Blizzard has just released their eighteenth batch of screenshots (see here if you missed the seventeenth) for hitting the 975k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans.
The third and final is a screen shot of the Male Wizard using the wave of force spell to crush some enemies.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else! 25,000 more likes to go until the 1,000,000 mark where we can get some more images, or who knows what else! This is the last milestone so everyone pitch in! Go visit facebook.com/Diablo and 'Like' the page to sprint to the finish!
Extensive character customization is one of the primary design goals for Diablo III. Players will have many ways to customize and build each of the five character classes, including charms, traits, enhancements, gems, armor, weapons, dyes, skills, and the feature we're highlighting in this article: runestones.
The page comes complete with recaps and demonstrations for a select skill of each character. Here's a selection of other articles that you might be interested in if you haven't been reading up on these lil' guys:
Of course, the most accurate and up-to-date information on runestones is now all on the official page. Special thanks to peign for posting this information first!
Talisman Gets Cut
Furthermore, the Talisman, which was previously a storage device for the player's charms, has been cut for the foreseeable future.
The device essentially forced players to allot a specific amount of space for charms, a mechanic and item hold-over from the days of Diablo II, while simultaneously freeing-up real inventory space for everything else found on Sanctuary escapades. The decision between power and inventory space often left Diablo II players with conflicting desires to gather items and to become exceptional and efficient warriors, and so the talisman largely resolved this issue. Bashiok elaborates:
Official Blizzard Quote:
Well, I can say from feedback and testing we've made the decision to pull the Talisman from the initial release of the game.
It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose.
We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.
So for now, no talisman. But perhaps we'll see one somewhere down the road, say, expansion one?
Blizzard has just released their seventeenth batch of screenshots (see here if you missed the sixteenth) for hitting the 950k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans. This time around, we got five images!
The first image is a few concept drawings of the Male Barbarian.
The second image is a concept drawing of the Female Barbarian, in Heavy armory.
The third image is a concept drawing of a Spectral Warrior. We currently have no information on the Spectral Warrior, though some speculation makes it to be the Warrior from Diablo I. If you remember, we killed the Warrior (Diablo) in D2. Sure, Diablo still lives somehow, but the shell that he took over (the Warrior) would now be dead.
The fourth image is a concept drawings of some Caves, over what could potentially be the Stinging Winds area in Act II.
The fifth image is a screenshot of some 2v2 PvP action, between two teams made up of one Barbarian and one Wizard each. The red Barbarian appears to be usingLeap Attack, while the blue Barbarian is using either Sprint, as you can see from the side effects (tornado-like things) on the sides.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else! 25,000 more likes to go until the 975k mark where we can get some more images, and 2 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!
It's been a while since we've had a good old-fashioned fan art update here on DiabloFans. Today, we're going to take the time to highlight some exceptional pieces that have popped up on the board over the last few weeks. And there's a lot to see.
The Demon Hunter seems to be a fan favorite. Long-time member Richwood666 shows us a faithful rendering (left) of her in detailed 3D. For now, the work focuses entirely on her armor, with new sections added regularly. The project started in mid April. You can track his progress on the piece in the thread here.
Richwood's no stranger to fan art. Back in 2008, he participated in the Blizzard Fanart Contest, petitioning his 3D rendering of a memorable section of Diablo II's Rogue Encampment. Although he didn't quite make the cut then, his talents have come a long way. He now boasts an online portfolio of his work that can be found on his official website.
Enkeria posted another nice fan take on the Demon Hunter (right), found on Deviant Art by the user evilflesh (see the entire portfolio here.) The comments following the deviation discuss not only the better parts of the piece, but also some of the challenges the artist faced.
Hammerli is working on his own version of the Demon Hunter while he dabbles in digital painting. His work-in-progress can be seen in the board thread here.
Going back to the nostalgic days of Diablo II, anubin posted a ton of comprehensive shots of his 3D rendering (left) of the Pandemonium Fortress, a bastion of the High Heavens in the very heart of the Burning Hells. See his thread for sixteen more screenshots, including views of the entire fortress and other great angles.
ydemonhunter posted the stages of developing his hellish imp in 3D, from conceptual sketch to full 3D rendering. See here for the full discussion thread.
Last on the fan art front, but certainly not least, TheElderMoon posted a link to a special treat straight from the MooMoo Farm. His design showing the three epic ingredients to open the way to the Secret Cow Level can now be proudly worn on those awkward-but-necessary forays into the real world. For a nominal fee to support a fledgling artist, you, too, can boast membership in Diablo fandom to the world! See here for more.
Buried deep in the Fan Art forum lies the ever-popular Wallpaper and OS Art forum. Shown below are some of the latest wallpapers available for your geeking pleasure.
Caniroth's official wallpaper thread contains many additional excellent pieces to baddass-up your desktop (there were far too many to put in one post!), and the rest of Holyknight3000's Fiery Rune series can be found in individual threads in this forum (just look for Fiery Runes in the title.)
Need to catch up on the lore covering the World of Sanctuary in time for Diablo III? Want to see some badass fanart (including from our own Umpa)? Let us join Force as he takes a look at Diablo's history (pre-D1), in part one of this three part lore series, covering the conflict between the High Heavens and the Burning Hells, and Sanctuary's role in between.