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Feb 11th Hotfixes
A couple of minor hotfixes were deployed to Reaper of Souls, fixing a bug with the Wortham Survivors bounty and with some Hellfire Amulets. Read below.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Two more hotfixes have been deployed today, February 11th.
Adventure Mode
Items
- Bounties
- Fixed an issue that could cause the Wortham Survivors bounty to become unable to be completed. (2/11)
- Hellfire Amulet
- Fixed an issue that could cause the Custom Engineering Hellfire Amulet to stop functioning after a period of time. (2/11)
Paragon Update Suggestion
PrvtPile has put together an interesting thread on our forums, suggesting some potential updates to improve the Paragon System - which is a very heated topic of discussion in the community. Below you can see a quick preview of it, but definitely take some time to check the full version!
What do you think of his proposed changes? Would you like to see them in a future patch? Feel free to leave your feedback there or in the comments!
Optimistic idea for a Paragon update
For a long time now players have recognised that the current paragon system not only has a few problems (the unlimited paragon grind incentivizes botting, for example), but is also pretty uninspiring (you fairly quickly reach the point where you simply max everything, and past 800 you simply add to mainstat). There have been many great ideas put forth by the community to address one or both of these issues, and here I’ve tried to collect a lot of those ideas and combine them together and present them in the form of some colourful pictures (everyone likes pictures).
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(A sort of TL; DR)
This idea for a new paragon system has two main objectives:
- Address the infinite paragon grind which incentivizes botting. This is done by having a ‘soft cap’ on paragon (only for those wanting to compete on leaderboards)
- Address the tedium of the current system. This is done by providing players with actual choices and
different ways to customize their builds--------------------------------------------------------------------------------------------------------
Don’t worry too much about the particular values suggested for each of the stats – I won’t claim that they’re perfectly balanced, although I did spend a decent amount of time math’ing through them to attempt to balance them, but I could obviously be way off the mark on many of them. If you think any of the numbers are particularly off, throw your feedback this way.
Basic outline:
Paragon is divided between ‘Core’ and ‘Bonus’. This simply divides your first 800 paragon levels (Core paragon) from anything above 800 (Bonus paragon).
There are 5 Categories (Offense, Defense, Resource, Utility, Adventure).
There are 10 Stats per category.
Almost all Stats max out at 50 points per Stat (like the current system), with a few exceptions.
While below paragon 800.
Points can be spent on any stat in any category at any time (unlike the current system), up to 200 points per category (like the current system). This equates to being able to max out 16 stats across the 5 categories, and 4 out of 10 stats within a category. So, if using the maximum 200 points per category, only 4 out of 5 categories can be accessed (or, alternatively, one could spread the points across all 5 categories).
Beyond 800 paragon.
The restrictions of 200 points per Category disappear. Perhaps there could be brackets: Paragon 800 – 1600, the cap is increased to 400 points per category; Paragon 1600 – 2400 the cap is increased to 600, etc.
Why the paragon 800 threshold?
This deserves its own separate discussion, but as a basic summary: I feel the general consensus of the community is that there needs to be some ‘restrictions’ in place to curb the incentives for botting i.e. the infinite progression systems that are present in almost every aspect of this game only serve to enhance the benefit botting gives – and botting will never be got rid of (it exists in every game and always will), so one ‘solution’ (the only realistic solution) is to minimise the impact botting has, and minimise the incentives for botting.
So, there’s nothing special about 800 in particular, and the threshold could be set anywhere, but Paragon 800 should be an ‘achievable’ paragon level to reach for most people interested in the leaderboards. Now, what we can do is have some kind of ‘Competitive’ Rift system (which would be the only Rift system tied to leaderboards – there would be no more need to tie Leaderboards to GRifts, which is really getting more and more ridiculous as can be seen by having well-documented botters holding top places on the leaderboards). In this Competitive Rift system your paragon would be capped at this 800 threshold. Outside of this Competitive Rift system (i.e. everywhere we currently play: Adventure Mode, Rifts, Grifts, etc.) players could use their uncapped paragon points. Ideally (and now I’m really digressing here) these Competitive Rifts would not be exactly like current Greater Rifts, with their heavy dependence on RNG – however, that’s definitely a topic for another thread, and I’d settle for the Competitive Rifts being effectively identical to Greater Rifts, and see it as a move in the right direction.
(Another alternative could be simply to have Seasonal paragon cap at 800, while non-season has uncapped paragon.)
Picture Examples
In the following images, this player has a Paragon level of 1123, and has currently applied only 200 points of their 800 Core points into the Offense tab, maxing that tab out.They have not placed any more points in any other tabs, leaving 600 Core points to distribute. The 323 (1123 - 323 = 800) Bonus points would not be able to be used while inside a Competitive Rift.
(continues...)
paragon suggestions from 600 para players
looks like someone wants to play 2hour per day and be top10 on leaderboard, and have a huge butthurt now about people with 2k+
I would bet you my lunch money that 98% of the player population does not ever get above 1000 paragon points. So for YOU to say that paragon is diablo, diablo is paragon makes you sound elitist and probably bot because you just have to be on top. Grow up, just because you think something is fine doesnt mean the rest of the population doesnt and it never hurts to make suggestions. I honestly would like you to suggest something so i can scoff at you and tell you to stop crying.
(Another alternative could be simply to have Seasonal paragon cap at 800, while non-season has uncapped paragon.)
This is really the only way they're going to solve this - have seasons for skill-rich, non-seasons for time-rich.
I took 10 days off during season still 1k paragon. For power paragon fresh 70 players, capable players can 3P, 4P GR 75 content while the leecher is sitting at door. This method in GR 50 can lvl up 300 paragon within few hrs.. do it on 75 content possibly can make 600 paragon a day. with purposed building, 1k paragon is 3 - 4 days of grinding on correct content.
If so, you are paragon 968, not 1k. Maybe take another couple of days off to get those missing levels? :-P
If you're spending 12+ hours a day grinding paragon levels and telling everyone to get on your level or fuck off, you might want to reconsider your life choices. There's a saying "practice makes perfect." What exactly is "perfect" in a game that prevents you from ever achieving it? You won't ever know because you're stuck in the loop.
PS. Make sure to create a thread about the differences in difficulty between 80, 85, and 90 solo once you reach that point, so you can realize just what exactly you are doing as you type out your explanation. If you prefer 4-player, then add 15. Won't change the result.
I would be interested to see some diversity in the paragon system. I have to agree that this proposition isn't the best. though it is food for thought.
Some of the more basic Paragon stats could be removed due to quality of life play (i.e. move speed) and an optional stat bar could be introduced to give a choice for some other stat specific (pet damage, elemental damage +, melee or ranged resist +).
The fact you are trying to reduce the incentive of botting for higher para's on leader boards great idea. Good idea for a para cap on the rifts themselves but that limits the need or desire in general for raising beyond the "rift cap". Another option would be different boards for different para levels (800/1000/1200 etc...)
Lastly, I do agree, this is a grind fest game. Those who have the time will always have the lead vs the casuals. And yes diablo 3 is now in essence a paragon game once you reach level 70. But that is even more of a reason to give a way to chart casual boards vs time invested boards, not to cater to egos, but it can actually give a way to chart skills/gear/content so that it can be adjusted for future patches. Giving both types of players the challenges necessary for the type of play they enjoy.
That idea is bad i like the current infinite paragon levels cause i can dump excessive points into stuff i need once maxed at 50 i can go back out and grind exp for paragon levels then when all my main stats maxed i can dump em all into main stat.
This comment section is a nightmare. Also this is a cool idea but I don't think it would improve much, and the system seems rather unbalanced. The first 200 levels everyone is just going to dump every point into their best offensive stats, the next 200 will be defensive, and after that it's just 400 levels of nothing particularly useful. I agree that botting is a problem, but bots will still be a problem with this idea of paragons - it would just make competitive play a more frustrating since you would be gaining zero progression when pushing high grifts. At least the current system rewards you with levels, which will help you push them faster over a long period of repetition.
Bots will still be used no matter what and this is a very bad system suggested here. The save profile is the only thing that sounds good. You don't want the system to punish the people who play longer because your going to make people not want to play.
That's sad, I truelly hope you'll find some joy one day
Either disincentivise botting by changing paragon system or ban all botters.
Guess i will join the botters next season if they do nothing.
It needs to be solved, if not for the botting problems, simply because it promotes incredibly unhealthy gaming habits. They removed the High Warlord/Grand Marshal grind from World of Warcraft because of this, i don't see how Paragons are any different. Then you grinded BGs 16 hours a day to stay competitive, now you grind Grifts 16 hours a day to be competitive.
your logic is from "kid cathegory". laugh every time when see people envy for smth like 2k paragon, it's so easy to achive it now without bot ofc, lol, you can close in 4man group 80-90 on 600-1000 paragon with easy. #bot #kid #top10 Just try smth like top10 solo rift, you will understand, that bot isn't guaranteed win
It's either:
A: Botting is capable of achieving and holiding the top spots on a leaderboard of a game.
or
B: Botting is not capable of achieving and holding the top spots on a leaderboard of a game.
One of these must be true, and if A is true, then the system must change somehow or the best possible method of playing the game is to not play the game. Neither side is doing a good job of presenting their case on either of these positions. Is it possible or impossible to hold a top 10 spot in D3 with nothing but botting?
it's possible for sure, even top1 is possible without botting. but A case is true, nobody says that infinite rift keys and resources are not helpful. however nothing can be changed, this game is all about grinding