Our Diablo II: Resurrected Build Tool Is Now Live!
DiabloFans has leveled up and distributed our skill points! We have officially expanded our build tool to include Diablo II: Resurrected and will also soon support Diablo Immortal as well! The Diablo franchise has an incredibly bright and evil future ahead of it, especially in light of Microsoft's acquisition of Activision Blizzard, and our team is dedicated to supporting all current and future games. Diablo II: Resurrected will be receiving new content updates and support for the foreseeable future, and our tool will be updated to reflect any changes or additions to the game.
You can jump in and start creating builds here, and be sure to leave us any suggestions or feedback regarding the build tools that you may have!
Looks pretty cool. Looking forward to trying out some stuff with it!
cant add runeword items ?
Good stuff! But this one's gonna need support for Crafted/Rare/Magic items. Extremely important.
Also, there are many items that aren't really listed correctly. Death's Fathom for example. I think what's happened is that assets are pulled from a database and that's something I've seen in many ways, shapes or forms on various websites. This causes a lot of incorrect item references. Better add a system to directly report discrepancies, this'll make the job much easier.
For example in the case of Death's Fathom - say someone's trying to add it, they notice that there's an error, they can then choose to directly report that particular item with a small description, so that whoever's in charge can do an update. Once something's confirmed to be listed correctly, the possibility for reporting on the item could be removed in order to not get overwhelmed with requests perhaps.
Keep up the good work!
Happy to see this happening!
My feedback:
Keep up the good work!
hello and thank you for the report! we pull the items from the game data so theres definitely opportunities for data errors, what is the issue with this particular item?
thanks for the feedback! im working on the runeword change right now, and seeing how to pull in rares. Totally agreed on the breakpoint section needing some styling love, css is my enemy lol