And finally, BlizzCon 2010 has been officially announced. Seems like the leak back in February is correct, it will be in Anaheim California (not Las Vegas!) on October 22nd and 23rd. This also means that we'll be seeing Jay Mohr there one of the nights performing. With that in mind, SC2 should be released by then, which means there will be D3 booths and Cataclysm booths. I'm expecting the announcement of their unannounced MMO, perhaps. As of now, ticket sales have not yet been announced. Usually for October 'Cons, they're in June/July, so stay tuned.
Anyone going? ;).
Official Blizzard Quote:
If you've been holding your breath waiting to find out when and where the next BlizzCon would be held, then... you've probably passed out by now. But if you've just been patiently watching for an announcement, then we've got good news for you: BlizzCon will be returning to the Anaheim Convention Center on Friday, October 22 through Saturday, October 23! Just as in years past, BlizzCon 2010 will feature an exciting mix of discussion panels, tournaments, hands-on gameplay, contests, and much more. Check out the announcement press release, and keep an eye on www.blizzcon.com in the months ahead for further details, including ticketing information.
The new patch is out and the new ladder has begun. Good luck getting to the top guys! For a list of suggested builds, see here. Here's a set of the complete patch notes:
Official Blizzard Quote:
A new Mystery has been revealed!
Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the
window loses and then regains focus.
Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it
Fangskin should now properly drop loot in Hell difficulty.
Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
Fixed an issue where the Paladin's Charge ability would become locked
out if Holy Shield faded while charging.
Fixed an issue where the Barbarian's Leap ability could become locked
out if they were hit when they started to leap.
Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
Modified the gold bank limit to be a flat cap not bound by level.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
When creating a single player game, each difficulty button is now bound
to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound
Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.
Revised Skill balance for Player Character classes
Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.
Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Combo points awarded by combo moves now last 15 seconds, up from 9.
Whirlwind - Reduced initial mana cost by 50%.
Masteries - Changed critical strike chance from 0-25 to 0-35.
Blessed Hammer - No longer ignores resistances of undead and demons.
Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shockwave - Synergy from Maul adds 5% damage per point.
Blood Golem - Removed negative shared life effect (player no longer
loses life when the golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.
Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
Blaze - Synergy receives 1% damage per point of Firewall
Female witch doctor has been added to Diablo3.com including 7 screenshots, two concepts, and her in-game model! http://cot.ag/TaIv1
With the unveiling of the female Witch Doctor, we also got a little more information on exactly how the Witch Doctor plays. With the controversy of whether or not the Witch Doctor is replacing the Necromancer of Diablo II (Blizzard has already said he is not but some beg do differ), we got one more morsel of information showing how he is not. A user on Battle.net asked if the Witch Doctor's pets were going to be similar to the Necro's in the sense of being a zoo keeper. Basically, you keep your pets alive while they kill everything. You toss out a spell (curse) or two and then just res more skeletons. Another user commented on the Witch Doctor's spell Fetish Army, adding to this idea. Bashiok responded with this statement:
Official Blizzard Quote:
Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing.
But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
Basically, Bashiok said that the Witch Doctor's summons are not really meant to lead the fight. Instead, his summons are used more as of a distraction so that the Witch Doctor is free to cast some Firebats, Soul Harvest, Plague of Toads, Skull Flame or the many other offensive skills at his disposal (See Here).
While the Witch Doctor does have quite a few summons, it looks like these summons such as the Gargantuan and Zombie Charger will not be a huge offensive force like the Necro's legion of Skeletons, Mages and Revived monsters. In my opinion, the Witch Doctor's summons act more like the Druid's summons. Where the Zombie Dogs are equal to his wolves and the Gargantuan acts similar to the Grizzly. While nice companions, anyone who has played a summon Druid (my favorite class build) knows that these pets were not strong enough on their own. They needed the character to be in the action with them. Either mixed with shapeshifting or elemental, the Druid had to continue to fight along with his pets.
This difference once again helps differ the Witch Doctor with the Necromancer, possibly leaving room for his return in an expansion.
Thanks to Dauroth for the PM and credit goes to Ka$h for the awesomely speedy first thread!
Also, Bashiok updated us on the time of the Ladder Reset tomorrow:
Official Blizzard Quote:
The Diablo II realms will be brought down at approximately 9:00 AM PDT, March 23 to reset the ladder and release the 1.13 patch.
We anticipate this maintenance could take as long as six hours from the time the realms are brought down. We'll provide more information if that estimate changes.
Interested in learning about or furthering SC2 Map making? Curse's new Mapping website, SC2Mapster, has a ton of the Galaxy API documented as well as some XML Modding documentation. In addition, we have quite a few projects that have already begun. As of right now, Mapster has achieved a few "world firsts", if you will.
Currently, Mapster is the first and only website to offer a Custom Tower Defense Map, created by our very own.