Diablofans received an upgrade last year during Blizzcon, with a new main page. It's long overdue, but the wiki has now finally received a similar face lift, casting off it's previous drabness that has held since last summer.
Enter the Portal. With a new design that allows for quick and easy overview, as well as select articles appearing as featured on a daily basis, the wiki finally sheds itself of it's old and scrawny look it has held practically since it's inception. The main page becomes increasingly focused on Diablo III and the subjects that are relevant to the entire series: Lore and Media. No matter what information would will want to look for about Diablo III, it will be easy enough to find from here.
For those of you who still enjoy the current games, and plan to continue doing so even after Diablo III arrives, fear not. There are similar portals for the two older games in the series, easily reachable by clicking on the appropriate images to the right-hand side. Mods will also take a more prominent place in the new design, with a portal currently up for Median XL, and more pages like this will come as we get more info about other mods into the wiki.
There's also a featured article on the front page, which may also appear on other portal pages as well. There we will showcase a random new article each day (as far as out supply goes). So be sure to visit the wiki everyday to what's posted there.
We've also included a small wiki news box as well. Major updates to the wiki, and perhaps minor as well, will appear there. so you regular users know what's happening without sifting through the Recent Changes
A big thanks goes out to Huck, newly arrived member here at Diablofans. He was at heart both the designer and creator of the new layout, and did it much better than I would have done (or was currently doing as a matter of fact). So be glad you didn't have to live with my design for another year.
Some of you may remember the news article we did about The Hell a month ago; a massive mod project for Diablo I that not only overhauls the gameplay, but introduces many new and unusual features such as original music to enhance the mod. Diablo Wiki now expands its mod information by adding a host of articles for The Hell into the wiki. CableCat, who runs the current wiki for the mod, began moving the wiki pages over to Diablo Wiki last week, adding a lot of new mod info. If you play this very well-made mod for Diablo I, be sure to check out the new wiki pages about Diablo: The Hell.
Last week Jetrall, founder of the new guild Sons of Ohr, took the opportunity to create a wiki page for the guild. Jetrall, never having worked with wiki code before did a pretty good job I must say.
The Brotherhood of Destruction, the other guild with a major presence here on Diablofans, did not to dawdle however. Immediately Kickin It, member of the guild and sysop of the wiki to boot, whipped up a page for their guild as well.
Only time will tell which guild page will look the most bad-ass.
You all may also have noticed the new purple names flying around the forum. I know Zhar gave them a brief introduction yesteday, but here follows a slightly longer account. Give them both a warm welcome.
Huck, as previously mentioned, begun his work hereby designing a new main page, and has now planning on expanding our much struggling D1 section of the wiki. He only speeds up the further he goes; I hope he doesn't get burned out because of it all
As for the recent allegations that Huck is in fact a bot, I have no further comment.
Kickin_It has given his focus as of now on widening our info on D2, recently finishing up on the by far largest article in the wiki: a comprehensive and ordered list of all Affixes (Diablo II) in the game, but also devoting his attention to other game mechanic perspectives. He also knows other assorted crafts, such as how to create guild pages as previously mentioned
The wiki continues to grow. And other changes are on the horizon as well...
It's halfway through March, and that means it's time for another Community Spotlight!
Not much has gone down in the last two weeks. Blue posts are starting to slow down, and the useful information is also starting to become more and more scarce (though, we have a way to combat this, with the Lighter Side articles); however, this doesn't mean it's been quiet in the forums, or more importantly, in the wiki. There's quite the update in the works right now, with many more on the way. You'll love it, trust me.
Anywho, my introductory ramblings aside, let's move on to the community, shall we?
(Still experimenting with new colours [or colors, for you American folk], so bear with me)
First off, we've got a thread concerning the best uniques you've ever found, created by MasterMorality. No, not uniques like a Shako, uniques like Pukemaw the Rapist, anyone else remember those gloriously disgusting names for unique monsters back in Diablo II. Anywho, this thread is all about unique monsters. What they were named, their stats, and your experience trying to take them out.
Next, we've got a nostalgic thread, all about the Tristram theme music. guilhermeufsc brought this up, pointing out how the theme music was responsible for a massive part of the melancholic, dreary atmosphere of Tristram. Several pages later, and users were recalling the fantastic scores to be found in Diablo I. Personally, I thought that Diablo I has the best music of all, but, if you think otherwise, discuss away.
Now, I'm completely biased towards this next thread, since Jetrall rocks n' all, but right now, he's putting together a Helghast soldier costume. Helghast soldiers were the soldiers from the game Killzone. Thus far, the materials he's got sound pretty solid, and I've got high hopes for this costume. Hopefully he will post pictures in due time...
This next one is a plain and simple barometer of how well our community thinks Blizzard is doing with our (yes, OUR) game. snillum101 posted up this poll, asking a generalized question of how well we think that Blizzard is doing with Diablo III. Thus far, we only have 3 votes in the "below average" grouping. Thus, I say we give Blizzard a hand for keeping us happy.
Some solid debating in this next one, revolving around the various character resources, and how they will affect dueling. Chalk brought this up, wondering how the Barbarian and Witch Doctor in particular will fare in duels. On one hand, the Barbarian must attack to use skills. While the Witch Doctor runs on the classic mana resource. Both will provide wildly different styles of gameplay, which will only be emphasized by duels. 3 pages of discussion thus far, get in there.
At long last, we've got two new wiki sysops!
Zhuge and PhrozenDragon deserve a serious round of applause for keeping the wiki afloat for so long, with only themselves to contribute consistently.
BUT, now Huck and Kickin_It have joined the ranks of the Diablofans staff, congratulate them if you have the time.
The three forum sections in question are beginning to go silent once more, we can't let this happen people!!!
However, my own RP has calmed down over the March break.
Two new sysops, wiki updates on the way, and clans starting to roll in. Quite an intense time right now.
An article will be coming quite soon, showcasing the snappy new wiki in all its glory. Though, I wouldn't want to spoil the surprise for you, so I'm not going to go into details just yet. In fact, you should stay the hell away from the wiki, as well.
Over the last decade, more and more jobs have been lost to outsourcing, and illegal immigrants.It is becoming harder and harder for families to keep jobs, not just in North America, but in all parts of the world.
Shocked then, were we, when we found out who, or should I say what, Blizzard was employing.
Think that's just an innocent picture of the community team posing?
Look again... to the right, no, the RIGHT.
Yeah, inside those red circles.
Unmistakable evidence that Blizzard is hiring PUPPETS!
They are able to do the work of several employees, at a much lower salary. Puppets don't eat, they don't sleep, and their bodies are not plagued with the various problems of our human bodies. The only thing they need, is the occasional wash and dry cleaning, and they're set to work another month straight. They don't even have voices to report any workplace abuse, they're the perfect employees.
Our highly trained detective team (Myself, armed with google) turned up some interesting information on these two individuals, who we now know are named Stukov, and Santiago.
Pictured to the left, is Alexi, the father of Stukov. Alexi immigrated in the late 50's, fleeing the race riots of the southern Ukraine. It was never publicized in North America, but at the time, the Ukraine was being torn apart by Puppet-Human tension. Puppets had been looked down upon for years, and the tensions finally exploded when one of their most beloved leaders, Kitmer the Toad, was assassinated along with several other "fabric revolutionists". The streets were flooded with rioting puppets, and Alexi could not put keep his family safe through such a tremulous time, and loaded himself, his family, and his belongings onto the first boat bound for North America.
Stukov was born in 1972, and despite being such an outsider in school, rose to the top in all of his academic endeavours, eventually earning a university degree in Psychology. However, he could not find work, as patients were reluctant to confide in an untalking, unblinking, unmoving puppet. In a state of depression, Stukov turned to video games to pass the time by. He became addicted, and his social life burned around him as he eviscerated demons in his own computer world. His depression culminated in a spurt of self mutilation, in which Stukov removed his googly eyes, replacing them with symbolic button eyes. He blamed Blizzard (the maker of his favourite game, Diablo) for his problems, and sought out their corporate headquarters. When he arrived, the complaint department found that Stukov possessed no voice with which to voice his complaints, and thus, no voice with which to report workplace abuse. He was hired on the spot.
Santiago lived a much more colourful life than Stukov, growing up in urban Nuevo Laredo (a town in Mexico, skirting the US border), he was quickly recruited into a local gang. He grew up in a world of drugs, guns, and violence. He busted his first cap at the age of seven, and began pimping out local strippers when he was 12. He thought he was living the high life, until a drug bust put him on the receiving end of a lengthy prison term. Rather than face the realities of prison life for a puppet, he fled the country, and made his way for the US border.
Santiago, pictured to the right, made it into the USA at the age of 21. He had to start anew, with nothing to show for wealth, or clothing. He spent the next few years of his life begging for change in California, slowly saving up enough money to buy himself a gun. As luck would have it, Blizzard's headquarters was in a nearby town, and Santiago was discovered on the streets by none other than Bashiok, who offered Santiago a job on the motion capture team, as he possessed the body of one of the beats from World of Warcraft. Santiago accepted, and, when he isn't using his misshapen form to mimic the movements of a real life Griffon, turns his attention towards the community.
While some would call these heart warming stories of acceptance and overcoming adversity, of two puppets facing the world of humans, and succeeding despite their lack of blood, sweat, or even tears.
But, it still doesn't change the fact that THEY TOOK OUR JOBS!!!!
While it has been said before, here is one more piece of concrete evidence that there will be no class in Diablo III dedicated just to healing or any other utility.
Official Blizzard Quote:
Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we'll certainly have some of them.
What we don't want though is a situation where you'd say "Ok just sit back and keep us healed." Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial "icing on the cake".
Blizzard has stated from the beginning that they are making Diablo III with cooperative play as its main stage. With cooperative play comes forming parties or groups. However, unlike a very famous Blizzard MMO, players will not have to worry about looking for a healer to form a party and complete certain obstacles. Blizzard wants every class to be able to destroy the demons of Hell whether they are in a group or the player is enjoying Single Player.
While no class is dedicated to healing or support, this is not to say that each class is not without some skills to help out themselves or their group stay alive as Bashiok mentioned. The Barbarian has skills like Strong Constitution and Death Proof to help keep him alive along with a slew shouts and battle cries to help out his group. The Witch Doctor has Jungle Fortitude to give him some extra HP and has Horrify and Mass Confusion to aid his allies. From the few skills revealed for the Monk, it is easy to see how he can help his group stay alive with Inner Sanctuary and Radiant Visage. Even the offensive heavy Wizard has Conjured Health to gain some need HP and Slow Time to help party members.
Along with no healing class, Blizzard has also removed the accessibility of potions for the player. They have created many more mechanics to help characters to constantly stay in the action of this game. Health Globes will help player heal as they continue to fight. The have also added checkpoints for when you do die and a co-op resurrection system. While some Hardcore Players may face a harder challenge without potions and no healing class, it is the challenge that keeps people playing Hardcore.
So for all of you who continue the fight against healers in Diablo III, you can rest. There will be no healing class in Diablo III.
Blizzard has tweeted an update at the official fan art gallery at Blizzard.com, which features some pretty nifty new pieces, including subject matter from Starcraft, World of Warcraft (like always!), and Diablo. In particular, a member here by the name of Yngvar now has some of his work hanging in Blizzard's digital vaults!
You may also want to peruse some other work by Yngvar around the DiabloFans Fan Art forum, such as an unforgettably-epic image of the Diablo III Barbarian in all his battle-hardened glory or the Sorceress of Diablo II casting down some baddies in the tombs of Diablo II.
Check out the rest of his artwork at his DeviantArt gallery here! And, if that doesn't satisfy your need for good fantasy art, you may want to look through the Sons of the Storm gallery if you've never seen it before- it contains some awesome and inspirational Diablo-based pieces, although you won't be finding any hidden clues to Diablo III's so far unnannounced fifth class:
You're not going to find anything in Wei's personal work. Sorry guys.
Jokes aside, maybe we'll be able to chew on some fifth class scraps as spring at DiabloFans moves quickly to summer and BlizzCon 2010. Fresh art and hopeful speculation- spring is on the horizon- stay tuned to DiabloFans!