Possible Changes to Taeguk, 5 Ways to Improve D3

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Possible Changes to Taeguk

Wyatt Cheng commented on a thread about Taeguk, on how it had a specific design goal when created but is being used instead for a number of builds where it doesn't fit very well, gameplay wise. Read his post below for more info.

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

I'm not sure i'm the only one but i'm kind of tired of being pidgeon holed into using this really annoying gem. I pretty much just worry about not losing my stacks for the entire GR instead of paying attention to what im killing. Is it game breaking? no just really annoying losing 84 stacks which takes almost a full minute to restack is super depressing. Now I think what a good option for this would be if you miss the timer that you lose half your stacks and continues to half until under ten which than it drops entirely. But honestly I think the game is in a pretty good state vs when it was first released and am happy with how well its turning out. Sure there are issues but I still enjoy playing.
Taeguk feels too necessary for a number of builds that it doesn’t fit well into. Every gem should have a specific use. Zei’s Stone of Vengeance is an example of a gem we think works well: it’s used by people who want a ranged playstyle, and it’s not used by people who fight close. Taeguk was intended to be a gem that was great for players who used movement-based channeled skills like Strafe or Whirlwind. It feels bad shooting Multishot into thin air to keep Taeguk stacks up, and we want to look at some changes that would give players other options. We want to avoid changes to Taeguk that would further cement Taeguk as a gem that is strong regardless of playstyle. We’re still working out the best way to address this, but if we change Taeguk to adjust it more for channeled skills then we would certainly provide other comparable alternatives, probably in the form of buffs to some other legendary gems.

5 Ways to Improve D3

Rhykker published a video sharing what he thinks are 5 simple things that would greatly improve Diablo 3. It mentions suggestions that we already highlighted, like Monstrous' Armor Rack, and a few other interesting ideas. What do you think of these? Do you like them? What other changes would you add to that list?

 

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