Blizzard has just released their thirteenth batch of screenshots (see here if you missed the twelfth) for hitting the 850k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans.
The first image is a concept piece of the Guards of Caldeum. Caldeum will be in Act II of the game and lies in the deserts of Kehjistan. As far as the lore goes for this city, it was once the main trading center for most of Sanctuary. After the corruption of the Kurast, many people fled to Caldeum which caused a revolt in the once peaceful city. After their Emperor died, the city went to ruins. Interestingly, the Zakarum, the order of the Paladin from Diablo II, has had a reemergence in this city. This should be an interesting place to visit.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else! 25,000 more likes to go until the 875k mark where we can get some more images, and 6 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!
And, in case you were wondering what will happen when we get to this 1,000,000 likes goal, Bashiok gave us just a small little hint. No, it will not be beta announcement but it will be some cool visuals.
Official Blizzard Quote:
We have something cool lined up, but it's along the lines of the visuals we've released so far. Nothing earth shattering, but something cool to celebrate the milestone.
Last night while I was getting my daily dose of Rebecca Black and Rick Astley, an interesting video caught my eye... It looks as if MachinimaRealm, the company Force works for, has a running series called "All Your History," where they go over the background and lore of different companies and games, including both Blizzard Entertainment, World of Warcraft, Valve, and a few more big names. As the first video started up, I felt like I was going to just see a recap of the 20-year Anniversary video Blizzard had released, however I was in for quite a surprise. The first video went over some information and showed some footage that Blizzard had not shown in the Anniversary video, which made for a great watch.
They also just released Part 2 of the Blizzard "episode," and I feel like this is the 20-year anniversary video that never was. No, really, I almost think this belongs on Blizzard's website as it includes an interview with Mike Morhaime and Frank Pearce about their early days with Condor/Blizzard:North in the same style as their own videos do. With Blizzard only giving us DiabloFans a small little blurb in their own video, this second episode from Machinima focuses almost completely on Diablo and Condor/BN (they kick it off with Warcraft 1). Anyone who is a DiabloFan should enjoy really enjoy this particular video.
For any Starcraft fans out there, Part 3 of the episode, dubbed "Zerg Rush," will be something you'll want to check out next week when it goes live. And I would regret not mentioning that they have also done a World of Warcraft series, that you can also check out. Even if you aren't a hardcore WoW player, you'll enjoy the video anyway.
UPDATE: 4/28/11: Episode 3 is live! It begins talking about Starcraft and gives a small mention of Hellfire. It then goes on to talk about Warcraft: Lord of the Clans, Starcraft, Warcraft 3 later on, with the last 2 or so minutes about Diablo II. Episode 4 of the series should be out next week and follows Blizzard through the later 2000's.
UPDATE: 5/4/11: Episode 4 is live. There's about 2 minutes about the Lord of Destruction expansion, otherwise the rest of it is War3, SC:Ghost, and WoW.
UPDATE: 5/9/2011: Episode 5 is live. The beginning starts off with D3 and Blizzard: North, then moves into BlizzCon, more general Blizzard stuff from 2005-present, and then the future.
Hai everyone, here's the sixth episode of our DiabloCast, though this time we were Dragonless. This week we talked a lot about the PvP System, which was great as Force and I are both big PvP fans. If you missed the fifth episode, you can check it out here. Otherwise, the sixth episode covered the following topics:
As most of you probably know, PvP combat has changed drastically in Diablo III. The hostility system we all know from Diablo II has been scrapped in favor of the more controlled Battle Arena. Below is a short summary of the Arena, and for additional information and screenshots, you can visit the Battle Arena wiki link, or check out the PvP page on the Diablo III official site. If you're looking for some videos of the Battle Arena, be sure to check out Force's Diablo III YouTube page or his video and discussion thread here on DiabloFans.
Before the description begins, it should also be noted that PvP will not yield any rewards in the form of gear. Although there does appear to be plans for some kind of ranking system, PvP will only yield bragging rights and cosmetic rewards, nothing more. As such, even if you plan on battling in the Arena more than fighting demons, you will still have to gear your character through PvE in order to be as competitive as possible.
The Arena is the designated PvP area in Diablo III. As a result, it will no longer be possible to engage in PvP combat in the open world of Sanctuary, and instead you will have to queue for and enter an Arena in order to battle other characters. However, this separation of PvP and PvE also means that the Diablo III team can tune certain skills to be more balanced in PvP instead of implementing some form of "PvP stat" similar to World of Warcraft's Resilience. For example, if a skill stuns monsters for six seconds, it will have a lesser effect on a player character in order to avoid a crowd control intensive PvP expirience. However, as Bashiok has explained, that does not mean that all skills will function differently in PvP and PvE. Whenever possible, skills will remain the same in both the Arena and Sanctuary, and similar effects with crowd control will be applied to champion, unique, and boss monsters.
In order to keep the pace of combat in the Arena fast, many skills counter any crowd control effects. For example, if a Barbarian is caught in a Wizard's Slow Time, Whirlwind can be utilized to gain immunity to the slowing effect. As such, the Arena seems to be shaping up to be an interesting balance between counters and crowd control, not to mention a whole lot of damage. If you know that your opponent has used all his counters, that means its a perfect time to slow him down, but if you time it wrong, you might end up just wasting your skill. Considering the incredibly fast pace of the Arena (most matches at BlizzCon 2010 lasted only 30 to 45 seconds), those kinds of mistakes could very well hand a victory to the other team.
Health Globes also play an important role in the Arena. As you can see in the screenshot above, there are four markings where Health Globes appear on a set timer. As a result, learning how often Health Globes appear, which could very well be different in each arena, and acting quickly when they show up will probably be extremely important for anyone who takes PvP seriously. Not only will knowing the timer allow you to get close to the Health Globes' spawn points at the right time, but it will also be important to use any crowd control skills to stop the enemy players from grabbing the globe. Considering the previously mentioned balance between crowd control and counters, things could get even more intense as players learn to force usage of enemy counters so that they are able to slow or stun the enemy just as a Health Globe spawns. If you can learn to play around the Health Globe timer, chances are you will gain a huge tactical advantage over any less practiced teams.
Blizzard has also hinted at the possibility of one-on-one duels and mutually chosen team battles, where two teams choose to fight against each other, and there is a potential for other PvP modes after the game's release, but right now we only know about the Battle Arena. So now that you know all about Diablo III's Battle Arenas, how often do you think you'll engage in PvP combat? Vote in the poll above and feel free to discuss your opinion in the topic below.
Last week's poll was yet another lopsided one, as most people (67%) agreed that the gem leveling process needed to be cut down, but that it should still be a long term goal. However, after this huge gap, there was a close race between people who thought it should be considerably less of a process (12%), and those who thought it should have stayed as it was before the recently announced change (11%). If you would still like to vote in that poll, or just want to talk about gems, feel free to discuss it some more through the above link.
Blizzard has just released their twelfth batch of screenshots (see here if you missed the eleventh) for hitting the 825k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else!
The first image is a concept drawing of an Unburied.
Official Blizzard Quote:
The Unburied. Wherever bodies are dumped together unceremoniously, the unburied may rise. A twisted mass of corpses, soil and rock, bound by foul energies unknown, their image is only half as terrifying as their intent.
The second picture is a screenshot from that same unknown dungeon that we've seen previously, of the female Demon Hunter, using Entangling Shot to take care of some Zombies, Dark Cultists, and some Unburied. It also appears as if she may have thrown some Grenades, leaving that fire explosion.
25,000 more likes to go until the 850k mark where we can get some more images, and 7 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!