Recently, in view of the imminent release of patch 1.13, and for some months, many users have been concerned about the legitimacy of a Diablo II patch since many are wanting only Diablo III, thinking that any work on Diablo II would push off the release of Diablo III. In a recent reply in our Dev Tracker (http://www.diablofans.com/forums/showthread.php?t=18554), Bashiok noted that the legacy team behind patching and working on Diablo II is separate from Diablo III and will not affect the latter's release:
Quote from "Bashiok »
[quote]because after 1.13 hopefully they will get more done on d3.[/quote']We have teams for developing and releasing patches for our 'legacy' games, and those teams aren't working on Diablo III.
So, may our forum body, and all other Diablo fans, rest in peace. The patch will be coming up soon, and, in addition, it will not be affecting the release of Diablo III
As seen in our Diablo Dev Tracker, Bashiok recently chimed in on one Battle.net user's comments regarding the shortage of mana with Sorceress in Diablo 2:
"Obviously it's just too early to say the wizard does or does not have mana issues, that all comes down to balancing and fine tuning, and ideally of course the goal is that each class is very playable and not frustrating. Especially at early levels.
Mana orbs are actually the product of a passive skill in the wizard's arcane tree. Since we can't guarantee people will get that skill I don't think it can ever really become the deciding factor in mana regen. It is an early skill in that tree though, easy to pick up, and sure to be helpful."
A Battle.net user recently asked about whether deaths in Diablo 3 were hand-crafted or not and Bashiok had this to say:
"I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc."
And when a user asked the follow-up question, "can we hope for dismemberment in Diablo III?" Bashiok
"Does decapitation count?"
Yes, I believe it does. And having played Diablo 3, I do recall seeing quite a few heads a rollin'!
As noted by our own member rrock54 here, Bashiok has announced on the Battle.net forums that the new patch will be coming with a ladder reset, and he also said that it could all happen as early as the end of this April:
We're preparing for a Diablo II ladder reset to coincide with the release of the 1.13 patch that's currently in development. We don?t have a final release date for the patch yet, but we're providing early warning as a reset could occur as early as the end of April. We'll be providing updates with more certain dates once the patch is closer to release.
Please be aware that with a ladder reset all ladder characters are moved to non-ladder. This means that your characters will still be accessible but will no longer have access to ladder-only features and games. In order to play in the new ladder season after the reset you will need to make new ladder characters.
This thread will be updated with more information as it becomes available.
Thoughts? Proclamations of enthusiasm and great joy? I, for one, can't wait to see what all is being changed and added, and will be starting again with the new reset- fresh chances and new content. It's a win-win scenario. I'm hoping many of you will consider dusting off your old LoD disc to start up again with the reset and this news in mind.
A user, who mysteriously didn't go by the name "El Guapo", posted a plethora of Diablo 3 questions. Bashiok was nice enough to respond to many of 'em and here's what he had to say:
Has anymore thought been put into Hardcore? Are any features decided-upon?
"I think the last thing I heard from Jay on it in public was something along the lines of "Ok fine we'll just commit to a hardcore mode here and now" outside of that no details have been released."
Has a definitive MP player-limit been set?
Should we be looking forward to a *major* informational update soon?
"Haha, you did my work for me. Yes, soon. :D"
Will regular enemies have spell abilities that can cause the loss of character control (fear, etc.)?
"I'm not aware of any, though there are some things that will hold your character in place. They're usually resolved through dealing damage though, so it's not like you actually lose control of your character. It's up to you how fast you regain movement control. Quite a few trap and monster abilities have yet to be designed though, so I wouldn't count anything out. In general I'm not sure full loss of character control fits into this game."
What is a work day in the life of Bashiok like?
"A serious answer would just depress everyone."
I've heard that you guys affectionately refer to Boyarsky as "Leonardo." Truth?
"I've called him Chef Boyarsky, but I don't think it caught on."
What is the approximate maximum number of summonable creatures for the Witch Doctor?
"You mean mongrels, or how many abilities does he have that summon creatures? Neither would be final so I guess it doesn't matter. :P"
Is gold truly on auto-pickup or was that just set in the gameplay movie?
"You only need walk over/near gold to pick it up."
Can we make other items auto-pickup?
Can you reveal yet how Gold is being made more valuable?
"People will want more of it."
Will gold values show on ALT-hold?
Will the other D2 character classes be making appearances (a la Blood Raven & the Summoner)?
Are any notable sound effects making returns?
"Hrm, interesting question. I'm not sure. Probably not."
From the Blizzcast 8 screenshots, it looks like the action bar at the bottom has become a lot bigger. Is this so, or is it just the screenshots? I thought it looked pretty darn good in the reveal trailers.
"I hadn't noticed that. I'm not sure."
Will there be an option to hide the action bar?
"I would guess that there will be so you can take a screenshot without UI elements."
What is the purple glow on the Witch Doctor's sword in the gameplay trailer?
"Probably a +arcane damage stat."
If potions are so rare, what do belts do now? Do they add additional potion tab slots? Are they just another opportunity for item bonuses?
What is the icon to the top-right of the minimap in the gameplay trailers?