It is no secret anymore. Diablo III has been officially announced. Now, are you passionate about Blizzard games and have great skills at what you do, and experience? Blizzard is hiring passionate fans with the following requirements:
Senior 3D Level Designer
The Diablo III team is looking for a skilled senior 3D level designer with experience building levels using Maya or other similar 3D level-building tools. The ideal candidate has created levels on a shipped game. We would also like for this candidate to have excellent analytical understanding of competitive online play with various Blizzard Entertainment games and mods (real-time strategy, World of Warcraft, Defense of the Ancients, etc.). The senior level designer needs to be able to create fun and interesting environments that look and play great while mentoring the junior members of the level design team. For more information, check out the job posting.
3D Environment Artist
The Diablo III team is looking for a 3D environment artist skilled at creating models and texture maps for both objects and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games. For more information, check out the job posting.
3D Level Designer
The Diablo III team is looking for a skilled 3D level designer with experience building levels using Maya or other similar 3D level-building tools. The ideal candidate has created and distributed levels in the fan/mod community, or has industry experience on a shipped game. We would also like for this candidate to have excellent analytical understanding of competitive online play with various Blizzard Entertainment games and mods (real-time strategy, World of Warcraft, Defense of the Ancients, etc.). For more information, check out the job posting.
Associate 3D Environment Artist
The Diablo III team is looking for an associate 3D environment artist skilled at creating models and texture maps for both objects and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The associate environment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games. For more information, check out the job posting.
Associate 3D Level Designer
The Diablo III team is looking for a skilled associate 3D level designer with experience building levels using Maya or other similar 3D level building tools. The ideal candidate has created and distributed levels in the fan/mod community, or has industry experience on a shipped game. We would also like for this candidate to have excellent analytical understanding of competitive online play with various Blizzard Entertainment games and mods (real-time strategy, World of Warcraft, Defense of the Ancients, etc.). For more information, check out the job posting.
Senior 3D Environment Artist
The Diablo III team is looking for a senior 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The senior environment artist must have experience mentoring a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games. For more information, check out the job posting.
Posted in: News

Comments
#1 ShadowGoat
Diablo Fan
Posted 03 July 2008 - 10:46 PM
#2 Kwic
Diablo Fan
Posted 03 July 2008 - 10:49 PM
#3 Taintedham
Diablo Fan
Posted 03 July 2008 - 10:49 PM
:(
#4 arsonal3
Diablo Fan
Posted 03 July 2008 - 10:53 PM
Taintedham said:
:(
Try having the training but without both A) the pratice on commercial applications, and B) the inability to relocate.
#5 fuzz
Diablo Fan
Posted 03 July 2008 - 11:07 PM
#6 Jackzor
The Anchorman
Posted 03 July 2008 - 11:14 PM
fuzz said:
Yea...it can...but ok.
This was up from a while ago, but wasn't specifically under D3.
#7 GrandRobot
Diablo Fan
Posted 04 July 2008 - 12:27 AM
This petition is to KEEP the current art direction
Good Job Blizzard. Stay on Track
#8 GrandRobot
Diablo Fan
Posted 04 July 2008 - 12:29 AM
arsonal3 said:
you wouldnt relocate to work for blizzard...?
This petition is to KEEP the current art direction
Good Job Blizzard. Stay on Track
#9 Eldius
Diablo Fan
Posted 04 July 2008 - 02:23 AM
ShadowGoat said:
Those jobs were available prior to the petition's posting (to my knowledge). However, if we were the cause of that...I would have trouble containing my laughter.
GrandRobot said:
Various factors come into play when you take relocation into consideration, such as money, family/friend ties etc. Hell, I wish to work for Blizzard one day (I bet you can't guess for what department) however if I have to move up to Irvine, I may have to reconsider.
#10 Shere Khaan
Diablo Fan
Posted 04 July 2008 - 02:28 AM
#11 valeo
Diablo Fan
Posted 04 July 2008 - 02:30 AM
#12 hiDDen
Diablo Fan
Posted 04 July 2008 - 06:03 AM
#13 Hell-Lord
Diablo Fan
Posted 04 July 2008 - 07:12 AM
hiDDen said:
3D design with programs like Blender and 3DS Max doesn't take an awful long to get a hold of ;)
For a couple of games i had to make some models, pretty scrappy as i prefer code :P but i am sure people who have a desire for desiging and stuff could be pro in no time.
*Note* Blender is freeware and 3DS Max is not, though a little birdy told me that warez can help you there!
#14 static
Diablo Fan
Posted 04 July 2008 - 08:34 AM
the game is long from done..
#15 Hell-Lord
Diablo Fan
Posted 04 July 2008 - 08:41 AM
static said:
the game is long from done..
If you heard what Rob Pardo said in an interview they have an act or two done and all the classes are playable. So it really isn't that far from being completed. The only thing that will take time is perfecting it, so playing it once through and making sure all the monsters are storng enough to be of challenge and so on, simple things like that.
Also majority of the jobs are design based, so its really all about the graphics and visuals seeing as the engine and physics have been implemented.
#16 okok9
Diablo Fan
Posted 04 July 2008 - 10:47 AM
Hell-Lord said:
Also majority of the jobs are design based, so its really all about the graphics and visuals seeing as the engine and physics have been implemented.
i expect to play d3 this winter..or at least demo of d3... :(
#17 LOD
Diablo Fan
Posted 04 July 2008 - 11:35 AM
ShadowGoat said:
blizzard has put these postings 28. 6. 2008, same date when WWI started. It was before the petition started
#18 Coffee Cup
Diablo Fan
Posted 04 July 2008 - 04:03 PM
#19 Vadoff
Diablo Fan
Posted 22 September 2008 - 04:12 AM
#20 Odonthe1st
Diablo Fan
Posted 22 September 2008 - 07:09 AM
[FONT=Arial]I'm an artist and I have to deal with freelance clients that make the worst design choices imaginable and force me to execute them if I want to get paid. I try to educate them a little about design, 'first read', simplification, color theory, etc...but they want what they want. So often I end up with stuff I wouldn't use for my portfolio. And I doubt they are as happy as they thought they would be either. And not because I didn't do a good job but because they just couldn't imagine the final product as it will really look. But I often can't convince them ahead of time.
I think the same would be true here also. You'd not like the game if it was hard to tell the mobs apart or there was only one mood for the whole game. If it was all dark and gritty and desaturated, they'd have to make other compromises like making less variety of mobs to be sure they all stand out enough to allow you to tell them apart. Or they'd have to dumb down the gameplay so it didn't matter what mob you were fighting. I don't think you're listening to the reasons they give for the more colorful design. And I haven't seen one logical reason for making the game less colorful. All I hear is "it's not the way it's supposed to look!". That's just [/FONT][FONT=Arial]opinion and doesn't help the designers make a better game. You just want what you want. But the game would suffer for it. Luckily Blizzard doesn't have to do what the stupid client wants, they get to make the game the way they think is best. They've done [I]pretty good[/I] so far by all accounts.
[/FONT][FONT=Arial]Turn your gamma down or adjust your monitor when you play D3. But please stop wining about the art with no other reason then "because it doesn't look like I think it should".[/FONT]
http://donflaws.blogspot.com/