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Bashiok talked more details of Diablo III blood and corpse management and performance tweaks with the Physics engine.

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Bashiok:  First, touching on the corpse fade timers as they stand, the tech to have them last longer has been in for a while. Pretty much how it's working is that there's an allowed number of physics "actors" that are allowed to remain at a time. These actors could be corpses, but they can also be pieces of destroyed tables, or railings, etc. anything that relies on physics. These are corpses and destructables generally. As you 'create' physics actors the oldest ones disappear. So as you're fighting there are always a number of actors remaining in the world, and it works out pretty well. Obviously how many of them can remain at one time will come down to final performance tweaking, but right now I believe it's around twenty.

On to blood and fading; the "cost" of decals, which include the blood stains, are fairly high. Cost being the relative strain put on the machine running the game. Decals account for blood, but they also account for quite a few other effects, most of which haven't yet been revealed. In the potential case of a full party creating these decals, blood flowing from creatures, skills that create them, as well as monsters themselves using skills that create them (Wretched vomiting all over the place is a good example), there is the potential to have a large number of decals on screen at any one time. So again, it's going to come down to final performance tweaks as to how many of them will remain on screen and for how long.
Thanks, Lyquid

Source: Battle.net

22 Comments

Blizzard Public Relations got a response to the recent rumors that Diablo III would ship before Starcraft 2. The rumor was widespread last week to be a "leak" from a anonymous Blizzard employee. I squashed the rumor by linking to the Ten Ton Hammer interview with Jay Wilson (held two weeks ago) where it is implied Starcraft 2 and Battle.net 2.0 would be launched simultaneously, which makes the rumor very unlikely.

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Jay Wilson: Well we have a brand new version of the Battle.net that is in the works. It’s going to come out with Starcraft 2. I cannot really steal their thunder in terms of the specific feature set, because that is their announcement to make. What I can talk about is the philosophy. It is essentially as a company our goal is to provide the best online experience that players will have in gaming.
Fans have been submitting  the rumor as a news heads up, but Mockery, Sol_Invictus and I reached a concensus not to post about the rumor unless we had an official statement from Blizzard Entertainment. We wish to post news responsibly.

I was at the Blizzard Worldwide Invitationals and played Starcraft II. All reviews online say it is a very polished game. All it needs is start beta testing process for balancing. Anyone who has played Starcraft II at the public hands-on events will tell you that game is ready to ship.  It is unlikely that Diablo 3 could be released before Starcraft II. That's my personal view. My recommendation to all forum members is to please refrain from posting alleged leaks or baseless rumors. Moderation is in full swing by our roster of moderators. We do not wish fans to get misinformed or misled.

Diablo III Community Manager Bashiok responded Diablofans.com with an official statement concerning the rumor:

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We're pleased with the development progress on both StarCraft II and Diablo III and are looking forward to sharing more news about both games at next month's BlizzCon event. Development is proceeding at full speed on both games, but we do not currently have any release dates to announce for either game.

29 Comments

Bashiok informed some visual mechanics on certain monsters that may offer some valuable info about them in the shape of a status indicator. In this case, the Skeletal Shieldmen are used as an example.

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Bashiok: The glow on the shields of  Skeletal Shieldmen actually serves a couple purposes. First it's an easy and quick way to identify them from other skeletons, that's a given, but the second function is that it's actually a status indicator. Obviously as you hit them they'll block the hits with their shield, but they can only block so much damage. As they block damage the glow dims. It's a useful tool that visually indicates how close their shields are to breaking.

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Bashiok informs of the importance of chests in Diablo 3, which may encourage thorough exploration of dungeons. Chests won't be locked, and will be of varying qualities, some rare.

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Bashiok: There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.

24 Comments

MTV Multiplayer has just posted an interview with Michael Gough regarding his role in Diablo III as Deckard Cain, along with his work in other games.

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On how the Sean Connery-esque voice of “Diablo’s” Deckard Cain came about:

Gough: Deckard Cain has a little bit of that Sean Connery thing that he does. I don’t remember exactly how it came about but I believe that the creators, the guys from Blizzard, threw the Sean Connery name out there. He was supposed to sound older and wiser but have a little bit of a kick to him, a little bit ornery but in that kind of sarcastic Sean Connery way. He doesn’t take a lot of BS, if you will. He’s a very fun character. And sometimes he’s kind of dark and doom and gloom, with all the “evil that spreads over this land will never be abated” but then other times when he gets cranky, it’s funny. “No one ever listens!” And I don’t know if you’ve ever heard the Deckard Cain rap, but I just started letting it go, and I have to boast I did make up a good portion of the lyrics. (laughs)

On how much Deckard Cain is in “Diablo III”:

Gough: Well, I did more than (what was shown at the Blizzard Worldwide Invitational in Paris). I hope there’s more, but I did a pretty fair amount. It was just one or two four-hour sessions but there was a lot. It was definitely more than what you’ve seen in the preview. I’m not sure when it’s release date is targeted for, but yeah it seems like there’s going to be a fair amount of Deckard Cain, which is always a good thing. (laughs)
Read the full interview here.

43 Comments

The Bad, the Worse, and the Completely Stupid of the Diablo world. Diablo III blogger Project XII has written on his blog at Hellforge about the top 10 monsters you don't want to see in Diablo III in his new article entitled "Top Ten Monster Farewells".

He writes:

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From the surprisingly large amount of unwanted creatures, I’ve managed to wheedle things down to a Top Ten list. Competition was tight; after all, it’s hard to pick the bad ones from the plain irrelevant… no one’s going to be interested in a three paragraph explanation about why the mosquito’s of Kruast were crap. Most of you will probably struggle to remember anything about Act 3 (it’s a big square place with a tower, right?).

So grab your shotguns and prepare to give Diablo’s Top Ten equivalents of Macaulay Culkin a proper farewell. I’m sure they can find work elsewhere… maybe in something for Runic Games?
And remember, if you don’t agree with me, you probably are Macaulay Culkin. Dude, wtf was “Party Monster”? You deserve to be unemployed.