Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes

 Official Patch Notes

These are the official changes from the Diablo 3 blog.

 

Originally posted by Blizzard (Official Blog)

Necromancer Skills

Bone Armor

  • Reap of Anguish Harvest of Anguish
    • Now deals Cold damage instead of Physical

Dislocation

  • Now deals Poison damage instead of Physical

Limited Immunity

  • Now begins its cooldown once the immunity effect ends

Command Skeletons

  • The active ability for this skill now lasts until the target dies or you change the target of your command
  • Skeletons summoned after issuing the command will also attack the target

Necromancer Passives

Blood Is Power

  • Has been redesigned
    • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.

Final Service

  • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
    • This passive does not require active pets to prevent death and grant immunity
    • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health

Wizard Skills

Mirror Image

  • Simulacrum
    • This rune has been renamed to "Hard Light"

Bug Fixes

Decay Golem

  • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played

Items

Legendary Items

  • Funerary Pick
    • Siphon Blood drains blood from 2 additional targets
  • Trag’oul’s Corroded Fang
    • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
  • Scythe of the Cycle
    • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
  • Dreadgolem Spike
    • Bone Spear now costs 40 Essence and deals 125-150% additional damage
  • Bloodtide Blade
    • Death Nova deals 125-150% increased damage for every enemy within 10 yards
  • Reilena’s Shadowhook
    • Bone Spikes generates an additional 2-4 Essence for each enemy hit
  • Death’s Scythe
    • Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
  • Spear of Jesseth
    • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
  • Lost Time
    • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
  • Bone Ringer
    • The damage bonus of Command Skeletons is increased by 25-30% each second while active
  • Leger’s Disdain
    • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
  • Iron Rose
    • Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
  • The Johnstone
    • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
  • Haunted Visions
    • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
  • Wisdom of Kalan
    • Increases the maximum number of Bone Armor stacks by 5
  • Bloodsong Mail
    • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
  • Requiem Cereplate
    • When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
  • Mask of Scarlet Death
    • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
  • Fate’s Vow
    • After consuming 15-20 corpses you unleash a free Death Nova
  • Moribund Gauntlets
    • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
  • Golemskin Breaches
    • Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
  • Defiler Cuisses
    • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
  • Steuart’s Greaves
    • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
  • Bryner’s Journey
    • Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
  • Dayntee’s Binding
    • Decrepify gains an additional 20-30% damage reduction for attacks against you
  • Razeth’s Volition
    • Skeletal Mage gains the effect of the Gift of Death rune
  • Circle of Nailuj
    • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
  • Prayer of Briggs
    • Uncursed enemies are pulled to the target location when a curse is applied to them
  • Krysbin’s Sentence
    • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
  • Lornelle’s Sunstone
    • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
  • Corpsewhisper Pauldrons
    • Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks

Class Sets

  • Bones of Rathma ([PH] Bone / Pet Set)
    • (4) Set Bonus
      • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
  • Trag’Oul’s Avatar ([PH] Blood Set)
    • (6) Set Bonus
      • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
        • Healing from skills consumes one stack regardless of how many targets are hit
        • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
  • Grace of Inarius ([PH] Saint Set)
    • (6) Set Bonus
      • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
  • Pestilence Master’s Shroud ([PH] Melee Set)
    • (2) Set Bonus
      • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
  • Jairoan Arms
    • (2) Set Bonus
      • Army of the Dead gains the effect of the Unconventional Warfare rune

Bug Fixes

  • Fixed an issue causing phylacteries to roll only the lowest possible damage value

Adventure Mode

Set Dungeons

  • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
  • All Basic Tier monster kill requirements have been lowered

Bug Fixes

  • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

PTR ONLY

D'jank Miem

  • Players can exchange Blood Shards with this vendor for bags containing gear
    • The cost per bag has been set to 500 200.
    • Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items

 


Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes

A new PTR patch just hit, and we're working on getting the new legendary item effects added here as quickly as possible.

 

DiabloFans Quote:

Necromancer

  • Extended Servitude Increase the duration of your SkeletonSkeletal Mage and Revive minions by 25%.
  • Blood Is Power Every 5%After cumulatively losing 100% of your maximum Life lost will reduce, all remainingability cooldowns are reduced by 120%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
  • Final Service IfWhen you would take lethal damage instead, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed andto heal you for 10% of your healthLife. This effect cannot occur more than once every 60 seconds.
  • Stand Alone Increase Armorarmor by 100%, reduced by 10% for each active minion.
  • Reaping Dark Reaping
    • stat : While using a scythe, gain 1% Essence and Life per kill.
  • Rathma's Shield You cannot lose lifeLife for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.
  • Commander of the Dead Commander of the Risen Dead
    • stat : The essenceEssence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%
  • Exploit Weakness Exploit WeaknessSpreading Malediction
  • Siphon Blood Generate: 15 Essence each time damage is dealt / Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical. / Siphon Blood heals you for 2% of your total health every second while channeled.
  • Bone Spear Cost: 20 Essence / Summon a piercing bone projectile that causes 450% weapon damage as Physical to all enemies it passes through.
    • Shatter : Instead of piercing now detonates on the first enemy hit dealing 450% weapon damage as Physical to all enemies within 15 yards.
    • Blood Spear : Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage atas Physical at the cost of 10% health.
    • Teeth : Launch razor sharp teeth that deal 300% weapon damage as Physical to enemies in front of you.
  • Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage against it by 50% for 5 seconds. / Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
    • Kill Command : Now commands your skeletons to explode, dealing 80% weapon damage as Poison to enemies within 15 yards.
    • Frenzy : Commanded skeletons go into a frenzy, gaining 25% increased attack speed forwhile they attack the durationtarget.
  • Corpse Explosion Target an area exploding all corpses within 11 yards dealing 250% weapon damage as Physical to enemies within 20 yards.
    • Close Quarters : Now explodes corpses close to you, dealing 325% weapon damage as Poison to enemies within 20 yards.
  • Army of the Dead Cooldown: 120 seconds / Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.
    • Dead Storm : Cost: 20% health / Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage as Physical over 5 seconds.
  • Command Golem Cooldown: 60 seconds / Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. / Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
    • Bone Golem : Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 3 seconds and deals 2000% weapon damage as Physical over the duration.
    • Blood Golem : Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as Physical.
  • Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 900% weapon damage as Physical to the target.
    • Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 300% weapon damage as Physical.
  • Skeleton Mage SkeletonSkeletal Mage
    • desc : Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
    • Contamination : Raise a contaminated mage that channels an aura of decay for 175% weapon damage as Poison for its duration.
    • Skeleton Archer : Raise a Skeleton Archer that deals 400% weapon damage as Cold. / Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
  • Death Nova Cost: 20 Essence / Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
    • Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225% weapon damage as Physical.
    • Bone Nova : Spines radiate outward and deal 475% weapon damage as Physical within 12 yards.
    • Blood Nova : Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
  • Revive
    • (PH) Horrific Return : When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Damage dealt is turned into Poison.
  • Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
    • Vengeful Armaments : DamageIncreases the damage dealt to enemies is increased by 15%145% weapon damage.
    • Limited Immunity : Cooldown: 45 seconds / Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects but only lasts for 5 seconds.
    • ReapHarvest of Anguish : Bone Armor also increases your movement speed by 1% for each enemy hit.
  • Bone Spikes Generate: 24 Essence / Summon bone spikes from the ground dealing 150% weapon damage as Physical per second.
    • Path of Bones : Now unleashes a line of spikes that deals 100% weapon damage as Physical. Damage is increased by up to 100% for those further away.
    • Bone Pillars : Instead strikes the target and up to two nearby enemies with large bone pillars for 150225% weapon damage per second as Poison.
    • Blood Spikes : Enemies hit bleed for 50% weapon damage as Physical over 2 seconds and heal you for 0.5% of your total life over the duration.
  • Bone Spirit Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact. / You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
    • Panic Attack : Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.Damage turns into Poison.
    • Unfinished Business : Bone Spirit explodes dealing 1250% weapon damage as Cold to all enemies within 10 yards on detonation.
    • Astral Projection : Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Damage turns into Cold.
  • Land of the Dead
    • Plaguelands : Land of the Dead deals up to 10000% weapon damage as Poison to enemies over its duration.

Wizard



New Legendary Passives

DiabloFans Quote:

ItemPassivePowerDescriptions.txt

  • P6_ItemPassive_Unique_Ring_001 Your minions have a chance to reduce the cooldown of Army of the Dead by [{VALUE1}] secondssecond each time they deal damage.
  • P6_ItemPassive_Unique_Ring_003 Each active SkeletonSkeletal Mage increases the damage of your minions and Army of the Dead by [{VALUE1}*100]%.
  • P6_ItemPassive_Unique_Ring_005 While at full lifeLife, your healing from skills is added to your max lifemaximum Life for 45 seconds, up to 100% more.
  • P6_ItemPassive_Unique_Ring_006 Spending 10% lifeLife grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of lifeLife-spending attacks by 200%, but also increases the lifeLife you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
  • P6_ItemPassive_Unique_Ring_008 Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional [{VALUE1}*100]% damage reduction per enemy hit.
  • P6_ItemPassive_Unique_Ring_009 Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasesincreasing the damage they take from the Necromancer by 850%.
  • P6_ItemPassive_Unique_Ring_022 Gain the Dark Reaping passive.
  • P6_ItemPassive_Unique_Ring_023 Gain the Exploit WeaknessSpreading Malediction passive.
  • P6_ItemPassive_Unique_Ring_040 Your damage reduction is increased by {c_magic}[{VALUE1}*100 |12|]% for every 21% lifeLife you are missing.
  • P6_ItemPassive_Unique_Ring_041 Your necromancer minions haveAttacking with Bone Spikes has a {c_magic}[{VALUE1}*100 |1|]% chance to applycast a random curse on hitBone Nova at the target location.
  • P6_ItemPassive_Unique_Ring_042 Bone Spear now costs {c_magic}40 Essence and deals {c_magic}[{VALUE1}*100]% increased damage.
  • P6_ItemPassive_Unique_Ring_043 Skeleton MagesYou now raise an additional Skeletal Mage with each cast and they last an additional {c_magic}{VALUE1} seconds.
  • P6_ItemPassive_Unique_Ring_045 P6_ItemPassive_Unique_Ring_045
    • string1 : Your Bone Spirit's damage is increased by {c_magic}[{VALUE1}*100]% for every second it is active.
  • P6_ItemPassive_Unique_Ring_046 P6_ItemPassive_Unique_Ring_046
    • string1 : The Cursed Scythe rune for Grim Scythe now has a [{VALUE1}*100]% chance to apply a curse.
  • P6_ItemPassive_Unique_Ring_056 P6_ItemPassive_Unique_Ring_056
    • string1 : When a target has all 3 curses active, there is a chance to trigger an overload of misfortune dealing {c_magic}20,000% weapon damage as Cold to all enemies within 7 yards and consuming all curses.
  • P6_ItemPassive_Unique_Ring_055 P6_ItemPassive_Unique_Ring_055
    • string1 : Raise Dead gains the Singularity rune gaining the bonuses of your remaining Essence while only consuming the normal amount.
  • P6_ItemPassive_Unique_Ring_047 P6_ItemPassive_Unique_Ring_047
    • string1 : Death Nova deals {c_magic}[{VALUE1}*100]% increased damage for every enemy within 10 yards.
  • P6_ItemPassive_Unique_Ring_048 P6_ItemPassive_Unique_Ring_048
    • string1 : Bone Spikes generates {c_magic}{VALUE1} additional Essence for each enemy hit.
  • P6_ItemPassive_Unique_Ring_049 P6_ItemPassive_Unique_Ring_049
    • string1 : Uncursed enemies are pulled to the target location when a curse is applied to them.
  • P6_ItemPassive_Unique_Ring_050 P6_ItemPassive_Unique_Ring_050
    • string1 : Your Thorns is increased by {c_magic}[{VALUE1}*100]% for every enemy afflicted by one of your curses.
  • P6_ItemPassive_Unique_Ring_054 P6_ItemPassive_Unique_Ring_054
    • string1 : Siphon Blood drains blood from 2 additional targets.
  • P6_ItemPassive_Unique_Ring_057 P6_ItemPassive_Unique_Ring_057
    • string1 : Skeletal Mage gains the effect of the Gift of Death rune.
  • P6_ItemPassive_Unique_Ring_058 P6_ItemPassive_Unique_Ring_058
    • string1 : When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
  • P6_ItemPassive_Unique_Ring_059 P6_ItemPassive_Unique_Ring_059
    • string1 : Corpse Lance damage is increased by {c_magic}[{VALUE1}*100]% for 3 seconds when you consume a corpse. Max 15 stacks.
  • P6_ItemPassive_Unique_Ring_060 P6_ItemPassive_Unique_Ring_060
    • string1 : Revive now consumes all corpses to raise a minion that deals {c_magic}[{VALUE1}*100]% more damage per corpse.
  • P6_ItemPassive_Unique_Ring_061 P6_ItemPassive_Unique_Ring_061
    • string1 : Army of the Dead gains the effect of the Unconventional Warfare rune.
  • P6_ItemPassive_Unique_Ring_062 P6_ItemPassive_Unique_Ring_062
    • string1 : Each corpse consumed in the Land of the Dead increases your damage by 10% for {c_magic}[{VALUE1}] seconds after it ends.
  • P6_ItemPassive_Unique_Ring_063 P6_ItemPassive_Unique_Ring_063
    • string1 : The damage bonus of Command Skeletons increases by {c_magic}[{VALUE1}*100]% every second while active.
  • P6_ItemPassive_Unique_Ring_064 P6_ItemPassive_Unique_Ring_064
    • string1 : While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals {c_magic}[{VALUE1}*100]% additional damage.
  • P6_ItemPassive_Unique_Ring_065 P6_ItemPassive_Unique_Ring_065
    • string1 : Your Secondary skills deal {c_magic}[{VALUE1}*100]% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
  • P6_ItemPassive_Unique_Ring_066 P6_ItemPassive_Unique_Ring_066
    • string1 : Each different poison skill you use increases the damage of your poison skills by {c_magic}[{VALUE1}*100]% for 15 seconds.
  • P6_ItemPassive_Unique_Ring_067 P6_ItemPassive_Unique_Ring_067
    • string1 : Your Golem's damage is increased by {c_magic}[{VALUE1}*100]% and you take 25% less damage while you are within 18 yards of it.
  • P6_ItemPassive_Unique_Ring_068 P6_ItemPassive_Unique_Ring_068
    • string1 : Your Golem has a {c_magic}[{VALUE1}*100]% chance to shed a corpse when it is hit by an enemy.
  • P6_ItemPassive_Unique_Ring_069 P6_ItemPassive_Unique_Ring_069
    • string1 : Simulacrum now drains {c_magic}[{VALUE1}*100]% of your maximum life every second and lasts twice as long.
  • P6_ItemPassive_Unique_Ring_070 P6_ItemPassive_Unique_Ring_070
    • string1 : Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by {c_magic}[{VALUE1}*100]% for 5 seconds. Maximum 5 stacks.
  • P6_ItemPassive_Unique_Ring_071 P6_ItemPassive_Unique_Ring_071
    • string1 : Increases the maximum stacks of Bone Armor by {c_magic}{VALUE1}.
  • P6_ItemPassive_Unique_Ring_072 P6_ItemPassive_Unique_Ring_072
    • string1 : Decrepify gains an additional {c_magic}[{VALUE1}*100]% damage reduction for attacks against you.
  • P6_ItemPassive_Unique_Ring_073 P6_ItemPassive_Unique_Ring_073
    • string1 : Attacking with Siphon Blood while at full life has a {c_magic}[{VALUE1}*100]% chance to cast a free Blood Nova.
  • P6_ItemPassive_Unique_Ring_074 P6_ItemPassive_Unique_Ring_074
    • string1 : Grim Scythe deals an additional {c_magic}[{VALUE1}*100]% damage for each point of essence it restores.

Items.txt

ItemSets.txt


Item Flavor Text

DiabloFans Quote:

ItemFlavor.txt


  • p4_SetDung_Clue_Monk_Storms ...amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse. —Sister Nyssa
  • p4_SetDung_Clue_WD_Spider Alliance of the Dying Sun, As per my instructions, it is hidden in a shallow oasis pool to the south west, where man has altered the water’s flow. - Brother Draves
  • P4_Unique_Ring_05 "Seems designed to reduce damage, but I’m not sure how it works. Obviously, it failed its previous owner. Hopefully it will work better for you." -Haedrig
  • p6_SetDung_Clue_Necro_Blood Alliance of the Dying Sun, It can be difficult to find one's way inthrough the maze that houses this portal. I’ve placed it near a long-dead sojournertraveler I found. Don ™t give up, skeleton! – ”Brother Syrrus
  • p6_SetDung_Clue_Necro_Bone Alliance of the Dying Sun, The portal now has a home. is complete. It rests hidden in a cave lit with candles, in anan alcove just beforein a candle-lit cave near the entrance to an ancient temple.  “ ”Elder Brother Joachim
  • p6_SetDung_Clue_Necro_Plaguedifficult to keep my footing as the ancient temple is flooded and the current is quite strong. Fortunately,can hardly breathe! I do not every surface inknow how the temple is covered in watergarrison will make it through the next season. That reeking demon must have spoiled all of the food. -Sister MargotFrances
  • p6_SetDung_Clue_Necro_Saintcan hardly breathe! I’m not sure howdifficult to keep my footing as the garrison intends to make it throughold temple is flooded and the next season. The food must all be spoiled after that foul-stenched demon took up residencecurrent is quite strong. Fortunately, not every surface in the temple is covered in water. -Sister FrancesMargot
  • P6_Unique_Scythe1H_01 (PH) Give me flavor text!Smooth as gleaming bone, this weapon could butcher a corpse in a matter of seconds in the right hands.
  • P6_Unique_Scythe1H_02 (PH) Give me flavor text!It whispers your name from realms beyond.
  • P6_Unique_Scythe1H_03 (PH) Give me flavor text!"The Great Cycle of Being always begins anew... but not for you." —Master Necromancer Jostan
  • P6_Unique_Scythe1H_04 (PH) Give me flavor text!This assembly of sharpened bones will make you a true artist in combat.
  • P6_Unique_Scythe2H_01 (PH) Give me flavor text!In an unparalleled display of summoning prowess, Master Necromancer Rahad raised the tallest golem in history--until this spike was cut from it.
  • P6_Unique_Scythe2H_02 (PH) Give me flavor text!The favored weapon of Master Necromancer Ordan, renowned teacher of the Priests of Rathma. He was so devoted to this weapon that he would rather part with his life than have it leave his side.
  • P6_Unique_Scythe2H_03 (PH) Give me flavor text!The swiftest of the Priests of Rathma, Reilena could weave her way through enemies with the grace of a dancer, leaving only bones in her wake.
  • P6_Unique_Scythe2H_04 (PH) Give me flavor text!A weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle.
  • P6_Unique_Phylactery_01 (PH) Give me flavor text!The hourglass glows with the essence of several lives that ended too soon.
  • P6_Unique_Phylactery_02 (PH) Give me flavor text!When this bell tolls, the dead will always answer.
  • P6_Unique_Phylactery_03 (PH) Give me flavor text!The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably.
  • P6_Unique_Phylactery_04 (PH) Give me flavor text!Forged as a gift for the union between the leaders of the Haroutunian Clan and House Chien. This brooch was favored by Lady Aerisrose, and is said to reflect her power and beauty.
  • P6_Necro_Unique_Boots_21 (PH) Give me flavor text!"Stand your ground firmly enough, and your foes may start to question their own standing." —Steuart the Bold
  • P6_Necro_Unique_Chest_21 (PH) Give me flavor text!The rustling of the scales sounds like a spray of blood hitting the ground.
  • P6_Necro_Unique_Gloves_21 (PH) Give me flavor text!Death is the state that unites all things. That which seems alive is only waiting to die.
  • P6_Necro_Unique_Helm_21 (PH) Give me flavor text!It grins at you unsettlingly.
  • P6_Necro_Unique_Shoulders_21 (PH) Give me flavor text!Commune with the dead. Speak in their tongue. Learn their secrets.
  • P6_Necro_Unique_Pants_21 (PH) Give me flavor text!Clad in the flesh of a golem, you begin to feel a greater affinity with them.
  • P6_Necro_Unique_Boots_22 (PH) Give me flavor text!Though they have seen every corner of Sanctuary, these boots seem ready for another adventure.
  • P6_Necro_Unique_Chest_22 (PH) Give me flavor text!Originally fashioned for a king's burial, it was instead entrusted to a Priest of Rathma, who began the tradition of passing it on to the worthiest champions of the necropolis.
  • P6_Necro_Unique_Gloves_22 (PH) Give me flavor text!You feel attuned to the life force in all beings.
  • P6_Necro_Unique_Helm_22 (PH) Give me flavor text!"This helm belongs to those who are dead. All who have worn it have died, and all who wear it yet shall follow." —Unknown
  • P6_Necro_Unique_Pants_22 (PH) Give me flavor text!Walk as though you are one with the night.
  • P6_Necro_Unique_Shoulders_22 (PH) Give me flavor text!If one did not fear Razeth, one feared the dark powers of his minions.
  • P6_Necro_Set_1_Boots (PH) Give me flavor text!Each fragment of this armor came from a corpse that died at a different age. Fully assembled, they represent a thousand years of death.
  • P6_Necro_Set_2_Boots (PH) Give me flavor text!The protectors of the Balance must stand on the edge of two worlds, accepted by neither, masters of both.
  • P6_Necro_Set_3_Boots (PH) Give me flavor text!When the power of the nephalem became a threat, Inarius sought to have them weakened at any cost.
  • P6_Necro_Set_4_Boots (PH) Give me flavor text!"Be ready to cross long distances and difficult terrain. The Balance is seldom disturbed in a series of convenient locations." —Deathspeaker Mykan
  • P6_Necro_Set_1_Chest (PH) Give me flavor text!Mendeln declared that all priests would display bones in their armor as symbols of their mastery over death.
  • P6_Necro_Set_2_Chest (PH) Give me flavor text!Trag'Oul believed that war on Sanctuary could devour all of existence if left unchecked.
  • P6_Necro_Set_3_Chest (PH) Give me flavor text!Few angels have ever willingly abandoned the High Heavens. From the moment Inarius created Sanctuary, he knew that he would never be welcome again in the land of his birth.
  • P6_Necro_Set_4_Chest (PH) Give me flavor text!Deathspeaker Mykan was a gifted leader of the Priests of Rathma who wrote many of their strongest spells in the early years of the order. He was well known for his sharp wits and even sharper tongue.
  • P6_Necro_Set_1_Gloves (PH) Give me flavor text!Master Necromancers are honored with a few bones from the skeleton minions that once served Rathma. These artifacts are generally used in the priest's gloves.
  • P6_Necro_Set_2_Gloves (PH) Give me flavor text!Most live and die without ever knowing why. The wisdom of Trag'Oul opens the way for those who wish to comprehend their greater purpose.
  • P6_Necro_Set_3_Gloves (PH) Give me flavor text!Inarius would stop at nothing to end the war between angels and demons.
  • P6_Necro_Set_4_Gloves (PH) Give me flavor text!"You may use death magic, but you are not invulnerable. Wear good armor, and maintain it well." —Deathspeaker Mykan
  • P6_Necro_Set_1_Helm (PH) Give me flavor text!No known being, living or dead, possesses a skull like this one. Its origins lie in mystery, like the fate of Rathma himself.
  • P6_Necro_Set_2_Helm (PH) Give me flavor text!Trag'Oul, guardian of Sanctuary, was the teacher of Rathma, and the first to understand the Balance. Those who follow the One Who Is Forever will always stand sentinel over this world.
  • P6_Necro_Set_3_Helm (PH) Give me flavor text!Inarius was the first of the angels to truly look into the heart of a demon.
  • P6_Necro_Set_4_Helm (PH) Give me flavor text!"When wielding the powers of blight, it is wise to wear protect your face." —Deathspeaker Mykan
  • P6_Necro_Set_1_Pants (PH) Give me flavor text!The bones of many creatures have been artfully arranged in this protective armor that is based on Rathma's own design.
  • P6_Necro_Set_2_Pants (PH) Give me flavor text!Though his fate is tied to that of Sanctuary, none have seen the guardian Trag'Oul for years beyond count. The implications are dire, but the Priests of Rathma have not lost faith.
  • P6_Necro_Set_3_Pants (PH) Give me flavor text!Inarius became watchful as the first nephalem grew up. His own son, Linarian, later known as Rathma, is said to have inherited his father's stoicism.
  • P6_Necro_Set_4_Pants (PH) Give me flavor text!"Keep your spells close, lest your enemies get closer." —Deathspeaker Mykan
  • P6_Necro_Set_1_Shoulders (PH) Give me flavor text!The twin skulls represent the forces of light and darkness, each balanced on the shoulders of a Priest of Rathma.
  • P6_Necro_Set_2_Shoulders (PH) Give me flavor text!Life and death flow through the Cycle as blood flows through veins.
  • P6_Necro_Set_3_Shoulders (PH) Give me flavor text!Inarius was sent to be tortured eternally in the Hells for creating the world of Sanctuary. In this punishment, he has been denied even the freedom of death.
  • P6_Necro_Set_4_Shoulders (PH) Give me flavor text!"If all else fails, the pointed tips of your pauldrons can gouge into an enemy's flesh, distracting them while you cast your final spell. You didn't think they were merely for show, did you?" —Deathspeaker Mykan
  • P6_Cosmetic_Wings_twitch (PH) I need flavor text!They are perfectly balanced, just like the soul of a Priest of Rathma.
  • cos_pennant_p6_necro (PH) Give me flavor text!Bone and sinew bend at your command.
  • cos_pennant_p6_setDngn_necro (PH) Give me flavor text!Few necromancers have risen to the heights necessary to earn this pennant.
  • cos_pennant_NecroSigil_01 (PH) Give me flavor text!All who oppose you, beware.
  • P6_Cosmetic_Wings_GhostKerrigan P6_Cosmetic_Wings_GhostKerrigan
    • string1 : They won't see you coming until it's too late.
  • Cosmetic_Pet_TaldarimProbe Cosmetic_Pet_TaldarimProbe
    • string1 : It looks at you as though it had expected so much more.
  • P6_Unique_Shield_01 P6_Unique_Shield_01
    • string1 : "Your defenses must therefore be as flexible and inventive as the enemies you face." -Necromancer Jairo
  • P6_Unique_Spear_01 P6_Unique_Spear_01
    • string1 : "An enemy's suffering is naught but the greatest pleasure." —Lady Jesseth
  • P6_Unique_Amulet_01 P6_Unique_Amulet_01
    • string1 : The stone in the center of the amulet glimmers with unfathomable power and potential.
  • P6_Unique_Amulet_02 P6_Unique_Amulet_02
    • string1 : The spirits of the dead are never far. Search for them only a little, and they shall appear.
  • P6_Unique_Amulet_03 P6_Unique_Amulet_03
    • string1 : "All we know may yet come to a great and terrible end if we do not intervene." —Excerpt from the Books of Kalan
  • P6_Unique_Belt_01 P6_Unique_Belt_01
    • string1 : Once worn by a steadfast soul with a taste for victory.
  • P6_Unique_Ring_01 P6_Unique_Ring_01
    • string1 : Like the Great Cycle of Being, this ring has no beginning and no end. Named for its owner, the Master Necromancer Nailuj, it has aided many in their trials, and has been eagerly sought ever since.
  • P6_Unique_Ring_02 P6_Unique_Ring_02
    • string1 : "Let fear strike my enemies in the moment of their greatest weakness. Let their suffering embalm them as death comes." —Passage from the Prayer of Briggs
  • P6_Unique_Ring_03 P6_Unique_Ring_03
    • string1 : "How curious. The day we cross paths is also the day of your passing."—Necromancer Krysbin
  • P6_Unique_Ring_04 P6_Unique_Ring_04
    • string1 : Forged to protect a loved one, this ring gleams with its own perfect light.
  • Cosmetic_Pet_Bloodling Cosmetic_Pet_Bloodling
    • string1 : This little one wasn't quite finished when it came into the world, but it'll follow you anyway.
  • P6_Cosmetic_Wings_Necro P6_Cosmetic_Wings_Necro
    • string1 : As a master of the dead, the crypts are part of your realm, and the rotting bodies within them are your most faithful allies.
  • P6_Cosmetic_Wings_NecroAchievement P6_Cosmetic_Wings_NecroAchievement
    • string1 : You have received the favor of the Dragon.
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