One can only hope that such bans continue, as all of us have fallen prey to the thousands of spam bots poisoning Battle.net as never before and often circumventing such player precautions as level requirement settings for public games. On a positive note, Bashiok went on to inform that these account bans were in many cases thanks to player emails to their hotlines:
Many account closures come as the direct result of tips emailed to our hacks team by legitimate Battle.net users. If you come across a hack, find a site responsible for distributing hacks, or have a replay of a newly available hack, please report this to our hacks team at [email protected] or through our Hacks Report Form at http://us.blizzard.c...S&tag=hacksform
So, keep it up- each email you send is less spam for all of us!
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I'm not a designer. Things I find interesting doesn't mean they're being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
As we went over back in July of last year, many players were worried when the mention of microservices for real money was mentioned to be added to Diablo III. Perhaps the biggest concern was Bashiok's reply to being able to resurrect a Hardcore character for a small fee. Many Hardcore players felt that Diablo III may become too easy and catered towards a less experienced audience. Some believe that adding a way to resurrect a dead hardcore character entirely defeats the purpose and spirit of hardcore play. If microservices of this nature were implemented, no one would have to worry about being killed, so long as money is at hand. Whichever players have the most cash would likely be top hardcore players, bringing the game back to Diablo II, where riches often triumph over work. Well fear no more. Bashiok has posted again and stated that his mention of Hardcore resurrections was merely just a thought of his. He went on to mention that Jay Wilson, lead designer for Diablo III, is definitely against this idea. Only hard work and mad skillz will help you defeat the minions of Hell, Hardcore style.
With the idea of microservices mentioned, there are a lot of possibilities out there. Many free games use this style of microservices as a means to gain revenue. They offer players the option to buy gear, skills, and new areas for real money. Blizzard has only used these services, thus far, for minor server related issues such as name changes and server transfers. However, with a possible free MMO from Blizzard on the horizon, it is possible that they will be using their new Battle.net system to test out some mocroservices with Diablo III? How do you feel about Diablo III having microservices? What microservices do you hope to see and more importantly, hope never appear?
Blasting body parts have been a special and amusing feature of Diablo for many years, not the least of which was the Necromancer's Corpse Explosion spell. Gorier, squishier, and more violent than ever, a similar effect will return in Diablo III, by way of the Monk's Exploding Palm.
If Diablo II had some quirks, bare skeletons expelling pounds of flesh and gore was definitely one of them. Consequently, it should be no surprise that some have expressed concern for such a corpse explosion animation the overriding of the promised unique death animations of Diablo III. Bashiok responded, in his usual borderline-trolling sort of way*:
We have tons of unique death types, the exploding palm effect you're talking about though is an effect of the skill itself though and not the makeup of the creature it's used against.
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it's applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it's not actually the skeleton exploding (although that happens too) that's causing the blood effect, but the skill itself.
Magic skills can do magic things!? wuuuuUUUUUAAHHH?
the blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it's applied to, and isn't an increase of their normal death effect. So skeleton, or bat, or apple*, or chair*, or rock man**, or forum poster*** a huge blood explosion is happening regardless because it's what the AE explosion looks like.
*Exploding Palm cannot be applied to inanimate objects/destructibles
** Rock man refers to a person who plays rock music and not a man made of rocks
*** Please oh please oh please
Charms were all the rage with the release of Lord of Destruction, but their appearance in the series may be short-lived. Bashiok discussed the Diablo III team's current dilemma with incorporating them in the latest addition of the Diablo saga:
Charms are cool. Randomized item drops that give passive bonuses while held? That's a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn't very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It's not like giving up ... say ... health to do more damage. You aren't deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
We don't have charms at the moment, but it's a mechanic we like the idea of as long as it doesn't become an inventory space vs. power decision. They're one of those things that certainly could come back but that we haven't fully explored yet.
Thanks to interception for intercepting this tidbit from the Blizz Tracker!
Bashiok has rampaged through the Battle.net forums recently adding his trademark replies consisting of sarcasm, obscurity, and incoherence. To begin with is a wish of Bashiok's.
Official Blizzard Quote:
An idea I always liked is a race car made of chocolate cake, but it just ain't gonna happen, man.
A race car made out of chocolate cake would be a sight to see. Imagine watching a race and rather than giving a competitive bump to the other driver, they take a bite out of his car. Perhaps this could help the drivers on the races that last for hours. No need for a pit stop when you can just snack on your own car. And let's not forget that this cake car would go down perfectly with the milk drank from the winner at the Daytona 500.Okay, so maybe we will never get a race car made out of chocolate cake, but what other oddities would you like to see? Perhaps the proverbial Golden Toilet or just a sweater made out of tears.
Bashiok continued his terror of replies with a grammar lesson to a forum user.
Quote from "Dr.eddie" »
Can we expect to see the new class before BlizzCon??
Official Blizzard Quote:
I don't know... CAN YOU!?!? HAHAHAHAHAHA... oh man... thank you, thank you... thanks, thank you.
As we are all forum users here, we know the inconsistency of proper grammar usage on the internet. The aforementioned user made the common mistake of using the word "can" instead of the word "may". When using "can", in this context, the word means the ability to do something. Therefore the user asked Bashiok if he was able to expect to see the new class. The most annoying part of this is that had the user merely switched out the word "can" with "may", we could have gotten a date for the release of the fifth class. What annoying grammar mistakes tear at the heart of your soul?