Jump to content

  • Curse Sites
Help

Wiki Updates

61 Comments

PCG podcast #139 (entitled Bugged) has revealed that Diablo III is the next cover story of PC Gamer magazine at newsstands. Apparently there will be new art revealed in this magazine, a Q&A with the Lead Art Director, and possibly an interview with Mike Morhaime (Blizzard president). It's mentioned after 7:00 of the podcast, and they also talk about the online petition.
www.pcgamerpodcast.com

"Diablo III will be in the cover of our PC Gamer October 2008 issue, on newsstands by August 19th."

Thanks, dunhac82

72 Comments

Bashiok rolls his engines to answer a few concerns from the Diablo III Gameplay Video.

Q u o t e:
Here are some smaller information I gathered from watching Diablo 3's gameplay video. Some may be obvious but have not been posted, so here it goes!

Undead Comes Back for Revenge

http://img261.images...torsc813de9.jpg

At 8:13 of gameplay, an already dead creature comes back to life. A zombie of the undead!

Bashiok: This is the detached torso of a Walking Corpse. After death the torso of the Walking Corpse has a chance to survive, detaching itself and crawling after the hero.

Q u o t e:
Critters

http://img169.images...ters1409zl6.jpg

14:09 of Gameplay - Besides from there being cute bunnies in Diablo 3, critters don't die. Man, I always liked killing critters in Starcraft. This image is the Witch Doctor throwing a random fire ball which directly hits a critter, but the critter receives no effect.

Bashiok: This was unfortunately a bug that existed in the build that was being used to record the gameplay video. Those critters die, and there's nothing more satisfying than seeing a bunny corpse flung across the screen. It just wasn't working for the demo, which stinks.

Q u o t e:
Leader doesn't die until new spawns come?

http://img169.images...tdie1525jy4.jpg

15:25 of Gameplay - That same leader of the post above this one, leads the Witch Doctor and Barbarian to the hill where it was the supposedly "nasty trap" they got caught into. But this leader was not able to get hit or damaged in any way until after the new enemy spawns came.

Frozen

http://img110.images...ozen1530nx5.jpg

15:30 of Gameplay - The Witch Doctor and Barbarian are frozen by the same group leader. It shows 2 red effects on the bottom left of the screen, one looking image looking like a time thing (forgot what its called lol) which may show how long the effect lasts or just slows target down, and second being ice image, which is for the completely frozen effect. Also when frozen, your whole skill bar goes red. (Frozen effect seems dangerous for Hardcore players !)

Bashiok: It was a scripted event to pretty much have a cool way to introduce the female Witch Doctor and Barbarian, so yeah, it wasn't necessarily indicative of something that would show up in the actual game.

Q u o t e:
Jumping/Dodging?

http://img157.images...ping1653kl5.jpg

16:53 of Gameplay - During the end of gameplay, the Siegebreaker Assault Beast boss makes his entrance by slamming through the wall, charging against the players. They all jumped. Either its automatic jump reflexes, which seems kind of weird, or theres a jumping button.

Another part when the jumping is really seen as, what's really going on?
http://img115.images...gain1738rc5.jpg
The Siegebreaker charges at the Witch Doctor at 17:38 of gameplay. The Witch Doctor clearly dodges the attack somehow. I would assume, this cannot be automatic reflexes because that would make no sense. Just let him stomp on the damn player, or are the players really dodging somehow?

Bashiok: This is a knock back effect when the Siegebreaker would use its "charge" type ability. It effectively damages your character and pushes them away from the charging path.

Quote

Blackdoom: What is the point in posting ideas and suggestions on her asking for this or that to be in the game, or saying those things should or shouldn't be in it. I doubt anyone from Blizzard... at least anyone from Blizzard that matters, is reading any of the posts here, and even if they did, they most likely do not give a rat's ass about what their fans think. Hell in a post, or somewhere I read it, not sure where, they said they make the games and things in the games around what they like, and want to see in a game, not what the fans want. It would be great if they did give a $!@% though, there have been some awesome ideas on here, but they just do not seem like people who care what their fans want. They are in it for the money from what I've seen, even though they seem that way, I am not saying they suck or anything, Blizzard is still the best! Anyway, anyone have proof that blizzard (someone, or a group of people that matter and might carry some kind of decision making weight) actually cares about what we think? An e-mail, a link, past posts, ect...
Bashiok: Aw, of course we care! A large part of my job is specifically to ensure that the valid concerns, comments, and critiques are brought to the appropriate people's attention. That doesn't mean that every idea or suggestion is something we agree with, or are going to base changes on though. There's a point where, as a game designer, you have to stick to your guns and know that your choices and direction are what's best for the game and ultimately those that will be playing it. There's a point where you have to be confident that you're making the right decisions. So at the end of the day you're staying true to your vision and design, and doing what's best for the game.

A good example of us paying attention though was the concern and thread about corpses not sticking around long enough. I read that thread, brought it up, and some discussion was happening on it. Later our lead tech artist Julian was reading through the replies, and got some ideas of how we may want to keep corpses on screen a little longer. Now we're playing around with some changes that shouldn't have a huge performance hit, while still keeping the corpses on screen for variable amounts of time. Hopefully it works out.

Would any experimentation for corpse decay have happened had it not been brought up on the forums? I don't know, maybe, but we're not just dismissing good, valid, and well reasoned concerns.

As I said not every suggestion, comment, or idea is going to be considered, but we're definitely watching and reading.                                                                  

Thanks, jinx_spam

77 Comments

After reading Diablo: Demonsbane, I decided to start reading through Diablo: The Kingdom of Shadow.  You can find both books in the Diablo Archive released a few days ago. I will be honest. My grammar is horrible, but hopefully you can find something that may catch your interest as to wish to read the book by yourself.

There was a specific reason I wanted to skip the first two books, and jump ahead to the Kingdom of Shadow.  That is because this book talks about the ancient ruins of Ureh located at the jungles of the Necromancers, the guardians of balance. Why is all this important?  Richard A. Knaak hinted back on October 2006 that Blizzard had great plans for Zayl the Necromancer.  This was the same interview where he confirmed that the storyline of Diablo: The Sin War trilogy would impact the storyline of any future Diablo projects made by Blizzard -- coughs, Diablo 3.

Why am I reading about Ureh?  Well, Atrumentis and Daemon had observed and speculated that what we see in the Diablo III cinematic teaser shown on June 28 at the Blizzard Worldwide Invitationals in Paris could very well be the ruins of Ureh. After both images comparing the cinematic teaser's building with the front cover artwork of Diablo: The Kingdom of Shadow (by Richard A. Knaak), one could debate whether both are similar. At the bottom, I wrote a small spoiler summary of what Ureh is and the story of the first few pages. This might encourage some fans to get their hands on the Diablo Archive (752 pages) which contains: Diablo: Legacy of Blood, Diablo: The Black Road, Diablo: The Kingdom of Shadow and Diablo: Demonsbane. The spoiler summary at the bottom of the page after both images:

Posted Image

Posted Image

SPOILER SUMMARY

This summary might be inaccurate, as I wrote it from what I remember.  I did not summarize the entire book however. Merely the first 40 pages, and skipping a lot of stuff. Mostly summarized the most important details about Ureh.

The lost city of Ureh was once a central battleground for the war between Heaven and Hell in Sanctuary during the hundreds of years of the Sin War era.  Ureh was a fount of light to those who followed and chose the path of the Archangels.  This called the attention of the Prime Evils who sought to take Ureh.  Diablo had overseen Ureh from his domain in Hell, and sought to destroy the city and its inhabitants for it offended him greatly its glorius existence. The people of Ureh were so pious they would not have fear.  Something the Lord of Terror found intolerable and couldn't stand. Diablo grew determined to bring down the city and make its inhabitants the slaves of Hell.

Ureh was cut off from outside travelers and supply wagons, as the surrounding areas were overtaken by demons rallying toward Ureh. Juris Khan, lord of the city of Ureh, and his priests and mages attempted to save their people from the Prime Evils and their legions of demons.  Juris Khan had a vision of an archangel who informed him the High Heaven had wished to grant them a haven from the incoming onslaught to protect them, the safety of Heaven.

The archangel opened the gates of Heaven to the mortals of Ureh, where the Prime Evils could not touch them. The archangel told Juris Khan in two more visions how to accomplish this. However, the archangel was not allowed to intervene or offer much help.  It was up to Ureh to do the task. And thus the Mages of Ureh opened a way into the gates of Heaven.  Gregus Mazi was the only inhabitant of Ureh who did not enter Heaven. Gregus Mazi was one of the mages at the service of Lord Juris Khan who performed the spellcasting to open the way.  A crimson aura enshrouded the city of Ureh.  Gregus Mazi faltered in his faith at that moment, and was left behind.  He witnessed how the whole city of Ureh split into a twin ethereal city floating above the original one. To Gregus Mazi it was as if he had seen the soul of the city of Ureh leave the mortal plane.  All inhabitants of Ureh becoming decaying corpses.

Gregus Mazi was found by followers of Rathma, the necromancers. They healed his broken mind and tended his needs for a time.  However, the mage left to roam the world in search of something. He was one of the circle of mages to cast the spell that enabled the people of Ureh to ascend into Heaven, but he didn't know all of it. He became obsessed with joining his friends and family. Twelve years later, Gregus Mazi returned to Ureh with all the knowledge he needed to perform the spellcasting to ascend to Heaven, and he was never seen again.

Scrolls and books of his studies are all what remained.  The mercenary who accompanied Gregus Mazi long ago to Ureh witnessed how Gregus Mazi chanted a spell that made the ruins of Ureh change, glowing golden as if the ruins had come to live. Humbart Wessel and his mercenaries did not follow Gregus Mazi into the ruins. That was the last they saw of him. In the morning, the ruins were no longer vivid. All was gone.  Humbart wrote a scroll of what happened and delivered it to Lord Hyram of the Zakarum.

Hundreds of years later, a Vizjerei mage named Quov Tsin became obsessed with reading and analyzing Gregus Mazi's studies. Collecting all of his remaining scrolls, as well as the mercenary who witnessed his disappearance.

Vizjerei Quov Tsin hired a band of mercenaries led by Captain Kentril Dumon to ensure his safety through the jungle and his arrival to the city of Ureh with promises of gold and treasure bigger than that of Kings.  Once every certain amount of time, the ruins of Ureh were said to come alive once more. Briefly.  A faint echo of that day centuries ago when the spell to ascend to Heaven was casted by its people. The spellwork should be casted when the shadow of the mighty mountain Nymyr rested upon the ruins of Ureh.  That time according to Quov Tsin would be the next day. Once at the ruins of Ureh, Quov Tsin began the chanting of the spellwork he had analyzed from the scrolls of Gregus Mazi right at the time when the shadow of Nymyr's mountain was covering Ureh.  As he was about to end the spellwork, Zayl the Necromancer approached to warn them. To stop what could mean their deaths. The greedy mage put no mind to the intruder, and continued chanting the last words of the spellwork.

The shadow of mountain Nymyr covered all of the ruins of Ureh. Even with the sun on the sky, a dreadful darkness encompassed Ureh. The towers started to glitter, and slowly all of Ureh began to glow and radiate becoming alive, as it was hundreds of years ago. The ancient city was reborn again. The necromancer Zayl accompanied the Vizjerei Quov Tsin, Captain Kentril and his mercenaries into the city of Ureh.  Voices, laughter and a non-stopping flute music were heard everywhere. After certain dangers experienced within, the mercenaries no longer wished to be in the ruins and headed toward the exit ... just to find the gates closed and guarded by two angels.  

They could now see the people of Ureh.  Suddenly, a plaza that wasn't there before was found, and the people of Ureh led them to a copy of mountain Nymyr at the center of the plaza. After walking a very long stairway, they found a gate guarded by two gargoyles.  They allowed all but the Vizjerei to enter the gates unharmed.  It took a lot of wit to get the mage inside as the gargoyles would come to life to stop him. Inside ... all of them met one who was thought disappeared many centuries ago: Lord Juris Khan.

Update: I have resumed reading through page 512.  Seems the people of Ureh didn't reach Heaven afterall.  The legends and scrolls concerning Ureh and Gregus Mazi's studies were false.  Gregus Mazi betrayed them. During the casting of the spell to make the way to Heaven, was reversed by Mazi, who hoped to send Ureh into the Burning Hell realm.  Lord Juris Khan attempted to counter the betrayal.  The end result was, Ureh did not reach Heaven. And it did not reach the Burning Hells.  It is floating in nothingness.  A limbo. A place in-between. As far as I have read, with the help of Zayl, Tsin and the mercenaries they wish to find a gem that would allow them to remake the original spell to send the ethereal Ureh to its former destination: Heaven.  More tomorrow.

Update: I am merely 70 pages from finishing the book. I can say this story is a heck of a rollercoaster ride.  Things that might have seem the truth, turn out to be deceit. So anything I may have said in the summary could or not have a bit of truth. Things go from bad to worse. Worth of a tale of terror. And behind everything seems to be someone who lords it, one we all know well ... Diablo.

Update: Done reading the book. At the end some of the buildings crumble to dust, and the gem to light is destroyed. This could be seen by any reader as a hint that we won't be able to see Ureh again. However, the gem had been lost before and the city was still coming to life every certain time. Attana remains within the ethereal Ureh. That means Ureh might be able to return. Specially, if she manages to reanimate Vizjerei Quov Tsin with immortality. It could be up to debate. The city shown in the Cinematic could be Ureh, or not. We will have to hear from Blizzard what exactly they are showing in the cinematic. Regardless, I do know some who have read Kingdom of Shadow would like to visit Ureh in Diablo 3.

Diablo Archive available now, click the image to order it:

http://clickserve.cc-dt.com/link/banner?lid=41000000024415161

14 Comments

Robert B. Marks (Diablo: Demonsbane author) informed us he posted on his blog the first script he pitched at Blizzard Entertainment and Pocket Books eight years ago, which got him the e-book contract to publish Diablo: Demonsbane digitally. The script was titled: A Kingdom for a Sword.

It is a privilege and it is not common to get to read an original script, so I hope you guys take the opportunity and special gift to read through the three parts linked below.

Robert posted them in three parts at his blog, so click all the links below for the full story:
- Part 1
- Part 2
- Part 3

Quote

Robert B. Marks said: A Kingdom for a Sword was the story that impressed an editor at Pocket Books so much that he handed me an e-book contract. It is a story from my transitional period - it began as Diablo fanfiction, and then, as I decided to go professional writer, was revamped to take place in my Road of Legends universe (a wonderful place that, if all goes well with the current book submission, everybody will be able to explore and enjoy in the next few years). However, you can certainly see Diablo in it.  And, if you take this story and Demonsbane and put them side by side, there are more than a few similarities.

The big problem with this story, however, is the ending. I'm not sure if it was just written when I was in the rationalization phase of a massive rebound (if there is such a phase of a rebound), but when I look back at it now, eight years later, I find the last paragraph absolutely asinine. It certainly lacks the emotional maturity I have today. I have kept it intact, though, because of its historical significance (well, I changed one capitalization, but otherwise it is intact).

But, otherwise, it is quite a good story, and after close to a decade, people should be able to enjoy it, particularly since everybody is now able to enjoy the e-book it made possible.

By the way, for those fanfiction writers who like this story, I'm afraid I have bad news. I don't want any fanfiction coming out of the Road of Legends, aka "The Great Road." Please respect my wishes on this - I am sharing this story so that those who are curious about where Demonsbane came from can read this for themselves. I am not opening up my pet universe to other writers. There are two full-length novels set in that world already written, and fanfiction for this showing up could cause complications in getting them published at last, particularly since they are already under consideration by a publisher.

28 Comments

11:49pm / 8:49pm
Two months ago, on May Activision and Vivendi Games/Blizzard had announced their membership cancellation from the ESA, basically pulling off E3 as well.  Suddenly, in recent hours it was announced a ActivisionBlizzard press conference would take place today in the evening.  As Gamespot, IGN and Kotaku's auto-updated blogs said, the press conference just ended with the Neversoft Band playing onstage.  It is quietly disappointing to not have seen Blizzard up there to promote Wrath of the Lich King and Starcraft 2, or at least play the Diablo III Teaser. The ActivisionBlizzard press conference has wrapped up without any Blizzard game.

11:28pm EST / 8:28pm PDT
Gotta love how Gamespot and IGN are updating the live blog every two minutes. Right now ex-Blink 182 drummer Travis Barker to play out the drums kit for Guitar Hero World Tour. I can imagine Blizzard will come to stage at some point.  ActivisionBlizzard is stealing the freaking E3 show Press and attention big time!

11:00pm EST / 8:00pm PDT
Gamespot has a reporter at E3 streaming a Live blog that auto-updates your page with new info from the floor at a restaurant near E3 where ActivisionBlizzard is holding a press conference with a massive screen.  A lot of Activision games have been showcased already. We are awaiting any news from Blizzard Entertainment games.  Specially Diablo 3 or the unannounced Next-Gen MMO. It is unknown whether the unannounced game might be revealed here however.

We will update anything new that is reported by Gamespot and other websites.  For now, if you wish to stand alert, visit the Live Gamespot E3 Watch blog. Your page will auto-reload showing new updates every few minutes.

Thus far they have shown the latest Wolverine Film game, Guitar Hero's latest game,
Marvel Ultimate Alliance 2: Fusion, a simultaneous James Bond game/film release, and Spiderman: Web of Shadows trailers. With ActivisionBlizzard'a merger complete last week, this being their first Press Conference, and Blizzard Entertainment being the main jewel in said merger, that means there is a great chance a Blizzard game video or press panel could roll there at the end of the press conference.