Clockwork Card Dealer - Get Your Free Pack, Value Town #78 w/ Sjow and SuperJJ
New Auriel Data, Gul'Dan & Auriel Backgrounds, Obsidian Cyber Wolf Preview, Supports Discussion Part 2
Legion Developer Q&A - Artifacts and Order Halls
Short PTR Maintenance July 8th
There will be a small PTR maintenance tomorrow, likely not lasting more than an hour. Keep that in mind if you're helping the devs test the latest PTR changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Attention all PTR participants:
On Friday, July 8, we will be taking down the PTR for a short maintenance beginning at approximately 9:00 A.M PDT. We anticipate this maintenance taking no longer than an hour, but should any of our plans change, we'll be sure to update this thread accordingly.
Thank you, as always, for your diligent testing!
Play Your Way Thursday – Sindro’s “Convention Barb”
This week's Play Your Way is a somewhat unique Barbarian spec which uses the Convention of Elements ring. Very interesting if you're looking for a different build to try out as the Season gets closer to its conclusion. Check it out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Masters of the mightiest elements, Barbarians can take advantage of multiple damage types to devastating effect. In this week’s Play Your Way, Sindro#1947 boosts his generator build through the diversity of Convention of Elements in a way that’s a Bash to play!
About the Build
Utilizing a combination of Cleave and Bash, Sindro has propped up these two primary skills into major damage dealers with their respective supplementary Legendary items. To keep his fury fueled (and his Hardcore hero well-protected), he’s donned the full Immortal King’s Call set for both its defensive and offensive capabilities. Lastly, timing plays a key role, as you’ll want a rhythm of rotating between Cleave and Bash for when Physical and Fire elements are being boosted by your Convention of Elements.
Not going to lie—if I could have held this build for BlizzCon season just for the pun, I probably would have.
As a Hardcore player, it’s important to play conservatively, and Sindro has pushed through Greater Rift 60 as of the time of this blog. Incredible amounts of splash damage from Battle Rage (Bloodshed), Bash (Pulverize), and some supplemental Area Damage allows the Convention Barb to tear through large groups with relative ease. If attacks are timed correctly, the potential for burst damage is astounding!
The Skills
Here’s a closer look at this build in the skill calculator. Active Skills:Passive Skills:
- Cleave (Scattering Blast)
- Bash (Pulverize)
- Call of the Ancients (Together as One)
- War Cry (Veteran’s Warning)
- Battle Rage (Bloodshed)
- Wrath of the Berserker (Insanity)
The Items
Required Items:Recommended Items:
- Fury of the Ancients
- Oathkeeper
- Blade of the Warlord
- Convention of Elements
- Immortal King’s Call (6 pieces)
Recommended Legendary Gems: Recommended Kanai’s Cube Powers: Recommended Stats:
- Strongarm Bracers
- Endless Walk (2 pieces)
- Offense: Critical Hit Damage, Critical Hit Chance
- Defense: Resist All, % Life, Elite Damage Reduction
- Other: Area Damage, + Maximum Fury, Life per Hit
Tell Us What You Think!
Do you play Hardcore Barbarian? What build do you run to keep yourself alive while you rain terror upon the legions of Hell? Are you utilizing Convention of Elements in a different way? Let us know in the comments or send in your build—we’d love to hear from you! Join us next time when we’ll be taking a look at the masters of all that is creepy and crawly, the Witch Doctor. See you in Sanctuary!
Pretty cool, but terribly slow build.
i wonder what is the max gr he can make. I can do nearly a gr70 with frenzy lon build (not the thorns one)
Ill try this one, seems interesting
I wish the IK set by itself had more use. Its basically LoN just weaker only providing over all damage. The pera wrath is nice and the DR from ancients but having almost triple the damage using LoN is far better. IK could almost focus on simply giving damage to ancients, HOTA and i wish Siesmic Slam but...for whatever reason MOTE uses that which just doesn't even feel right. Revenge and Overpower need some attention too but...how they would fit into a set is beyond me but to know there's so much unused bothers me.
It's a "lose your way" stuff. Basically people are so bored that they're willing to play anything provided it changes the gameplay. But the reality is that there is no reason to play anything other than DH UE for T10, and your favourite cookie cutter build for your class for GRs. The rest is strictly inferior, it's just maths.