New PTR Patch Datamined - March 2nd

March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)
Heroes Patch 41150 - Xul the Necromancer, Hero Changes, Shop, UI, Lunar Festival Ends
Legion Alpha - Build 21215

New PTR Patch Datamined

A new PTR Patch has been datamined. Read all the class changes and its new strings, which contains changes to items and sets, below.

 

The following information is datamined and may be inaccurate! It is also likely to change before the patch goes live.

We will continue updating this post as we get more information. Check back often!

 

Update 11:00 PM EST: Added new Pet and Wing icons - new Cow King pet there!

Update 11:30 PM EST: Added Set Changes! Removed non meaningful strings and did some formatting.


Set Bonuses

Below are all the changes to set bonuses coming in the PTR patch.

 

Shenlong's Spirit

  • 2 pieces: When reaching maximum Spirit, all damage is increased by 150% (up from 100%), but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit

Natalya's Vengeance

  • 6 pieces: After casting Rain of Vengeance, deal 500% (up from 400%) increased damage and take 60% (up from 50%) reduced damage for 10 (up from 6) seconds.

Immortal King's Call

  • 6 pieces: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% (up from 250%) increased damage.

Tal Rasha's Elements

  • 4 pieces: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. (reworded)
  • 6 pieces: Attacks increase your damage by 750% (up from 500%) for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Zunimassa's Haunt

  • 4 pieces: You and your pets take 3% (up from 2%) less damage for every Fetish you have alive.
  • 6 pieces: Enemies hit by your Mana spenders take 1500% (up from 800%) increased damage from your pets for 8 (up from 4) seconds.

The Shadow's Mantle

  • 2 pieces: While equipped with a melee weapon, your damage (reworded from "all damage") is increased by 1200% (up from 600%).

Might of the Earth

  • 4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150% (up from doubling the duration).
  • 6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% (up from 800%).

Thorns of the Invoker

  • 2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% (up from 25%) for 2 seconds.
  • 4 pieces: You take 50% less damage for 20 seconds after damaging an enemy with Bombardment. (reworked from "casting Bombardment")
  • 6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 800% (up from 600%) of your Thorns damage to the first enemy hit.

Legacy of Raekor

  • 6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% (up from 300%).

Vyr's Amazing Arcana

  • 4 pieces: Archon stacks also increase your Attack Speed, Armor, and Resistances by +1.5% (up from 1%).

Monkey King's Garb

  • 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% (up from 500%) weapon damage for each stack of Sweeping Wind you have.
  • 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% (up from 1500%) increased damage.

Embodiment of the Marauder

  • 4 pieces: Sentries deal 400% (up from 300%) increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 800% (up from 600%) increased damage for every active Sentry.

Firebird's Finery

  • 6 pieces: Your damage is increased by 40% (up from 25%) for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000% (up from 250%). You can only have one Elite damage bonus active at a time.

Raiment of a Thousand Storms

  • 6 pieces: Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds (new).

Helltooth Harness

  • 4 pieces: After applying Necrosis to an enemy, you take 60% (up from 50%) reduced damage for 10 seconds..
  • 6 pieces: After casting Wall of Death, gain 1400% (up from 900%) increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.

Roland's Legacy

  • 4 pieces: Increase the damage of Shield Bash and Sweep Attack by 750% (up from 600%).
  • 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% damage reduction for 8 seconds (up from 5).

Wrath of the Wastes

  • 4 pieces: During Whirlwind you gain 50% damage reduction and your applied Rends deal triple damage. (new)

Delsere Magnum Opus

  • 2 pieces: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 2 seconds. (added new spells - Explosive Blast, Spectral Blade, Wave of Force)
  • 4 pieces: You take 50% reduced damage while you have a Slow Time active (reworked from being inside a Slow Time). Allies inside your Slow Time gain half benefit.
  • 6 pieces: Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. (added new spells)

Unhallowed Essence

  • 6 pieces: Your generators, Multishot, and Vengeance deal 40% (up from 20%) increased damage for every point of Discipline you have.

Uliana's Stratagem

  • 4 pieces: Your Seven-Sided Strike deals double its total damage with each hit. (up from doing "its total damage")
  • 6 pieces: Increase the damage of your Exploding Palm by 250% (new) and your Seven-Sided Strike detonates your Exploding Palm.

Spirit of Arachys

  • 4 pieces: Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds (up from 10 seconds).
  • 6 pieces: The damage of your creature skills is increased by 1500% (up from 1200%). Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.

 


New Pet and Wing Icons

These are the new Pet and Wing icons found in the datamined files. The 3rd pet icon is called the Cow King pet in the string files.

 

 

Pet Strings


Class Changes

Barbarian

  • Tough as Nails Increase Armor by 25%. Increase Thorns by 100% (up from 50%).
  • Hammer of the Ancients
    • Birthright : Critical Hits heal you for 3% of your maximum Life. (reworked from dropping health globes)
  • Ignore Pain
    • Mob Rule : Allies within 50 yards also gain 25% damage reduction and Immunity to control-impairing effects for 5 seconds. (reworked)

Demonhunter


  • Companion
    • Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your and your party's (added) Life regeneration by 10728  and resistance to all elements (reworded from damage types) by 20%.

WitchDoctor


  • Grasp of the Dead
    • Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 70% (up from 10%) chance to summon a Zombie Dog (removed chance to drop health globe)

Wizard


  • Archon While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 300% (up from 20%), and your Armor and resistances are increased by 150% (up from 20%) / Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
    • Improved Archon : Increase the damage of all Archon abilities by 50%. (up from 22%)
    • Teleport : Archon form can cast Teleport with a 2 second cooldown. (down from 3 seconds)

New Strings

All the string changes in the latest PTR patch. This will be formatted into sections as we move forward.

 

Skill Changes


  • Rune_D#Barbarian_HammerOfTheAncients Critical Hits have aheal you for [{Script Formula 525}*100]% chance to cause enemies to drop a health globeof your maximum Life.
  • Rune_C#Barbarian_IgnorePain Allies within [{Script Formula 4}] yards also benefit from Ignore Paingain [{Script Formula 10} * 100]% damage reduction and Immunity to control-impairing effects for {Script Formula 12} seconds.
  • Rune_E#Witchdoctor_GraspOfTheDead Enemies who die while in the area of Grasp of the Dead have a [{Script Formula 21}*100]% chance to drop a health globe or summon a Zombie Dog. Damage type is changed to Poison.
  • Simple_Rune_D#Barbarian_HammerOfTheAncients Critical Hits may cause enemies to drop a health globeheal you.
  • Simple_Rune_C#Barbarian_IgnorePain AlliesExtends half of the benefit from the effects of Ignore Painto your Allies.
  • Simple_Rune_E#Witchdoctor_GraspOfTheDead Enemies killed within Grasp of the Dead have a chance to drop health globes or summon Zombie Dogs.
  • Combined_Simple_Rune_A#Wizard_Archon Cooldown: [{Script Formula 10}] |4second:seconds; Become a being of pure energy and gain deadly new abilities for {Script Formula 2} seconds. The damage of all Archon abilities is also increased.
  • Combined_Rune_A#Wizard_Archon Cooldown: [{Script Formula 10}] |4second:seconds; Transform into a being of pure arcane energy for {Script Formula 2} seconds. While in Archon form, your normal abilities are replaced by deadly Archon abilities and, your damage, is increased by [{Script Formula 17}*100]%, and your Armor and resistances are increased by [{Script Formula 3}*100]%. Each enemy killed while in Archon form increases your damage by [{Script Formula 6} * 100]% for the remaining duration of Archon. The damage of all Archon abilities is also increased by [{Script Formula 9} * 100]%.
  • Combined_Rune_D#Wizard_Archon Cooldown: [{Cooldown Time}] |4second:seconds; Transform into a being of pure arcane energy for {Script Formula 2} seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and, your damage, is increased by [{Script Formula 17}*100]%, and your Armor and resistances are increased by [{Script Formula 3}*100]%. Each enemy killed while in Archon form increases your damage by [{Script Formula 6} * 100]% for the remaining duration of Archon. Archon abilities deal Lightning damage instead of Arcane.
  • Rune_B#X1_DemonHunter_Companion Active: Your boar charges to you, then taunts all enemies within {Script Formula 3} yards for {Script Formula 4} seconds. Passive: Summons a boar companion that attacks enemies for [{Script Formula 10} * 100]% of your weapon damage as Physical. The boar increases your and your party's Life regeneration by {Script Formula 15} per second and increases your resistance to all damage typeselements by [{Script Formula 16} * 100]%.
  • Simple_Rune_B#X1_DemonHunter_Companion Active: Your boar charges to you and taunts nearby enemies. Passive: Summons a boar companion that provides Life regeneration and increased resistances for you and your allies.
  • Combined_Simple_Rune_B#X1_DemonHunter_Companion Cooldown: {Cooldown Time} seconds Active: Your boar charges to you and taunts nearby enemies. Passive: Summons a boar companion that provides Life regeneration and increased resistances for you and your allies.
  • Combined_Rune_B#X1_DemonHunter_Companion Cooldown: {Cooldown Time} seconds Active: Your boar charges to you, then taunts all enemies within {Script Formula 3} yards for {Script Formula 4} seconds. Passive: Summons a boar companion that attacks enemies for [{Script Formula 10} * 100]% of your weapon damage as Physical. The boar increases your and your party's Life regeneration by {Script Formula 15} per second and increases your resistance to all damage typeselements by [{Script Formula 16} * 100]%.

Bnet Errors

  • ERROR_396214: Please use a web browser and visit the Battle.net Account Management page to set your Country of Residence before accessing the Diablo III in-game store. (Code {errCode})
  • Error_No_Season_Journey_Available_34200: There was a problem retrieving your Season Journey progress. Please try again later. (Code {errCode})
  • Error_No_Achievement_Available_34200: There was a problem retrieving your achievements. Please try again later. (Code {errCode})

Buff Tooltips

Errors

Gizmos

Item Flavor

  • TransmogFlail_241_001: Khalim, the Que-Hegan of Travincal, was incorruptible, and his spirit will never rest until the Lord of Terror is vanquished for all time.
  • TransmogFlail_241_002: Its dark metal shape reveals the evil within.
  • TransmogFist_241_001: Fills its victims with an overwhelming despair that makes them pray for the sweet release of death.
  • TransmogStaff_241_001: Crafted in the High Heavens, but wielded with a hatred as dark as the Burning Hells.
  • TransmogFlail_241_003: “If the purity of the Zakarum runs through your veins, the spirits of the fallen will stiffen your resolve.” - Elder Crusader Drakon
  • TransmogFlail_241_004: “Before they were led astray by their Grand Maester, the Templars embodied all that Akarat intended.” - Diadra the Scholar
  • TransmogFist_241_002: “Brother Fyntana commissioned this weapon to replace the hand he lost in his storied quest to rid the Aranoch of the Lacuni. It is said that bits of the panther men he killed were incorporated in its construction.” - Poldamyr's Histories of the Veradani
  • TransmogXbow_241_001: “This crossbow is said to have been recovered from the depths of the ruins of Corvus. What wonderful foolishness! Corvus, much like the nephalem said to have lived there, is a myth. It represents nostalgia for a ‘pure humanity’, a golden age that never existed.” - Abd al-Hazir
  • TransmogAxe_241_003: L’anzuul’s vile axe was never used to more righteous purpose than when it was wielded by the Chief Elder of Sescheron.
  • Cosmetic_Wings_bird: For a predator as majestic as they are lethal.
  • P5_Cosmetic_Wings_bfly_07: Become one with the beauty of the music of the spheres.
  • P5_Cosmetic_Wings_bird: For a predator as majestic as they are lethal.
  • TransmogSword_241_003: After slaying many a traveler, the Ghoul King was at last dethroned by an adventurer in search of hidden nephalem artifacts. The monster's sword vanished after the fatal encounter, but it was recently discovered tangled in the roots of a sickly tree in the Festering Woods. The wicked blade still shares its late master's hunger for living flesh.
  • Cosmetic_Wings_bfly_03: Beware a demon whose wings dazzle the eyes.
  • Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros
  • P5_cos_Pennant_Harvest_01: The long cold winter begins, but your hard work during the harvest will keep you alive. Hopefully.
  • P41_Unique_Dagger_102_x1: Legend has it that on hot days, Lord Greenstone enjoyed cooling himself with the wind of hurled knives.
  • P5_Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros
  • Cosmetic_Wings_bat_04: Strike fear into the hearts of evil doers.
  • P5_Cosmetic_Wings_bat_04: Strike fear into the hearts of evil doers.
  • Cosmetic_Wings_Bfly_01: Dangerous demons sometimes display great beauty.
  • P5_Cosmetic_Wings_Bfly_01: Dangerous demons sometimes display great beauty.
  • P5_Cosmetic_Wings_bfly_03: Beware a demon whose wings dazzle the eyes.
  • cos_pennant_harvest_01: This pennant smells of dead leaves. You should unfurl it.
  • P41_Unique_Ring_02: Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary.
  • P41_Unique_Pants_001: Specially crafted to withstand the rigors of the swamp lands.
  • P41_Unique_Boots_01: The Horadrim Nilfur was so accurate in her spellcasting that she could call meteors to land at her feet.
  • P41_Unique_CombatStaff_2H_005: "When one's mind floats along the unseen trails that pulse through the world, one’s movements become effortless." —Dvorak, Sage of the Many
  • P41_Unique_Belt_007: "Unbearable creatures of the night plagued the Bakuli Jungle region. They were dangerous and not easily seen. It was a wonder that we all survived." -Account of Tapeks, Krum, Astraelly, Tanooki, Franklin, Kuan, and Tiget, the last known group of adventurers to pass through alive.
  • P41_Unique_Xbow_102: Because of the consummate skill required to construct them, Wojahnni heavy crossbows are reserved for the officer class. As the Assaulter's effectiveness is essential to the nation's military superiority, they are seldom found intact outside of Wojahn since there is a simple peg inserted in the weapon that, when pulled, causes it to fall to pieces.
  • P41_Unique_Gloves_014: You hold the power of true magic within your hands.
  • P41_Unique_Gloves_002: These gauntlets drain the warmth from anything they touch.
  • P41_Unique_Fist_008: Indestructible, pure and clear. So the body follows the mind.
  • P41_Unique_Quiver_001: The demon hunter Augustine knew that it was important to use exactly the right arrow for each target, but could never find a way to organize the many arrows she needed. Until she discovered this quiver, which always seemed to have the right arrow at the right time.
  • P41_Unique_Fist_007: The very sight of this weapon is enough to settle disputes that would otherwise lead to war.

Item Instructions

Item Passive Power Descriptions

>>> Note how it's usual for devs to put legendary or set affixes that are being tested or changed on "Rings". It does not mean these powers/affixes will be moved over to Rings!

  • ItemPassive_Unique_Ring_726_x1 Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 (up from 150) seconds worth of remaining damage.
  • ItemPassive_Unique_Gem_007_x1 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy and heal yourself for 3% of your maximum Life (added).
  • ItemPassive_Unique_Gem_008_x1 Gain Swiftness with every attack, (reworked from chance of gaining swiftness) increasing your Attack Speed by 1% and Dodge by [VALUE]% (added) for 4 seconds. This effect stacks up to 15 times.
  • ItemPassive_Unique_Gem_015_x1 Gain [VALUE]% increased damage for 1.5 seconds (down from 3 seconds) when you spend resource on a channeled skill (reworked from just spending resource). This effect stacks up to 10 times (reworked).
  • ItemPassive_Unique_Gem_013U_x1 Primary skills heal you for [VALUE]% of maximum Life on hit.
  • ItemPassive_Unique_Gem_005U_x1 All enemies you poison take [VALUE]% increased damage from all sources and deal [VALUE]% less damage.
  • ItemPassive_Unique_Ring_900_x1 Every use of Shield Bash or Sweep Attack that hits an enemy grants [VALUE]% increased Attack Speed and 10% damage reduction for 8 (up from 5) seconds.This effect stacks up to 5 times.
  • P2_ItemPassive_Unique_Ring_001 During Whirlwind you gain [VALUE]% damage reduction and your applied Rends deal triple damage (added).
  • P2_ItemPassive_Unique_Ring_012 Enemies affected by your Slow Time take [VALUE]% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
  • P2_ItemPassive_Unique_Ring_033 Your Spirit Generators increase the weapon damage of Dashing Strike to [{VALUE1}*100]% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds (added).
  • P3_ItemPassive_Unique_Ring_004 Increase the attack speed and damage (added) of Blessed Hammer by [{VALUE1}*100]%.
  • P3_ItemPassive_Unique_Ring_011 Archon stacks also increase your Attack Speed, Armor, and Resistances by [VALUE]%.
  • P3_ItemPassive_Unique_Ring_018 Your Seven-Sided Strike deals double (up from 100% of its damage) its total damage with each hit.
  • P3_ItemPassive_Unique_Ring_020 Increase the damage of your Exploding Palm by [VALUE]% (new) and your Seven-Sided Strike detonates your Exploding Palm.
  • P4_ItemPassive_Unique_Ring_027 Energy Twister damage is increased by [VALUE] for each Energy Twister you have out up to a maximum of 5 (new maximum).
  • P4_ItemPassive_Unique_Ring_084 You take [VALUE]% reduced damage while you have a Slow Time active (reworked from "being inside Slow Time"). Allies inside your Slow Time gain half benefit.
  • ItemPassive_Unique_Gem_001U_x1: Gain [VALUE]% increased damage versus elites and take [VALUE]% reduced damage from elites. (new)
  • P41_ItemPassive_Unique_Ring_001: You take [VALUE]% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away. (new)
  • P41_ItemPassive_Unique_Ring_002: Increase the damage of Whirlwind by [VALUE]% (new)
  • P41_ItemPassive_Unique_Ring_003: Sacrifice deals [VALUE]% additional damage against enemies affected by Locust Swarm or Grasp of the Dead. (new)
  • P41_ItemPassive_Unique_Ring_021: Increase the damage of Meteor by 200%. When your Meteor hits 3 or fewer enemies, the damage is increased by [VALUE]%. (new)
  • P41_ItemPassive_Unique_Ring_004: Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by [VALUE]%. (new)
  • P41_ItemPassive_Unique_Ring_005: Firebats deals [VALUE]% increased damage to enemies affected by Locust Swarm or Piranhas. (new)
  • P41_ItemPassive_Unique_Ring_007: Rapid Fire deals [VALUE]% increased damage for every half second that you channel. Stacks up to 4 times. (new)
  • P41_ItemPassive_Unique_Ring_006: Your Shield Glare deals damage equal to up to your last {VALUE1} Shield Bash casts. (new)
  • P41_ItemPassive_Unique_Ring_008: Fire skills deal [VALUE]% increased damage. (new)
  • P41_ItemPassive_Unique_Ring_009: Cold skills deal [VALUE]% increased damage and have a 50% chance to Freeze enemies. (new)
  • P41_ItemPassive_Unique_Ring_010: Dashing Strike increases the damage of Dashing Strike by [VALUE]% for 1 second, stacking up to 5 times. (new)
  • P41_ItemPassive_Unique_Ring_011: Elemental Arrow gains an effect based on the rune: *Ball Lightning now travels at 30% speed. *Frost Arrow damage and Chilled duration increased by [VALUE]. *Immolation Arrow ground damage over time increased by [VALUE]. *Lightning Bolts damage and Stun duration increased by [VALUE]. *Nether Tentacles damage and healing amount increased by [VALUE]. (new)
  • P41_ItemPassive_Unique_Ring_012: Dashing Strike reduces your damage taken by [VALUE] for 6 seconds. (new)

Items

Monsters

p4 SetDung Descriptions

  • Sets_Wiz_Firebird Primary Objectives : {icon:Marker_Set,1.5} Ignite or kill 20 enemies on fire within 3 seconds 6 times {icon:Marker_Set,1.5} Hit 50 different enemies with the Meteor that revives you
  • Sets_Cru_Akkhan Primary Objectives : {icon:Marker_Set,1.5} Use Condemn on 10 different enemies simultaneously 12 times {icon:Marker_Set,1.5} Kill 150100 enemies while imbued with Akarat's Champion
  • Sets_Barb_Kings Primary Objectives : {icon:Marker_Set,1.5} Kill every Elite using the 250% damage bonus {icon:Marker_Set,1.5} MaintainKill 150 enemies whilst Wrath of the Berserker for 120 secondsBeserker is active
  • Sets_DH_Mar Primary Objectives : {icon:Marker_Set,1.5} Keep a minimum ofKill 140 enemies with 3 or more Sentries active for the duration of the dungeon {icon:Marker_Set,1.5} Do not allow any enemies into melee range
  • Sets_DH_Nat Primary Objectives : {icon:Marker_Set,1.5} Maintain a constant Rain of Vengeance for 90 seconds {icon:Marker_Set,1.5} Do not exhaust your Hatred
  • Sets_Monk_Sunwuko Primary Objectives : {icon:Marker_Set,1.5} Maintain Sweeping Wind for the duration of the dungeon {icon:Marker_Set,1.5} Use your Decoys to hit 20 different enemies in 6 seconds {icon:Marker_Set,1.5} Maintain Sweeping Wind for the duration of the dungeon
  • Sets_Monk_Uliana Primary Objectives : {icon:Marker_Set,1.5} ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times {icon:Marker_Set,1.5} Take no Fire damage for the duration of the dungeon

Barbarian Set Dungeon - Immortal King's


  • Objective2Desc MaintainKill {Left} enemies whilst Wrath of the Berserker for 120 secondsis active
  • Objective23Desc {c_red}FAILED: MaintainKill 150 enemies whilst Wrath of the Berserker for 120 secondsis active
  • Objective26Desc COMPLETE: MaintainKill 150 enemies whilst Wrath of the Berserker for 120 secondsis active
  • Result MaintainKill 150 enemies whilst Wrath of the Berserker for 120 secondsis active

Barbarian Set Dungeon - Wrath of the Wastes


  • Objective2Desc Rend 10 different enemies at once {Done} / {Needed}
  • Objective23Desc {c_red}FAILED: Rend 10 different enemies at once 5 times
  • Objective26Desc COMPLETE: Rend 10 different enemies at once 5 times
  • Result Rend 10 different enemies at once 5 times
  • Result Do not take any physical damage for the duration of the dungeon

Crusader Set Dungeon - Akkhan


  • Objective2Desc Use Condemn on 10 different enemies simultaneously {Done} / {Needed}
  • Objective26Desc COMPLETE: Use Condemn on 10 different enemies simultaneously 12 times
  • Objective34Desc {c_red}FAILED: Use Condemn on 10 different enemies simultaneously 12 times
  • Result Use Condemn on 10 different enemies simultaneously 12 times
  • Objective64Desc {c_red}FAILED: Kill 175205 monsters without taking fatal damage
  • Objective55Desc COMPLETE: Kill 175205 monsters without taking fatal damage

Crusader Set Dungeon - Thorns of the Invoker


  • Objective2Desc Kill 5 Elites while standing in Consecration with Iron Skin active {Done} / {Needed}

DH Set Dungeon - Marauder


  • Objective2Desc Keep a minimum ofKill {Left} |4enemy:enemies; with 3 or more Sentries active for the duration of the dungeon
  • Objective34Desc COMPLETE: Keep a minimum ofKill 140 enemies with 3 or more Sentries active for the duration of the dungeon
  • Objective37Desc {c_red}FAILED: Keep a minimum ofKill 140 enemies with 3 or more Sentries active for the duration of the dungeon
  • Result Keep a minimum ofKill 140 enemies with 3 or more Sentries active for the duration of the dungeon
  • Objective64Desc {c_red}FAILED: Kill 125150 monsters without taking fatal damage
  • Objective70Desc COMPLETE: Kill 125150 monsters without taking fatal damage
  • Objective55Desc COMPLETE: Kill 125150 monsters without taking fatal damage

Monk Set Dungeon - Uliana's Stratagem


  • Objective2Desc ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times {Done} / {Needed}
  • Objective26Desc {c_red}FAILED: ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times
  • Objective34Desc COMPLETE: ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times
  • Result ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times

WD Set Dungeon - Spirit of Arachyr


Wizard Set Dungeon - Firebird's


  • Objective2Desc SetIgnite or kill 20 enemies on fire within 3 seconds {Done} / {Needed}
  • Objective34Desc COMPLETE: SetIgnite or kill 20 enemies on fire within 3 seconds 6 times
  • Objective37Desc {c_red}FAILED: SetIgnite or kill 20 enemies on fire within 3 seconds 6 times
  • Result SetIgnite or kill 20 enemies on fire within 3 seconds 6 times

Kauza on the PTR Patch

Kauza clarified a few facts about the next PTR patch being deployed in the near future. See the blue post below.

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out a few specific changes and talk about the philosophy that went into making them.

First, we’ve been looking at the prevalence of Barbarians in group play beyond Greater Rift 80 and how they’re being used. While many classes bring party-based buffs, the damage reduction of Ignore Pain – Mob Rule combined with Pride of Cassius is currently a clear outlier. As a result, we’re reducing the party benefit of Ignore Pain – Mob Rule from 50% to 25%. To ensure this doesn’t harm the overall viability of group play, we’re also reducing the damage of monsters at high Greater Rifts. This allows not only groups with Barbarians to remain near the same levels in terms of incoming damage, but it affords alternative group compositions greater survivability.

Next up, Wyatt had recently posted a bit about Taeguk. We are making some significant changes to Taeguk, as well as some other Legendary Gems.

First up, for Taeguk:

  • Taeguk will now only work for channeled powers
  • Taeguk will now stack more quickly, but also drop off more quickly. The maximum is now ten stacks, and you’ll now lose the stack after 1.5 seconds instead of 3 seconds
  • The Armor % component of Taeguk has been changed to 2% per stack

The idea here is that Taeguk will complement those moments when you’re channeling and need an extra boost. You probably won’t have Taeguk up all the time, but it won’t hurt as much when your stacks fall off as you’ll build them up much more quickly. And while the Armor % reduction will affect survivability, the reduced monster damage at higher Greater Rifts will help to balance this out. We’ll have much more to share soon on changes to other gems, which will help to make as many gems as possible work as reasonable substitutes for Taeguk.

Finally, we are changing both Twisted Sword and Solanium. What we’ve seen from group compositions is a playstyle based around Wizards spamming Energy Twister, while the group spams Health Globe generation. We’ve received a ton of feedback on these, and we agree completely that manipulation of the generation of health globes is not good for the game. Here’s what we’re changing:

  • Solanium is getting an internal cooldown (ICD) of 8 seconds
  • Twisted Sword is getting a cap at 5 Energy Twisters

This means a couple of things for users of these items. For Solanium users, you’ll still be able to generate additional health globes, but this removes any possibility of the current health globe spamming mechanics moving forward. For Twisted Sword users, Wizards who use the skill in the course of their normal playstyle shouldn’t see much of a change. However, the exponential scaling made possible by Energy Twister spamming won’t be possible anymore.

In short, you should be able to play support builds, and your Wizard should feel powerful. What we found with both of the above cases, though, is a negative effect on group dynamics and class playstyle. We’ll be taking all of your feedback during PTR to ensure we’ve hit our goals here. And, of course, thanks for all of your feedback on Patch 2.4.0.

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