The wait is finally over!
... For the fifth class.
Today at Blizzcon, the Demon Hunter was revealed to us all. A bow slinging, demon hunting, trap setting conventional ranged character has been given to us.
During development dual daggers were tried out, but Blizzard felt this really took away from the ranged feel, thus they made the move to dual wielding crossbows. At first, the Demon Hunter wasn't even human. It started out as a full demon, and more recently, a demon/human hybrid. Now, with the released version, the Demon Hunter is fully human. A sleek medieval look has been settled upon, with a signature scarf and arm guard present on all concept models shown.
Abd al-Hazir has brought us yet another class story, with a dark, demonic flavor to it. The Demon Hunters are essentially nomads, having lost all they knew and loved to the hells, they chose to pursue a life of vengeance above all else. They number in the hundreds, and choose to make their home in the Dreadlands. All demon hunters have an innate ability to resist the demonic taint present in the Dreadlands, allowing them to use demonic magics against their enemies while retaining their sanity.
But what could this mean? From the sounds of it, the Demon Hunters will use anything and everything at their disposal to take the fight to their sworn enemies. In one of the panels on the Demon Hunter, Jay Wilson briefly talked about using demonic organs as weaponry. Whether this was a definite "yes, you can craft with demonic organs" or not, is yet to be seen. However, in the release video the Demon Hunter is shown as using an arrow crafted from the tooth of a demon, thus, I personally believe we will be able to use demonic trophies to enhance our skills and items. I can expect this to take the form of special crafting recipes.
Currently, the Demon Hunter has traps & gadgets, shadow magic, and various bow skills at her disposal. We've been shown several skills so far, and here they are.
The Demon Hunter shoots a crossbow bolt infused with flame which passes through enemies, and leaves behind a flaming wake, dealing damage to all enemies to try to cross it. Essentially, it's a fire wall that you can shoot.
Seems to function similarily to the Witch Doctor's Skull of Flame. The video shows the Demon Hunter throwing out 3 small globes, which bounce briefly, then explode, dealing AOE to all nearby enemies. It was also shown to break a shield skeletons shield, which suggests AOE damage dealt from behind the shield can disarm them, giving this skill a spot as a sort of "combat utility" skill.
This skill allows the Demon Hunter to shoot a bola arrow, which wraps around whatever it hits. The enemies are not slowed however, but several seconds after being hit they exploded. AOE damage was dealt to everything nearby.
The obligatory movement skill. The Demon Hunter performs an acrobatic roll to reach new locations, or to escape from enemies. I can definitely see this skill being combined with Molten Arrow, allowing the Demon Hunter to quickly set up a wall, and retreat behind it before being in the line of fire.
Taking a hint from the Assassin, the Demon Hunter sets up a trap that lies in wait for enemies. Upon being walked over, the trap opens up and enemies above it.
Fan of Knives
The Demon Hunter twirls in place, sending knives in all directions around her. AOE damage is dealt to all nearby enemies. This skill was shown being used with Vault, the Demon Hunter would roll into position, and release knives directly into a mob of enemies.
The Demon Hunter shoots out an arrow that bounces between several enemies, linking them with a blackish purplish line, slowing each down. The linking seemed to have to affect, though perhaps the slowing affect is made more serious based on how many enemies are linked to the same arrow?
From the sounds of it, this character will take some planning to use effectively. With the theme of traps in mind, Demon Hunter players will no doubt benefit from careful planning and preparation. Jay Wilson himself said
in one of the panels that this was the feel they were going for, as a bounty hunter they wanted the Demon Hunter to be prepared for battle. With the various skills she has at her disposal, she will be able to dictate the flow and pace of combat on her own terms.
Things to keep in mind, are the ways the skills functioned. If you watch the Bola video, you will notice the bola wrapping around a pillar, then exploding soon after. Tactics like this would allow the Demon Hunter to preemptively shoot a Bola, and run away while her enemies drew closer to the "trapped" environment. This skill may even be able to bring down walls after a delayed timer, allowing for more tactical use of the environment than other characters.
There was a whole lot of info given out about just how we will get to make our characters unique. Although there will still be auto-stat distribution, they are adding in a lot of new mechanics to help us build our characters just they way we want. From the skills they use to fine tuning the play-style, no onw character is going to be alike.
- Skills -
Development Skills are at the core of the Diablo franchise and a major part of what makes your character unique. We have all known that they got rid of the original tree-like mechanic but we were left in the dark to what new system they are using now. First off, it should be re-iterated that each player can now only have seven skills at their disposal. While there will be a lot more skills to choose from than seven, you will only get seven skill slots to use and put your selected skills into. Since leaving the tree system, the development team went to a tab system, like in Diablo II, to help break up the clutter. Unfortunately, this made it too hard to see all of your choices. Next, they went to a simple list system that worked really well but it looked unappealing. The combined this list idea with a better looking UI and came up with the current version,
Current System The new UI reflects this change to seven skills. On the left will be your seven skill slots which will unlock as you level. To the right is a window with all the skill choices possible, broken up by when you can access them. This will help you to see directly what you have as well as what you can get and plan for future levels. All skills start off with a possible increase of five ranks but there will be a chance to increase this amount through other means. Leveling up a skill will be as simple as clicking o the skill in the UI.
Demon Hunter - You can read about the newly announced Demon Hunter skills here.
Barbarian - A new skill added to the Barbarian is Ancient Spear. Keeping in touch with his melee roots, Ancient Spear is a ranged attack that will actually pull the monster within melee range of the Barbarian.
Wizard- For the Wizard, they are bringing back the ever popular Meteor skill with a revamped graphic and feel. They have promised that runes will have a wide array of effects for this skill.
Witch Doctor- The movement skill for the Witch Doctor, Spirit Walk, has finally been shown. Going into the spirit world, the Witch Doctor becomes corporal and can move through enemies.
Monk - In-tune with the Monk's melee and Holy attributes, Wave of Light drops down a symbolic holy bell that the Monk hits and sends flying towards monsters.
How it Works
Traits is a new system that will be replacing passive skills. This mechanic was added to allow players to customize their character without having to waste skill points to do so. As you level, you currently gain one trait point every other level. Traits will vary and help distinguish your particular play style. Each Trait will have ranks that will range from one to five that you can upgrade. Helping define you character as a tank, berserker, or battle master for the Barbarian, each trait also includes some flavor text to help explain and immerse your character into the world. There will be about ninety possible choices, including upgrading, but your character will only get about thirty points to distribute. Jay mentioned that right now there are actually too many possibilities and that some will probably be cut out. This will still leave plenty of room for variety and personal choice. Because passives can also become simple mathematical stat boosters, they are making sure that the stat increases are enough to wow you. Some where like a 50% increase as oppose to using +.1 damage.
Inner Rage - increases strength and attack damage to your Barbarian
Prismatic Cloak - adds more damage to defense skills and attacks enemies that attacks you.
Legendary Might - increases attack speed
Iron Skin - improves defense
The Talisman feature has finally been revealed. It will be a system that will work in conjunction with charms to help customize your character. A UI included in the character screen, the Talisman will house the charms you use so you no longer have to waste inventory store holding them. Starting off with just one charm, the Talisman will increase in size as you level finishing with thirteen available slots.
Charms will act very similar to the charms in Diablo II. They will be random drops that you can collect to enhance and customize your character. However, in Diablo II, charms would have almost any random stat possible in the game. In Diablo III, charms will focus more on key attributes like increasing strength or health points. This will help alleviate the monotony of the auto-stat distribution.
Skill Runes have finally made their way back into Diablo III. They have been reworked and are fully implemented into the game. There have been some changes to the skill runes since we last heard. Still random drops, the skill runes are added to your skills to augment their effects. There are officially five runes; Crimson, Indigo, Obsidian, Golden, and Alabaster. The original names of multi-strike and power were changed to allow a wide range of effects the runes can have on skills. With the amount of skills, skill runes, and choices, each class will now have 96,886,969,344 combinations of active skills. That is over 484 Billion builds including each class; obviously lending itself to character customization. Most of these skill changes will not only have a gameplay change but a visual change as well so you feel like you have actually changed your skill. Each rune will also have seven different grades ranging from stone which will cover levels one through and be found in Normal, silver which will be levels four and five and will be in Nightmare, and finishing with gold which will be levels six and seven and found in Hell setting. The rank will increase the effect the rune has on the skill. The example given was the Wizard's Magic Missile with the Indigo rune. It normally shoots one missile but increases to two with a level one rune. With the level seven rune, it jumps up to eight missiles.
Which Doctor's Blow Dart skill:
Regular - Blows out a dart
Crimson - Adds fire damage
Golden - Steals mana
Obsidian - Slows target
Indigo - Adds multiple darts
Alabaster- Blows out a snake that stuns the target
This article was previously an article on the Demon Hunter and PvP, it has been turned into a "Blizzcon Hub", in which you'll be able to find all the resources you need to get the most info out of us.
Now that the first hectic hours of Blizzcon have passed us by, we've had a chance to compile our information, level our heads, and churn out in depth articles covering everything Blizzcon.
We have written out articles on the three main aspects we wanted to bring to light, and links will be provided to help you quickly find them in the chaos Blizzcon has brought down upon us. Welcome chaos, of course, as now we have a fifth class! The Demon Hunter Unveiled - I take a look at the new fifth class, explore the lore behind the Demon Hunter, give some insight into tactical considerations, and dig up the skills we've been shown. If you want to learn about the fifth class, check this article out! Character Customization - Scyberdragon compiles everything to do with character customization into one sexy slab of article. Changes to skills, new skills, skill runes, and info on the talisman can all be found here. If you like to tweak your character to your own tastes, this is the article for you.
Diablo III PvP - Battle Arenas - With his first article (give the man a hand), liquorice takes a look at the new "Battle Arena" PvP system in Diablo III. With a blend of facts and speculation, he explores every aspect of the new PvP system, which hopefully will be more complex than the "hostile button" from Diablo II. Cross your fingers.
Crafting Sanctuary - A collaborative effort; liquorice, Scyberdragon and I cover the latest on crafting, items, monsters, and the world of Sanctuary. Anyone wondering how development is coming along should definitely read up.
You can also see pictures from Blizzcon 2010 as well as upload your own in the new Blizzcon 2010 Gallery.
There has also been a presskit released filled with pictures and a 20min gameplay video. You can download the presskit HERE.
This post will be updated with more information and new articles as they become available, so check this thread for updates whenever possible. In the mean time, check out the Diablofans IRC channel to chat with your fellow users in real time!
Choosing the new Staffies was pretty hard. We actually received a lot more applications than we had expected, this went a lot better than we thought it would. If you applied and didn't receive a response, I really apologize. Normally I want to get back to everyone who replied to give them an idea of why they were not chosen for the position, but with BlizzCon so close, things have been extremely busy. Just keep in mind, if you weren't chosen, don't quit! Stay here, keep hanging out in our community... Those of you who stood out will hopefully be there in the future for more Staff opportunities.
In addition to the new Staff, we are going to setup a Chat feature... Unfortunately, IPChat does not want to cooperate with us, so i'm resorting to just IRC! Yay! There will be an on-site IRC application within the next day or so. Otherwise, those of you who want to use a separate client, you can use Mibbit or FreeNode Webchat within your browser, or external applications like XChat or mIRC. The server information is as follows: chat.freenode.net:6667 #diablofans. Again, if you don't want to use a separate client/tab, you can just wait for the application to go up on the website within the next day or so.
The direct link to the DiabloFans chat room can be found here.
At this year's Blizzcon, Blizzard will be doing their best at creating a thriving interactive community. Part of doing this is a new feature they will be hosting, a place where the community can gather to talk about specific ideas of their games. For any of you who are planning on going, this new "chat room" may be something you want to fit into your Blizzcon schedule.
Official Blizzard Quote:
Our primary motivator when hosting each BlizzCon is to provide an epic atmosphere for members of the community to meet up and share their common passion for Blizzard games. In keeping with that tradition, at this year's BlizzCon we'll be facilitating the first-ever BlizzChat: Community Live! Attendees will be given a venue to discuss a number of focused topics pertaining to the Diablo, StarCraft, and Warcraft universes and gameplay. If you're coming to BlizzCon at the Anaheim Convention Center this October 22 and 23, be sure to check out the schedule below. Don't miss the opportunity to share your thoughts on a wide array of subjects with fellow gaming enthusiasts.
So, how does this news help us find out that they will be talking about the new PvP system for Diablo III at Blizzcon? As mentioned, these rooms will have a schedule of what will be talked about. According to the Friday schedule:
Official Blizzard Quote:
Diablo III: PvP - 5 p.m. to 5:50 p.m.
Dueling has always been a big part of Diablo II and remains a huge factor in the game's logevity. However, there is obviously some major problems with the system. While they have not released any information on PvP in Diablo III yet, they have said it is something they want to improve from the older game. With a set time just to discuss PvP in this live chat, it is safe to assume that they will be giving us some information to talk about.
For more information on the new chat rooms and a full list of the schedules of topics, see here.