PTR Patch 2.5.0.43876: Item Functionality Changes and Bug Fixes
A new PTR patch went live today, February 22. The patch includes item functionality changes and bug fixes.
Originally posted by Blizzard (Official Forums)
Class Specific Items
Item Functionality
- Manald Heal
- The number of procs generated by channeled skills while using this item has been reduced by 25%
- Illusory Boots
- Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
Enemies
Bug Fixes
- Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Deslere’s Magnum Opus
A big patch of nothingness
Blizzard please do not make the 25% reduction go live.
Even though the current build is still an archon build, it is a difficult to play, interactive build with burst phases and does not require area damage or bane of the stricken. It is one of the most fun to play build in a long time. The only downside is when the enemy has built up cc resistance and you get unlucky enough to not proc the ring for like 5 seconds and your tal rasha stacks drop with no proc at all. If you reduce the procchance by 25%, the build will clear 3 gr-levels lower at most, but it will increase the awkward moments of not getting any procs. This will make T13 farming and 70-80 speeds much more uncomfortable. Why don't you just adjust the damage from 13.000-14.000 to 9.750-10.500 instead of making one of the most enjoiable builds clunkier than it allready is?
or take the primal ancients for example. if they weren't announced in the patch notes for a ptr and would just drop as a really rare drop and maybe sport a red beam, people would be really happy to see another small addition to the game. that means, if 2.5 didn't have anything else. right now, primal ancients are THE feature that is the most prominent thing in 2.5. but they really aren't anything new or interesting or have a challenging impact on the game. they just have greater stat ranges and people knew of them way too early.
the last five d3 devs at blizzard came up with an idea, didn't really flesh it out, announced it too early and people already discussed the possible ramifications months before anyone would have their first primal ancient in a season. so the only "killer feature" of 2.5 got shot down and discussed to death and there really isn't anything else interesting.
overall though i don't doubt it is more due to the size of the dev team being 1 guy and his pet monkey at this point along with the office dogbody.