Upcoming Developer Q&A, Community Content, Necromancer Item Insight

Necromancer Developer Q&A

 An upcoming Q&A was announced for this Wednesday, May 3.

 

Originally posted by Blizzard (Official Forums)

Join us live on Wednesday, May 3, at 4:00 p.m. PDT as we sit down with Senior Game Designer Travis Day and Lead VFX Artist Julian Love for our next live developer Q&A. You can tune in live at:
Got a question? Submit it by posting in this forum thread or tweeting at us using the hashtag #D3QA.

In order for us to get to as many questions as possible, we ask that you keep your questions short (no longer than 50 words). ((And don't ask for a beta key; we'll be moderating appropriately for spam. You've been warned.))

Edit: Adding in this information as posted below.

We're not ready to announce price or date information. Instead, please focus on questions about the Necromancer class, its mechanics, or the development process behind it. We'd love to talk about philosophy and iteration, because there's a lot more we can share in that regard.

Thanks, and we hope to see you Wednesday, May 3 at 4:00 p.m. PDT!

Necromancer Fail

In this clip, Rhykker shows us an unintended skill interaction on his part. As it turns out, the Necromancer sometimes decides he just doesn't want his health anymore.

 

 


Westmarch Workshop

On episode 116 of the Westmarch Workshop, hosts Neinball and Leviathan go over many of the new and revamped Necromancer changes!

 

 


Seasonal GR 117 Clear

Reddit user Turgor and party cleared a seasonal GR 117 using a support Barbarian and Monk along with an impale Demon Hunter and a firebat Witch Doctor. Congratulations to them! You can check out the Twitch VOD below or see the Reddit thread here.

 

 


Necromancer Item Insight

The awesome Nevalistis popped over to Reddit to give a little bit of insight into the Necromancer's potential items.

  

Originally posted by Blizzard (Diablo Subreddit)

Are there any plans for an item that increases the raw amount of summons that the Necromancer can possess?

I can’t say there isn’t; I’ve actually not seen the planned set of Legendary powers myself, as they aren’t fully implemented into the game and we usually see game changes after they’ve been fully committed.

However, I do know we’re using Witch Doctor summons as a basis for comparison, because we did a ton of testing and optimization around the Witch Doctor to figure out just how many pets run well in Diablo III. That makes it a good baseline to ensure we keep the game in a playable state for both us and for our players (especially when you start looking at games with three other Summon-mancers, or a mix of Witch Doctors and Necros).

 

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