- PvP vs PvE Balance
- Replays & Observation Mode (PvP Update)
- Sixth Batch of Facebook Artwork
- Blizzard Video Contest
Force has released a new video for his Purgatory series. This recent video covers the following topics:
As you may know, http://diablowiki.com/Runes" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Runes"/> Runes in Diablo III will function completely differently than in Diablo II. They will be socketed into skills to change their functionality in a variety of ways, and as such there will have to be some way to switch what rune you have socketed in a skill. Despite the importance of this aspect, we know very little information as to how rune swapping will work. Fortunately, a few weeks ago, @Diablo gave us a small hint as to how this aspect of gameplay will work, which made it clear that there will be some form of restriction on when and where you can change runes. Do you agree with this restriction? And if you do, what kind of restriction do you think the Diablo III team should put in place? Feel free to discuss your opinions in the topic below. If you are unclear on the specifics about runes there is a short summary below, and additional information, including videos of rune effects, can be found in the wiki link above.
Runes are divided into five types, Crimson, Indigo, Obsidian, Golden, and Alabaster. Each rune type will consist of seven different ranks, the first three of which, stone runes, can be found in Normal difficulty, the next two, silver, can be found in Nightmare, and the final two, golden, can be found in Hell. Runes are found through drops and can also be provided and upgraded by the Mystic Artisan.
Last week's poll resulted in a resounding victory for the male Barbarian, followed by the male Monk. The only female character to beat out her male counterpart was the female Wizard, although the female Demon Hunter is currently tied with her male version. It should be noted that the female Barbarian received almost no votes, and if the male's votes were divided by two, the results would have been much closer, although the Barbarian did still receive the most overall votes. It appears people here on DiabloFans enjoy a classic.
Blizzard has just released their sixth batch of screenshots (see here if you missed the fifth) for hitting the 675k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else!
The first image is a concept drawing of the http://diablowiki.com/Wizard's" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Wizard's"/> Wizard's skill Hydra. Based on the same skill from Diablo II, the Hydra erupts from the ground spitting fiery balls at your opponents. We also know that the Hydra will change not only the damage type it uses but even how it fires its attack; ranging from a cone to an AoE when different Runestones are inserted into the skill.
The second picture is a screenshot from the same demo area that was available at the 2010 Blizzcon. The Halls of Agony sets a darker tone with fire, cages, torturing devices and chains littering the scene. The male Wizard is fighting off some http://diablowiki.com/Dark Vessels" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Dark Vessels"/> Dark Vessels. An http://diablowiki.com/Arcane Orb" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Arcane Orb"/> Arcane Orb flies through the air hoping to end their demonic lives.
25,000 more likes to go until the 700k mark where we can get some more images, and 13 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!
As part of their 20th Anniversary celebration, Blizzard announced a fan contest today.
So get crackin! I'm sure a bunch of you have plenty of fond memories of Blizzard's products, whether it be Diablo, StarCraft, or Warcraft. I can't wait to see the entries. You can find the official rules page here. Unfortunately, only residents of the USA and Canada are eligible, unless you live in North Dakota, Vermont, Connecticut, Maryland or the province of Quebec.
Official Blizzard Quote:
Thank you for joining us during Blizzard Entertainment's twentieth anniversary celebration. We couldn't have made it here without you, so we're inviting you to join us in making this milestone even more memorable by entering our upcoming Memories of Blizzard video contest.
For two decades, players like you have provided us with wonderful memories, and we'd love to know how our games have been a part of yours. Unleash your creativity and capture your favorite Blizzard game-related memory on video.
How you do it is up to you; your favorite moment can be heartwarming, hilarious, or truly epic. Your video can be live action, animated, or something in-between -- what's important is the memory you share with us. If your video gets us misty-eyed or makes us stand up and cheer, it could be chosen as one of the winning entries. You can earn countless accolades, untold fame, universal admiration...and legendary prizes including:
- An expenses-paid trip to BlizzCon
- Keyboards, mice, headsets, and more from Razer, SteelSeries, and Creative Labs
- Drinking vessels from TavernCraft
- Action figures from DCDirect
- Custom posters featuring your character from PrintWarcraft
If you've missed out on the past events of Blizzard's 20th Anniversary, be sure to check out the video describing the history of Blizzard, along with the relevant mini-site.
We posted the first episode of our new podcast series called the DiabloCast this past Sunday. Featuring our community manager Sixen and Force from ForceStrategyGaming, the podcast discussed some contemporary topics about Diablo III. In case you have missed the episode and yearn for some spoken dialog about the game, I highly recommend tuning in to the cast.
Meanwhile, Bashiok felt the need to clarify one of the topics discussed within the podcast. Ever since BlizzCon 2010 a common interpretation of the talks Blizzard representatives had during the open Q&A panel was that PvP would be balanced separately from PvE, possibly resulting in skills behaving wildly different within these two environments.
Bashiok clarified this to be only partially correct:
Official Blizzard Quote:
On the note of balancing PvE and PvP separately you guys talked about a little bit, it's something we want to largely avoid. I'm actually sort of confused where that info came from (I know you guys didn't just make it up I've seen it elsewhere). Somehow I feel like it's my fault, but maybe it was talked about at BlizzCon. We do have the ability to keep separate functionality, but we want to try to avoid big differences that make it feel like two different games when you play PvE and PvP. One area where things work differently, and we think it's ok, is in the case of CC, like stuns, snares, slows, etc. The duration of these skills is fairly significantly reduced when used against players, however, that same reduction in effectiveness is also see in the PvE game when it comes to unique/champion/boss monsters. So, it's not only a jarring difference, it's also actually experienced in PvE.
Bottom line is we'll have to wait and see but, as I said, it's something we have the ability to do if needed but would prefer to largely avoid. I just didn't want anyone to think that we're actively balancing them completely independently as that's not accurate.
Official Blizzard Quote:
Ah, yes, it's the first question that was asked at the open Q&A. Well that was easy to find!
So, yeah he's specifically stating we don't want to impact PvE by balancing PvP. That doesn't necessarily mean that they have to be designed completely independently or each other, though. I don't know, it's one of those things we'll have to wait and see how it pans out in more serious balance testing closer to release.
While this interpretation was able to be deduced from the original statements, it surely clarifies the topic slightly further. We now know that PvE always comes first, and any balancing done to skills will be done primarily with PvE in mind.
On the other hand, they haven't yet set in stone how different skills work in PvP, as that indeed sounds something best done during the beta testing and when every other aspect of the game is done. In-between lines we can probably read additional confirmation to the fact that the beta will consist mostly of PvP testing. Or to rephrase that, there is a lot in PvP that Blizzard can't fully test with in-house QA teams, unlike the PvE content that can mostly be tested behind closed doors.
As Bashiok pointed out, various crowd control skills are obvious candidates for functioning differently against players. However, it is interesting to know that their functionality against players won't differ how they affect special monsters such as champions, uniques and bosses.