)
* Rank 0/15
* Increases the damage of Spectral Blade by 14%.
Tier 4
Temporal Armor - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: Unknown
* Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks
Teleport - of course (arcane)
* Rank 0/1
* Mana Cost: 23
* Teleport to the selected location up to 40 feet away
Runic Might - should be awesome (arcane)
* Rank 0/15
* Increases the effect of all runes
Magic Weapon - increase weapon damage
* Rank 0/1
* Mana Cost: 10
* Imbue your weapon with magical energy granting it increased damage.
Slowing Strikes - ninja-like spell (conjure)
* Rank 0/15
* Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing - increases melee damage (conjure)
* Rank 0/15
* Conjured and physical damage decreases the armor of armored enemies.
Here is the basic outline of the tactics:
First you cast stone skin
then you teleport into the middle of the monsters
then you cast mirror image
wave force to push the monsters away
cast slow time bubble
then go after the monster with spectral blade and melee while your mirrors fight as well
Created by Scyberdragon
Edited to give more detail and description. I have also taken out all words that related to a particular race to help end the ethnicity discussion.
Edited by ScyberDragon, 22 July 2012 - 06:34 PM.















