BlizzCon 2016 Day 1 - Recap & Live Updates

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BlizzCon 2016 Day 1 - Recap & Live Updates

 

 We reformatted this post, moving the summary of everything we learned to the top, live updates will continue to be added at the bottom once the next Diablo panel begins, and then be worked into the summary.

 

  • The Necromancer will be a new playable hero, available as both, male and female characters.
  • They will be available in the "Rise of the Necromancer Pack", which will also include a pet, two new character slots, and two new stash tabs. along with a portrait frame, pennant, banner shape, and sigil.
  • The pack will release some time in the second half of 2017, it will not be free, though the price is unknown as of yet.
  • Necromancers are masters of Blood and Bone magic, their arsenal includes spells such as Army of the Dead, Blood Golem, Corpse Explosion. Blood Rush, Blood Siphon, Bone Spear, and Decrepify.
  • They will have access to new Sets and Legendaries, specifically tailored to them, giving them new powers.
  • The Necromancer will have less than 4 Sets at release, to leave room for the community to come up with new playstyles and have those added onto new sets.
  • Armor styles for Necromancers include the Classic look, Sacrifice, Aristocratic, and Reanimation, Blood, and Bone.
  • One-handed Scythes will be the Necromancer's class weapon type.
  • The Necromancer's resource is called Essence and caps out at 200. It seems to not regenerate automatically, but is only gained from skills.
  • Ability details, keep in mind that they're in a very early version:
    • Command skeletons - 50 Essence. Active: Command your skeletal minions to attack the target and increase their damage by 100% for 5 seconds. Passive: Raise skeletons from the ground every second. Skeletal minions deal 50% weapon damage per attack.
    • Siphon Blood - Generate 15 Essence each time damage is dealt. Siphon the Blood from the targeted enemy dealing 300% weapon damage as physical. Siphon Blood heals you for 2% of your total health every second while channeled.
    • Blood Rush - 4 second cooldown. Shed your mortal flash and reappear up to 50 yards away, passing through most obstacles.
    • Bone Spear - 20 Essence. Summon a piercing Bone Projectile that causes 450% weapon damage as physical to all enemies it passes through.
    • Corpse Explosion. Target an area, exploding all corpses within 20 yards dealing 150% weapon damage as physical.
    • Decrepify - 10 Essence. A crippling curse that reduces the enemies' movement speed by 75% and reduces damage done by 20%.
    • Blood Golem - Will also be Active/Passive, allowing you to directly command it.
    • Army of the Dead - Summons over a hundred skeletons to instantly attack an area.
  • You can view the Official Blog post showcasing the Necromancer here.
  • The announcement trailer for the Necromancer is available here.

 

  • The Anniversary Dungeon recreates the events, monsters, and levels of the original Diablo inside Diablo III.
  • Returning Boss Fights are The Butcher, The Skeleton King, Lazarus and Diablo himself.
  • The Dungeon will be 16 levels deep and accessible for all existing characters.
  • It will feature special visual and audio filters to invoke all that sweet nostalgia. Here is a little sneak peek of what that will look like. It will, however only use D3 assets (exception: some bosses).
  • Inside the dungeon, you'll only be able to move in 8 directions, everything will control and be animated a little more retro-y.
  • The UI in the dungeon will also be changed to be more reminiscent of the earlier titles.
  • You will be able to enter the Dungeon via a teleporter in The Old Ruins of Tristram.
  • The Anniversary Dungeon will be included in "The Darkening of Tristram" patch for free. It will be on PTR next week, and live in January.
  • It will be a limited time event, occurring for the month of January every year.
  • Completing the Dungeon rewards a Legendary Gem that fits into the Helmet slot, reminiscent of Diablo's Soulstone into which it will transmog your helmet. Click here for its full stats and look.
  • You will also be rewarded with two new portrait frames, a Banner and Sigil, a Butcher pet, as well as two weapon transmogs, the Butcher's Sickle and Wirt's Wooden Leg.

 

  • There will be two new zones: The Shrouded Moors and the Temple of the Firstborn.
  • Seasons will be coming to consoles, starting with Season 10, including Season Journey, Leaderboards and cosmetic rewards.
  • Upon reaching 100%, Greater Rifts now open a portal to a smaller Boss room where you fight the Guardian. Entering it removes Pylon buffs. Possibly a demo-only feature.
  • Challenge Rifts, a new feature, will be coming next year. They will be an even playing ground: Paragon levels, Augments, full Ancients - none of that will matter in there. More info on them tomorrow.
  • We will be getting some great Quality of Life changes: An Equipment/Build Manager, and a Crafting Material interface.
    • The equipment manager will allow you to name and save 5 full loadouts per character, including skills, passives, items, cubed powers.
    • Paragon Points will NOT be saved, because having acquired new ones after saving a set would require you to re-allocate those.
    • The Armory will always use the highest level gems (normal and Legendary) of the corresponding type.
    • Removing Gems will no longer cost money, so you can swap back an forth more freely.

 

 

The tenth BlizzCon has opened its doors! We will be updating this post live with all the Diablo info from the event, so be sure to check back regularly! See the Survival Guide for when the Diablo panels are happening.

  • There are Demo stations for Diablo I, II, and III available for players to use. The older games' presence is due to the series' 20th anniversary this year.
  • The line for the Diablo III demo stations still has the Reaper of Souls logo, but a larger, currently covered sign right next to it.
  • It seems that the Diablo (and HotS) stations are the only ones that are currently turned off and not playable.
  • The pre-show hosts have just mentioned wanting to see a new character class in the game, and brought attention to the console version and couch co-op.

Opening Ceremony

  • The Opening Ceremony has started! You can watch it live for free right here, though we are also transcribing all Diablo info below.
  • Mike Morhaime opens the convention traditionally, with an overview of Blizzard's franchises and this year's anniversaries, welcoming all attendees.
  • New Overwatch Short, previewing Sombra. She, along with 2 new maps will be playable at BlizzCon, and will be coming to the PTR in a week (the second map in December).
  • Starcraft's next Nova Mission pack will be released on November 22nd. Google's DeepMind AI will be tackling Starcraft II, the game will also be opened up for AI research.
  • Next up is a showcase of all the e-sports tournaments of the weekend. Announced the Overwatch League, a new take on an e-sports ecosystem.
  • New Heroes of the Storm map, Blackheart's Revenge, and new heroes, Varian Wrynn and Ragnaros.
  • Upcoming Hearthstone expansion unveiled: Mean Streets of Gadgetzan. New card type that can be played by either one of three classes.
  • Diablo III incoming.
  • Diablo I will be recreated in Diablo III!
  • Upcoming Patch: "The Darkening of Tristram" will send you into a 16-level dungeon in the cathedral of Tristram, ending in a fight against Diablo himself.
  • Visual filters will give retro-feel, there will also be only 8-directional movement for nostalgia's sake.
  • NEW CLASS confirmed! The NECROMANCER is back!
  • Anniversary patch on PTR next week. Necromancer will "go on sale" in 2017.
  • Necromancer is playable at the event.
  • Necromancer trailer available here.
  • The panel has ended. The next proper Diablo panel will be happening 5 PM PDT / 1 AM CET.

20th Anniversary Panel

  • The first actual Diablo panel has kicked off, unsurprisingly with a retrospective on the beginnings of the series.
  • Kevin Martens, Wyatt Cheng, John Mueller, and Julian Love take the stage.
  • Three parts to the panel: Anniversary Event, Armory Feature, Necromancer Deep Dive
  • Let's start with the Anniversary Dungeon Event.
  • The Anniversary event started out as simply adding classic music tracks.
  • The camera position will be changed, everything will be pixelated, movement in only 8 directions, the sound will be more tin-y, all straight from the late 90s.
  • We'll also be getting Retro UI and more simplistic monster AI.
  • There'll be two new Portrait frames, and a Butcher Pet.
  • Beating Diablo at the bottom will play the old D1 cinematic and reward a Legendary Gem to fit the helmet slot and apply a Soulstone transmog.
  • There'll also be two new weapon transmogs: The Butcher's Cleaver and Wirt's Wooden Leg.
  • New feature: The Armory!
  • The Armory will come later in 2017.
  • There will be a full equipment manager, allowing you to name and save 5 full loadouts per character, including skills, passives, items, cubed powers.
  • Paragon Points will NOT be saved, because having acquired new ones after saving a set would require you to re-allocate those.
  • The Armory will always use the highest level gems (normal and Legendary) of the corresponding type.
  • Removing Gems will no longer cost money, so you can swap back an forth more freely.
  • Onwards to the Necromancer.
  • The idea behind art design of the Necromancer is that he's a commander of the dead, a rock star
  • There are several visual themes to the Necromancer's armor sets: Sacrifice, Aristocratic, Reanimation, Blood, and Bone
  • With Doctors vs. Necromancers: The Witch Doctor is more lighthearted, while the Necro will be more dark and grim with Curses, Blood, and Bone.
  • Necromancer Pets will all be Active/Passive, like the Monk's Mantras, letting you actually command your pets with the active portion.
  • The Necro's resource, Essence, does not regenerate automatically.
  • Monster Corpses in the world serve as a secondary resource for some skills, like Corpse Explosion which blows up up to 10 corpses at a time. They are only visible to Necromancers.
  • Bone Spear is back and works just like it did in Diablo II: It's a huge piercing projectile.
  • Siphon Blood lets you drain health from a monster as a channeled skill.
  • Blood Rush is a teleport-like skill, which makes you leave your meaty bits behind, move your blood forward, and then put yourself back together there.
  • Blood Golem! Will also be Active/Passive, allowing you to directly command it.
  • Army of the Dead summons over a hundred skeletons in an instant, to attack an area.
  • Necro won't launch until the second half of 2017.
  • That's it for this panel. Tomorrow's panel will include Challenge Rifts, New Zones and more!

 

 

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