A user, who mysteriously didn't go by the name "El Guapo", posted a plethora of Diablo 3 questions. Bashiok was nice enough to respond to many of 'em and here's what he had to say:
Has anymore thought been put into Hardcore? Are any features decided-upon?
"I think the last thing I heard from Jay on it in public was something along the lines of "Ok fine we'll just commit to a hardcore mode here and now" outside of that no details have been released."
Has a definitive MP player-limit been set?
Should we be looking forward to a *major* informational update soon?
"Haha, you did my work for me. Yes, soon. :D"
Will regular enemies have spell abilities that can cause the loss of character control (fear, etc.)?
"I'm not aware of any, though there are some things that will hold your character in place. They're usually resolved through dealing damage though, so it's not like you actually lose control of your character. It's up to you how fast you regain movement control. Quite a few trap and monster abilities have yet to be designed though, so I wouldn't count anything out. In general I'm not sure full loss of character control fits into this game."
What is a work day in the life of Bashiok like?
"A serious answer would just depress everyone."
I've heard that you guys affectionately refer to Boyarsky as "Leonardo." Truth?
"I've called him Chef Boyarsky, but I don't think it caught on."
What is the approximate maximum number of summonable creatures for the Witch Doctor?
"You mean mongrels, or how many abilities does he have that summon creatures? Neither would be final so I guess it doesn't matter. :P"
Is gold truly on auto-pickup or was that just set in the gameplay movie?
"You only need walk over/near gold to pick it up."
Can we make other items auto-pickup?
Can you reveal yet how Gold is being made more valuable?
"People will want more of it."
Will gold values show on ALT-hold?
Will the other D2 character classes be making appearances (a la Blood Raven & the Summoner)?
Are any notable sound effects making returns?
"Hrm, interesting question. I'm not sure. Probably not."
From the Blizzcast 8 screenshots, it looks like the action bar at the bottom has become a lot bigger. Is this so, or is it just the screenshots? I thought it looked pretty darn good in the reveal trailers.
"I hadn't noticed that. I'm not sure."
Will there be an option to hide the action bar?
"I would guess that there will be so you can take a screenshot without UI elements."
What is the purple glow on the Witch Doctor's sword in the gameplay trailer?
"Probably a +arcane damage stat."
If potions are so rare, what do belts do now? Do they add additional potion tab slots? Are they just another opportunity for item bonuses?
What is the icon to the top-right of the minimap in the gameplay trailers?
"We aren't looking to make the game any easier, we're shooting for Diablo II difficulty more or less for normal. It's an easy ramp up, pretty much anyone regardless of if they've ever played a game before or not can get in and start clicking on monsters and kill them with little trouble.
Then you have the new difficulty levels that unlock, and the game really forces you to move beyond the "easy to learn" portion and into the "difficult to master".
Actually some of the things that made/make Diablo II extremely difficult later on are usually due to bugs or design/balance issues, so it's hard to compare overall difficulty at those later difficulties with a completely new game. But in short, no, we're not planning on the game being any "easier". We've only said that we're shooting for a similar difficulty ramp in normal mode.
There are currently no plans to require more than one person to complete any areas of the game."
So how hard are you hoping Diablo 3 will be compared to the previous installments?
The winners of Blizzard's first Theme Park Contest have just been announced for each of the categories. Christina Marie DeLong was the lucky grand-prize winner, but considering what she came up with, I'm not so sure one should call it luck since she clearly put a lot of time into coming up with "Blizzard World". Take a look:
Nice, eh? Really like the coloring on it, and come on... you just can't go wrong with a "Demonic Petting Zoo" complete with "special feeds" so the children can give food to the tamed demons. Makes me wish the park was real. And speaking of demons, the other individual game category winners were announced as well, so naturally I gotta share with you the Diablo-themed winner:
I was admittedly hoping for an entire theme park dedicated solely to Diablo, but at least this one covers the Sanctuary quite nicely. I particularly enjoyed the descriptions such as the ride which drops you "into the depths of Hell faster than gravity itself" and how Adria the Witch sells a variety of things including "bath supplies" in her gift shop.
All in all, it was a great light-hearted contest and I hope Blizzard decides to make it an annual tradition. Be sure to check out the other winning entries such as the Starcraft and Warcraft themed ones along with all of the Honorable Mentions. Some really good stuff in the mix!
So what was your favorite part out of all the theme park entries? Did any of your entries make the cut? If you didn't enter this time, will you in the future if Blizzard holds another theme park contest?
A user on the Battle.net forums with a few screws loose recently made a long-winded post which can basically be summed up as a critique that the known character classes in Diablo 3 so far are too generic. Bashiok, the brave soul that he is, actually read through the entire post and responded to those critiques:
"...come on, that post was all over the place. Go look at it. Don't even read it, just look at the formatting. It's spilling crazy all over the floor it's so full of crazy.
Anyway, there are a few archetypes of classic fantasy characters. Expecting us to do something outside of those archetypes for the sake of trying to be original is unnecessary, and would probably lead to something that's just ridiculous and not fun, or difficult to design - let alone balance.
I'm more than happy with you expressing your opinion, and as I summed it up yes essentially your opinion was that you wanted more originality. That's fine, but I was just saying the way in which it was presented was practically inedible."
He then went on to further discuss the topic:
"Well, I'm not sure I can discuss much more without showing our hand. But! I think we'll have at least one class in the game that will appeal to everyone. And that's sort of the goal with the core game, hit those main archetypes that everyone can identify with. "Hey, a Wizard... I'm pretty sure I know what that's all about without even seeing it." Any potential expansions are probably where you'd try out something not of a core archetype like, say, an assassin or druid. ;P
The witch doctor is a bit riskier, and I think sometimes written off as just a twist on the necromancer, but no one has really seen most of his abilities and the flavor he brings. He still has a lot left for people to discover."
What do you think about the character classes so far? Do you think they really need to shoehorn something totally unique and unheard of into the game as a playable class just for the sake of it, or are you happy to have more sensible characters like the ones we've already seen as long as they're well-rounded?
There has been a recent call from the staff of the site to further clarify some of the more ambiguous rules and review some of the ones we may be missing / may not need. The rules have now been updated. Please review them to ensure that you have all the latest information.
If you do not read the rules and commit an infraction, it is entirely your own fault. (So read 'em! It'll only take a few minutes!) :thumbsup: