Blizzard has just released their fifth batch of screenshots (see here if you missed the fourth) for hitting the 650k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else!
The first image we have here looks like a concept of the thief from the BlizzCon builds (called the Treasure Seeker, by Vic Lee). Seems this way from the obvious bag on his back with all kinds of items. He randomly and rarely appears in dungeons, and he drops progressively better loot with each blow you land on him, so don't let him get away if you get the chance to run into him!
The second screenshot depicts the Monk towards the end of a battle with the Fallen Ones and their hounds, in the Stinging Winds area of Act II. From the setup of this shot, it looks like it takes place after the screenshot from the second batch.
25,000 more likes to go until the 675k mark where we can get some more images, and 14 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!
With the revelation of the male Demon Hunter, we finally know the look of every character option. Now that we have this information, who do you like the most? Choose your favorite character and feel free to discuss your choice in the topic below. It should be noted that there are no gameplay differences between the male and female versions of each class.
For ease of comparison, there are pictures of each character below, along with a short description of each character. More in depth information on the skills and traits of each class can be found in the wiki links before each description.
Barbarian: A melee battler who relies on heavy armor and brute force to avenge the destruction of the Worldstone and sacred Mount Arreat. Even though the Barbarian is returning from Diablo II, many skills have been added for Diablo III, such as Ground Stomp and Hammer of the Ancients, which are mixed in with more familiar skills including Whirlwind and Leap Attack. Despite many changes, the overall playstyle of the Barbarian in Diablo III should be similar to the previous incarnation. Barbarians utilize Fury, which builds up when dealing and recieving damage, as their resource. Some of the Barbarian's skills cost no Fury, and others, such as War Cry, build up Fury for early on in combat.
Demon Hunter: Quick ranged attackers who thirst for vengeance against the monsters who destroyed their towns and families. A Demon Hunter relies on quick movement through Vault to create distance between themselves and advancing demons, while also utilizing traps to create chokepoints and ranged attacks to slow and damage enemies. The Demon Hunter features returning Amazon skills, currently limited to Multishot, although more Amazon skills could be introduced in some form. The Demon Hunter's resource system is currently under development, but it appears as though they may use two different pools. Hatred is a quickly regenerating resource used for low cost and burst damage skills, while Discipline is a slowly regenerating resource used for more strategic skills and gadgets.
Monk: Fast, combo-based melee fighters who spend much of his life honing their bodies to be an instrument of their one thousand and one gods. The Monk features a combination of holy and martial arts skills, along the lines of Seven Sided Strike, while also adopting the Paladin's auras. Not much is known about these auras other than the fact that they are part of the Monk's skillset, and short descriptions can be found in the wiki link above. The Monk also features some hybrid healing and attacking skills, which could prove invaluable if there is a lack of Health Globes in a tough situation. Monks use Spirit as their resource, which builds up when the Monk uses any of their three step combo skills and is consumed when using signature moves similar to Breath of Heaven or Wave of Light.
Witch Doctor: A voodoo spellcaster who hails from the Tribe of the Five Hills of the Torajan jungles in southern Sanctuary. Witch Doctors can use a variety of mid ranged spells such as Firebomb or Locust Swarm along with their pet Zombie Dogs or Gargantuans. The Witch Doctor also has a wide range of summon-based attack spells along the lines of Plague of Toads and Wall of Zombies, which summon minions for a short period of time to deal damage. Witch Doctors use Mana as their resource, which functions the same as in Diablo II.
Wizard: Supremely confident masters of the magical arts working towards personal gain and reputation. The Wizard is a long ranged attacker that has a wide range of skills based around Arcane, Lightning, Cold and Fire damage. The Wizard features versions of many different Sorceress skills, such as Meteor, Hydra and Teleport. The Wizard also has control over a few ray based skills, namely Ray of Frost and Disintegrate which can be used to devestating effect. Wizards also seem to have a few melee based and armor skills; Diamond Skin and Spectral Blades among others, which opens up the possibility of Battle Mages who get up close and personal with the minions of the Burning Hells. Wizards use Arcane Power as their resource, which is fast regenerating and capped at 100 but is otherwise similar to Mana.
Last month, Blizzard launched a mini-site dedicated to celebrating their 20th anniversary. Today's update included a brand new video overviewing the 20 years of their existence via a series of interviews on company's the key employees. Anyone that is a Blizzard fan will be completely inspired by this video, I guarantee it.
Official Blizzard Quote:
Did you know that Blizzard Entertainment was originally founded under a completely different name? What is the significance of Jawassic Park in the context of Blizzard Entertainment's art culture? Whatever happened to Orcs in Space? These and many, many more questions are answered in the full-length video we've just released on the Blizzard 20th Anniversary site. Clocking in at almost an hour, this video features candid commentary from the people who have spent the last two decades creating the games that helped make Blizzard Entertainment the company it is today.
Diablo II's seventh ladder season started on new terms with the release of the publicly-tested patch 1.13. Bashiok made an initiative to see how long players wanted the new season and the ones to follow to last. Now, months shy of the winning full year, the results are in question:
Official Blizzard Quote:
One year won by a wide margin for length of time between resets. That's what we're planning to do unless everyone wants to change their mind. I'm willing to hold another poll, or, alternatively just say we cut it down the middle and do a reset every nine months.
After restating what the ladder resets actually do for players, the game, and the in-game economy, Bashiok opened a new poll to see what players are feeling roughly half a year after season seven began:
So, let us know, do you agree with the poll results from last time? Should it allow for as much time as possible to enjoy the ladder and last a year? Should it be the previous six months? Or be somewhere inbetween and reset every 9 months?
Get involved in all the action in the official poll here!