Today we say "Congratulations" to our four new resident Moderators; Equinox, LinkX, Magistrate, and Murderface!
(Hold for applause)
These new promotions come in the light of a recent drop in moderator activity that we have been noticing around the site. These four individuals have stood out as particularly good candidates to us for various reasons - which we shant go into now - to supplement those Mods who have become less active and provide some new fresh faces to the team.
I'd like you to give all of them the respect they have earned and allow them a little time to get used to their new responsibilities and tools. Please understand that it may take a little while for all of them to become totally accustomed to this new status and that, just like with any new job, they will need all the support they can get.
So, once more, let's give a hand to our new Moderators!
Expect to be seeing these avatars under Blue Names from now on.
Hey all. Just thought I'd take a moment to give some recognition to a few of the hard working artists from our Fan Art forum here on Diablofans. I'm sure not all of you guys check out that area of the site on a regular basis, but you should because there are some talented people in there. Take a look at these two images for example (you can click on them to see the full-sized versions):
Pretty nice stuff eh? Well there's plenty more in the Fan Art forum and I'll be featuring them here on the homepage every now and then. That being said, if you have some artistic skills of your own, by all means, stop by the Fan Art forum and show off some of your talents so we can all see what you're capable of!
Bashiok recently responded to a question about runes, and cleared up some confusion that people might have about them, but mum's still the word on what system will be found in Diablo 3 to upgrade weapons.
"I think it's important not to mistake the word used for a system (in this case rune) for what the systems are actually accomplishing.
In Diablo II runes were used to augment weapons and essentially add more stats to them, runes in certain combinations would create runewords which were in essence more powerful than the sum of each individual rune. But remove the word rune, and you're looking at a system that simply upgrades items.
Similarly, runes in Diablo III, take away the word rune and we're looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.
Essentially what your question comes down to then is, where is the system in Diablo III that allows us to make base weapons more powerful? And that's a question that will have to be answered at a later time. ;)"So what kind of system would you like to see implemented in Diablo 3 for upgrading your weapons?
Bashiok has just made a post asking fans of Diablo II to chime in on what they would really like to see included in the upcoming 1.13 patch. This is a good chance for all of you to let Blizzard know exactly what you'd like to see, so be sure to head on over to the official Battle.net thread and share your ideas! Here's the official news post:
"We're in the process of working on Diablo II content patch 1.13, and we want to try to include the Diablo community's most important changes in our production schedule. To achieve this we're asking for your input on what you'd like to see in this patch. However, we're making it a bit stricter than a full-blown wish list.
If you were to get an advance look at the patch notes for Diablo II 1.13, what is the one patch note you would want to see?
Our goal is to get an overall sense of the single most important request from every member of the community. We want as many posts as we can get for the largest cross section, so if you have friends who used to play Diablo II or just don't frequent the forums as much as you do, let them know this is here so we can get their '#1 patch note' too.
Please be mindful that we're not going to be able to make every change mentioned, but hopefully with your feedback we can prioritize and do our best to cover as much as possible.
This thread is locked on purpose. To participate in this feedback collection please visit the main thread here: http://forums.battle.net/thread.html...88961&sid=3000"So let's hear your thoughts! If you could have just one thing included in the patch, what would it be?
On his own, the Unburied looks pretty cool. When there are three or four standing next to each other, exactly identical, it looks kind of less-amazing. What I want to know is can there possibly be a RANDOM generation of features on mobs (particularly big ones like this guy where you really notice it) such as the position/number of spikes on his back, the size and shape of head and limbs, etc?
Does this put too much strain on CPU/GPU to be feasible? Will creating the code for this random model maker take a team of coders six months of hard work to get working? Would it be easier to just design say, 10 models of each mob and then when populating a map with mods, randomly select from these 10 models?
Well to be perfectly honest all of these shots are set up. Generally you're probably not going to run into that many at one time. So a couple dispersed within a sea of every other monster, you don't see the stark repetition. I don't think normal spawning conditions would have that many facing you at once, especially because they're kind of tough.
As far as having randomized creatures... mmm... it would take a lot of work but of course it wouldn't be impossible. The question is though, does that massive undertaking just to make sure a creature doesn't look the same as the one next to it matter when they're dead within a matter of seconds? Probably not.
Or a more important question is, how many unique types of monsters do we cut from the final game so this guy doesn't always have an arm in the same place?
The stark reality of production schedules! They give me nightmares too.
There will be creature variations, but it's not quite the same as randomization of body parts.So there you have it, you probably won't see screens filled with nothing but the unburied.