Revenant
The revenant is a chaotic-neutral soul exclusively not associated to Heaven nor Hell. The revenant's style is completely unpredictable and all decisions are based on their own baseline morals; these vengeful souls are not evil nor good. They fight for themselves and for allies. It is said their race originates somewhere amidst the burning sands of Aranoch. The remaining few of this mysterious race are hidden amongst a long-forgotten city devoured mostly by the blistering sands of the desert, deep within the region's bounds. The revenant is an interesting mix of a caster and melee class.
The revenant's skill tree will be based upon dimensional manipulation, ghostly abilities, and heavy combat.
Dimensional
The revenant exploits the boundaries of reality with powerful magick.
Bone Warp - Creates a portal, hoisting a weapon of bone similar to the weapon equipped currently by the revenant. The weapon is thrusted out of the portal at a nearby enemy or group of enemies. The weapon swirls around, creating AoE damage. Damage is based off of the current weapon damage the revenant had at time of ability use. Damage is increased by 5% per skill point.
Soul Shatter - The revenant uses archaic magic to summon ethereal spirits from the outer plane. Spirits are missile-line damage that glide from the direction in which the revenant casted. Missiles can home occasionally, and explode with AoE damage. Damage is based off of percent of weapon damage and intelligence. Gate persists for a certain frame of time, or when all enemies on screen and slightly off-screen are dead. Increases damage and number of spirits per skill point.
Armor of the Decayed - Creates a revolving shield of flesh and bone. Shield grows stronger slightly as enemies are slain for a certain time-frame. Each level increases defense percent and thorns damage.
Dimensional Warp - The revenant summons two portals. He can seperate them within 100 yards maximum. Click on one portal to transfer to the other. Lasts for a certain duration, 10 second cooldown on use of warps. One point skill. Can be used every ten minutes.
Intrusion of Shadow - Slices the seams of reality, causing confusion to nearby vulnerable enemies. This ability distorts their perception. Causes enemies to swing violently and wander aimlessly while doing so. They can attack themselves, allies, and the revenant.
Sands of Aranoch - The revenant opens a portal from the most burning dunes of Aranoch. The sands come out in a firey storm of dust. Sets all enemies on fire, decreases movement speed of enemies, increases movement speed slightly of revenant, and does medium missile damage per chunk of condensed and flaming sand. Upper tier talent. Skill increase results in higher fire damage, more fire resistance to the revenant (passive), and longer duration. Dissipates when enemies are destroyed, or duration runs out.
Warlock of Aranoch - Transforms the revenant into a guardian. This makes the revenant a more powerful combatant. Increased physical damage, defense, and ability damage by 25%. One point talent, passive ability. Can be switched on and off through menu option, or hotkeys.
Ethereal
The revenant uses his connection to spirits as tools for battle.
Weapon of Rituals - The revenant imbues weapons with the power of the ethereal world. This creates magic damage as an addition to normal damage on the weapon, and causes crushing damage. % magic damage increased per level, and slight amount of knockback.
DOES NOT STACK WITH ELEMENTAL WEAPONS (combat tree).
Embalmation - Returns the dead back to life by calling upon a spirit to take it's place. Can be used on NPC allies and most enemies. Embalmed corpses gain speed, damage, health, and armor. Percent and numbers vary on skill level. Some spirits can learn abilities, based on skill level. Certain number of corpses can be raised, based on level, and only disappear upon death or leaving game in which the player is in.
Ghost Bolt - Simple ethereal attack that splits on target. Skill level increase results in more bolts, more splits, and a high damage percentage. Non-elemental attack.
Soul Spike - Sends an evisceral spirit towards your foes. The spirit will eviscerate them if they are close to death; or will pass through them and gut them. Skill level increase results in a more daunting spirit with sharper weapons, which results in larger area of effect and damage.
Parting of the Spirit - Upon enemy deaths, the revenant automatically extracts foes spirits. This heals mana and health to a slight degree. One point talent, mid-tier.
Celestial Shock - A freezing attack called upon by the spirits of the dead. Freezes enemies, making them crushable while frozen or removing their movement speed. Fire abilities used on frozen enemies make them melt. Celestial Shock also creates pools of water when ice melts off enemies, causing lightning damage to create an AoE over watered areas(temporary). Damage increased by skill level and character level.
Requiem of Doom - Fades surrounding area into twilight, calling out upon the spirits and the undead. Creates a small army of ritualists and fiends temporarily to siege war against nearby enemies. Ritualists fire non-elemental spirit missiles that go through enemies causing line damage. Each missile does less damage after each hit. Fiends are fast creatures that are the embodiement of Hell into a human's corpse. One point ability, upper tier. 5 minute cooldown.
Ethereal Form - Top tier talent. Transforms the revenant, making his appearance ghostly and stronger. Increases defense, attack, resistance, and creates a chance to dodge attacks. This form increases spiritual damage of all elements and attacks. Can be switched on and off through menu option. Passive duration. One point talent. Can be disabled through menu option or hotkeys.
Armed Combat
The revenant uses weapons of war to combat the elements.
Harvester of Death - Increases damage dealt by physical weapons. Slight percentage increase per skill level.
Elemental Weapons - One point skill, lower tier. Allows the revenant to choose an element of his liking for his weapon. Stacks with weapon effects. The revenant will have a menu option to choose which element of his liking, or can choose non-elemental (regular). Elements may include frost, fire, poison, darkness, holy, and lightning.
Black Acid - The revenant rips off part of his flesh, and hurls it at targeted ground. The flesh decays into black acid, creating a burning pool of darkness that disintegrates enemies or causes them to burn in agony. Damage based off of weapon damage. Damage is elemental, based off of fire. Increased area of acid and damage per skill level.
Brace of the Ancients - Allows dual-wielding of one-handed weapons. One point talent, passive. Mid-tier.
Spiteful Incursion - Sends the revenant into a craze, creating an effect depending on which elemental weapon you have equipped. Non-elemental weapons make an attack in which the revenant slices crazily and hastily, barraging the enemy with a cluster of fast attacks in AoE damage, around the revenant. One point talent.
Example: If lightning is equipped, the revenant creates a powerful storm around him that fires lightning bolts down on the ground randomly, while also increasing lightning damage % and allowing for the shocking of enemies.
Bane of the Unholy - A strike of shadows that pierces flesh and causes a shadowy substance to glide to nearby enemies, ripping them apart. Damage based off of intelligence, 10% at base level. Each level increases by another 10%.
Cadaver Infusion - Allows the revenant to use a nearby corpse to heal himself. The revenant consumes the corpse. One point talent, passive, heals 5% of maximum health per corpse. Middle-tier talent.
Rift of Chaos - The revenant goes into a craze, swirling his weapons around him similar to the barbarian's whirlwind. Spirits shoot out in corner directions from the revenant. Spirit damage is based off weapon damage, but as a holy elemental attack. Level increase results in more damage, more spirits, and more enemies spirits can pierce.
Fury of the Undead - A storm of ghosts extrude out of the revenant. These souls carry a copy of the weapon in the revenants hand, and attack all enemies in range. When spirits are around, the revenant gains 25% more holy damage. Spirits damage is based off weapon damage of revenant. Holy damage increase and more spirits per skill level. Five point maximum, upper tier talent.
Vampiric Steel - The revenant has a chance to steal enemy's life by a small percentage. One point talent, passive, upper tier. When revenant steals life, he glows red for half a second as an effect.
Evisceral Strike - Cuts the enemy in a criss-cross fashion, also releasing the soul of the enemy if the enemy dies upon striking. This attack allows for a small chance to instantly kill non-boss enemy monsters. Based on weapon damage, each skill level adds a slightly higher chance to instantly kill and more damage.
Boiling Blood - Increases the revenants attack speed and movement speed. The ground along which he moves occasionally drops embers that create an area of fire that spreads.
Duration: 10 seconds, skill level 1. Duration and damage improves as more points are put in, and widening the area of which it spreads. Damage is based off 50% of intelligence, on top of it's increasing damage per level.
Brace of the Angels - Allows for dual-wielding of two-handed weapons. One point talent, upper tier.
Warlord of the Smoldering Sands - Transforms the revenant into a Guardian of the Smoldering Sands. This is an ancient warrior that guarded Aranochian homelands in times long ago. His armor is burning and hot to the touch; when using abilities special fire moves are added to them, with non-elemental damage but burning effects. Increases resistances, movement, attack-speed, and weapon damage. One point talent, top tier. Can be disabled through the menu option or hotkeys.
This post has been edited by Deadlyhazard: 30 May 2009 - 11:14 AM