Season 8 Guides
With Season 8 well underway, you might want to have a look at one (or both) of these Google-Docs based Guides:
The first guide comes from Twitch streamer fstd3 and features leveling guides as well as starter, and end-game builds in addition to useful data on drop rates and the like. Check fstd3's Season 8 Pocket Guide here!
Our second guide was compiled by Deadset and focuses entirely on builds, with everything from beginner to end-game GR (solo and group) builds. With 6+ builds per class, you're sure to find one that suits your needs. Find your perfect build here!
Blizzard Voice Now Available
Blizzard has added voice chat functionality to the battle.net client itself. To activate it, create a channel from your battle.net friendlist and add your friends to it. Additional settings can be found in the client's settings menu.
New Layout for the Official Diablo Website
Get up to 6 Free Card Packs by Voting for the BlizzCon Hearthstone Champion
This Week's Brawl is Punisher Arena, Heroes Patch Notes
Oct 19 Hotfixes, 7.1 PvP Reward Changes, Blue Posts, BlizzCon Virtual Ticket Hosts
Season 8 Starts Tomorrow & Season Overview
Season 8 will begin on Friday, October 21st. The exact start times are as follows:
- North America: 5 PM PDT - LIVE
- Europe: 5 PM CEST - LIVE
- Asia: 5 PM KST - LIVE
Since there was no patch in-between Season 7 and 8, the new Season will be very similar to the previous one. The most significant changes are those to the Season Journey. If you're interested in the steps required to complete the Season Journey, we recommend checking Bagstones brilliant Season Journey Tracker. It shows each step for each of the Journey milestones (including Conquests) and saves all your progress in your browser, as it did in previous Seasons. What's new is that you can now export your progress to either show other players, or to use on another browser for yourself.
The rewards from the Journey have also changed, you'll get the Andariel Wings and a new Portrait Frame this time around. Additionally, the class sets you get via Haedrig's Gift have also rotated on:
- Barbarian – Immortal King’s Call
- Crusader – Seeker of the Light
- Demon Hunter – Natalya’s Vengeance
- Monk – Uliana’s Stratagem
- Witch Doctor – Spirit of Arachyr
- Wizard – Vyr’s Amazing Arcana
If you haven't played Season 7 or Patch 2.4.2 yet, you can catch up with the Patch in One Minute video below!
Finally, you can also have a look at Blizzard's own Season 8 preview here.
Developer Chronicles: Engaging Monsters
Blizzard's Joe Shelly went ahead and gave insights on what makes monsters engaging and how different monster types mix in Rifts and Greater Rifts. Read the full developer blog below.
Originally Posted by Blizzard (Official Blog)
Hello, Joe Shely here.
I’m one of the designers on the Diablo III team working on gameplay systems and content like Greater Rifts. One of my responsibilities is to make sure the monsters you fight are fun and engaging. Today, I’ll be answering a question about rift monsters.
Lacuni in my Zombie Rift?!
Progressing though a rift is about dealing with the unexpected. Zombies are slow and predictable, so fighting one group of zombies will feel about the same as fighting another group. We add engaging monsters like the Lacuni or the Succubus to change the fight dynamics.
What Qualifies as “Engaging?”
An engaging monster has the capacity to affect your behavior. Let’s look at the Succubus for a moment. Her primary attack, Blood Star, is a fairly slow-moving, seeking projectile. When pushing Greater Rifts, you’d probably prefer not to get hit by that projectile. You might take an action to avoid it, like moving out of the way just before it reaches you or stunning the Succubus when you see her cast.
We like engaging monsters. They make the game more interesting by providing opportunities for your character’s abilities and legendary powers to shine. It’s satisfying to use Cyclone Strike to pull several Succubi close and then Blinding Flash them all before they can cast Blood Star.
Of course, when you’re playing on a difficulty level that’s easy for your character, you might not worry about the Succubus at all. That’s okay, too.
Too Much of a Good Thing
Imagine visiting an area and finding it packed with Moon Clan Shaman, Exorcists, Lacuni Huntresses, Blood Clan Sorcerers, Succubi, and Exorcists. Bit of a mess, right? Although we do throw monsters from different areas together in Greater Rifts, we carefully choose which monsters you see together. A good mix of monsters has a couple of things to avoid, a healthy chunk of basic attackers, and a little spice in the form of a big bruiser or a monster with unusual movement.
It’s like monster soup. Too much Lacuni in your soup throws off the flavor.
In addition, while a monster’s signature ability can make it engaging to battle against, sometimes it can cross the line and become frustrating. When Reaper of Souls launched, the Primordial Scavenger’s armor wouldn’t break until you’d taken off a significant chunk of its health, but only certain types of attacks were able to bypass the armor to deal damage. This mechanic wasn’t communicated clearly, and some classes had trouble delivering the right kind of damage to break its armor. It didn’t make the monster engaging because it wasn’t obvious what you were supposed to do or how to do it. So in patch 2.3.0, we changed the armor to break after it takes five hits. Since it breaks more consistently, you can now focus on putting the hurt on the Scavenger after it breaks.
We’re always on the lookout for cases where we can make a monster more fun and satisfying to kill while keeping the game engaging, and it’s something we consider when designing new monsters.
Adventure Creation Competition Finalist Voting has Arrived - Help us Pick a Winner!
Heroes PTR Build 47024 - Samuro, Brawls, Hero Changes
Patch 7.1 - Midnight Mount, SC2 BlizzCon Goodies, Blue Posts, Pumpkin Carving Contest
Civilization 6 releases this week! Check out Civ 6 Wiki on Gamepedia
Diablo 4 Hype Postmortem
There have been a lot of rumors and speculation on a potential Diablo 4 reveal at BlizzCon over the last week. Spoilers: It turned out to be nothing. But let us recapitulate what was going on.
A few days back, we reported on Bill Roper and David Brevik, two of the developers behind Diablo II who had since left Blizzard, visiting the company again.
Since he'd recently visited Blizzard, many people took this as a confirmation that he wasn't just working on a "Diablo-like game" but actually on the next installment of the series. However, this is not the case. Yesterday, Brevik confirmed that he is "not working on the Diablo franchise currently or in the near future". While he didn't outright say what he's working on, it appears to be Path of the Exile according to this Chinese site.
As if the hype wasn't already dead an buried at that point, Bill Roper also came out and tweeted that while working on Diablo again "would be an honor", it was just a rumor.
With BlizzCon closing in, everyone seems to be incredibly eager for a new announcement. This incident might serve as a reminder to not trust every rumor and keep your hype in check.
Once BlizzCon begins on November 4th, we will of course be providing live coverage of the opening ceremony and all Diablo panels, so check back here for all the actual announcements.
Season 7 has ended, Season 8 starts this Friday
If you haven't logged into Diablo III for a while, you might have missed the end of Season 7. Don't forget to claim the items from your Seasonal Stash via the in-game mail system!
Since there will apparently be no patch between Seasons this time, the break between the end of S7 and the start of S8 is only one week. This means that Season 8 will already begin this Friday!
We will be giving you another overview post of the new Season closer to its start.
2016 BlizzCon Schedule & Floor Plan released
We will be getting three Diablo panels:
- Diablo 20th Annviersary - Friday 5 PM PST, 45 min
- Diablo Art & Design - Saturday 11:15 AM PST, 60 min
- Diablo III - Dev Talk and Q&A - Saturday 4 PM PST, 60 min
The Floor Plan has also been released. While the Diablo area is slightly bigger than last year, it's still relatively small compared to all other games.