Blue Post Summary; Patch 2.3 Blue Posts Round-Up

The Banana Brawl - Info & Decks, Archon Team League Update
Heroes PTR is Live - Special Event, Official PTR Patch Notes
Hellfire Citadel - Archimonde Defeat Cinematic

Blue Post Summary

We have put together a summary of the information revealed by the recent blue posts on Patch 2.3 and Kanai's Cube. Check it out!

 

Originally Posted by Blizzard

  • No date for PTR yet, but "around the corner" should mean very soon!
  • The plan is to have Patch 2.3 released at the same time for next-gen consoles and PC.
  • Hellfire Event will be change in 2.3 - the preview was meant to preview new information.
  • Keywardens will drop straight up Infernal Machines rather than Keys and the Hellfire Amulet has a built-in socket.
  • Kanai's Cube is like a new Artisan - acquired by completing a quest in the new zone (only in Adventure Mode), and accessible on all Acts' Town Hub.
  • It's a collection system meant to, among other benefits, help players deal with hoarding cool items "just in case" you want to use them in the future.
  • You find a Legendary item and extract its essence into the Cube.
  • You can then "equip" your hero with one affix from each type of item: Weapon, Armor and Jewelry.
  • The Armor slot encompasses: Boots, Pants, Helmet, Shoulders, Bracers, Chest Armor, Gloves and Belt.
  • The Weapon slot encompasses both weapons and off-hand items (Quivers, Mojos, Sources, Shields).
  • You cannot equip a Legendary Affix from another class (so no Calamity bonus for Barbarians).
  • Ancestor's Grace and Hellfire Amulet passives cannot be extracted into the Cube.
  • Kanai's Cube passive bonuses do not compete with Class Passives - they're independent.
  • Affixes with variable rolls retain their maximum roll in the Cube - it's meant to be a collection system, not a progression-based one.
  • In the current iteration the Cube will let players know what Legendary Powers they are missing!

Patch 2.3 Blue Posts Round-Up

Since Patch 2.3 and its new features have been announced there has been quite a few blue posts on the subject. We rounded them up in one place for you.

 

Originally Posted by Blizzard

PTR Date

We don't announce dates in advance for when the PTR is expected to go live, but if you keep an eye on the website you'll see the announcement when it does. We hope to see you all there! (Blue Tracker / Official Forums)


Patch 2.3 on Consoles

The current plan is to deploy the PS4 and Xbox One patch at the same time as the PC as we have previously done. This is subject to change, though, so we'll be sure to keep you all updated as we get closer to the patch date. (Blue Tracker / Official Forums)


Hellfire Event Changes

Will we see any changes in patch 2.3.0?!? As I remember I saw a post or video of the devs saying that there will be changes in a/the next content patch. Can we get any update on this as for now the event and the crafting of the amulet is so !@#$ed up that I don't even want to start bother with it?!?

 This is a very large patch so we were unable to fit ALL the awesome changes into the preview blog. There are changes to the Hellfire event structure coming in the next patch. Keywardens will now directly drop Infernal Machines instead of Keys and the Hellfire Amulet now has a socket built in.

Check them out once they hit ptr and let us know what you all think! =) (Blue Tracker / Official Forums)


Kanai's Cube Questions and Clarifications!

The Cube, for all intents and purposes, is like a new artisan. Once it's acquired (by completing a quest in the new Ruins of Sescheron zone), you'll be able to access it in each of the Act hubs. This unlock also works similarly to other artisans — you'll need to unlock it once in each game mode (Hardcore, Normal, Normal Seasonal, Hardcore Seasonal).

This does also mean that, like leveling up your Blacksmith or Jeweler, you'll need to unlock it each Season. It's a pretty quick process, though. :)

I guess the logical follow-up question here would be, how does this work in Adventure Mode?

The Ruins of Sescheron do not appear in Campaign mode — they are an Adventure Mode exclusive. As a byproduct, unlocking Kanai's Cube requires Adventure Mode. (Blue Tracker / Official Forums)


So... If I put in a RRG, and I also have one equipped, 2 less pieces required?

It would be similar to what happens if you attempted to equip two Ring of Royal Grandeur — you can only benefit from one. In short, powers that originate from the same Legendary don't stack.

Think of it this way: Equipping a power from a Legendary power via Kanai's Cube is just like equipping the item itself, only it does not take up an equipment slot. There are a lot of little nuances to explain regarding this new feature, and we'll have a more focused, in-depth blog on it in the (near) future. (Blue Tracker / Official Forums)


Will it indicate which special powers are still missing?

The current plan is that it will so that players know what Legendary items they're still missing. Of course, it's still a work in progress. :) (Blue Tracker / Official Forums)


Question. Is Armor ARMOR, or ALL armors? Bracers/Gloves/Etc

The armor slot for Kanai's Cube currently encompasses every slot except weapons and jewelry. So, for example, the cube could give you the Legendary power from Lut Socks, or Leoric's Crown, but not both. (Blue Tracker / Official Forums)


I'm really excited for you all to get your hands on the cube during the ptr but in the interim I'll help answer some of the outstanding questions that are lingering.

question is... can you use the hellskull passive while not using a shield?

Yes you can!

So now, I'm wondering how the game will track Legendary abilities that have roll ranges? Store all the ranges you've melted down? Over-write with the best one?

Powers that are extracted into the cube are extracted at their maximum power.

OK, so a monk could (for example) suck the leg power out of a Flying Dragon, a Julia's Cameo, and a Crudest Boots; freeing up those slots for other goodies (including going full retar.... err, full Inna's EDIT: and dual-wielding fisticles, for example?

That's 1 weapon power, 1 jewelry power, and 1 armor power. Make it happen! (Blue Tracker / Official Forums)


So items that require a shield block to proc can still proc if they are not using a shield? Does it become an on hit proc? That's incredible.
Hellskull increases damage while wielding a 2h weapon. That power can be used without requiring a shield to be equipped. If you want to trigger an on block effect from a power you will need a way to block or it won't be able to trigger.
Follow up. Earlier Grim mentioned Leoric's Crown which begs the question: How does that work? It relies on specifying a gem type. Does it prompt the user to pick which gem type the effect should boost when selected? Similar situation with the Broken Crown. Does it require the user to have a gem in their helm and that is what is used in the passive effect?
In both of these cases it will give you the benefit based on whatever gem you have socketed into your helm. (Blue Tracker / Official Forums)

Travis, thank you for this clarification.
This leads me to a question though. Does this mean that the cube will store every item sacrificed to it and you choose from a drop down list what passive you'd like to use?
If so, the stash saving applications for this item are incredible and the ability to find a usable ancient weapon for your class / spec has effectively doubled.
There are other concerns though with longevity being slightly impacted but that shouldn't pose much of an issue.
However, if the item only stores the power for the last item fed to it the hoarding problems have been greatly exacerbated.
Could you clarify how selecting a passive works?

The primary function of the cube is to serve as a collection system to allow you to accumulate powers from items and then assign the powers you want to use. This has a lot of benefits one of which is hopefully to help free up some of that stash space that players, like me, are using to save cool items "just in case". Now instead of keeping 1 of every cool item in my stash you can simply extract it's power for later use.

Anytime you extract a power from an item it is added to your collection of powers. You can enabled any power you have ever extracted, within each specific game type. To assign powers you will access the cube in town and from there are able to allocate whatever power you like based on the 1 Weapon, 1 Armor, 1 Jewelry rule of the cube.

I'm really excited to see what kind of awesome builds everyone comes up with now that they have far more options at their disposal! (Blue Tracker / Official Forums)


Ancestors Grace can't be extracted into the cube and it is not a season only feature. (Blue Tracker / Official Forums)


Stopping by to say that powers assigned with the cube do not compete with normal passives.

I hope you guys enjoy the feature, won't spoil anything here but definitely check it out on the PTR when it launches and give us any thoughts or feedback you have. (Reddit)


You can only assign powers that you would normally be able to use so no Calamity on Barbs or Flying Dragon on Demon Hunters. (Reddit)


Anything that goes in your main or offhand is part of the weapon category for the purposes of the cube. (Reddit)


If you want to wear an immunity neck and infuse yourself with a second immunity you can absolutely do that. (Reddit)


No double dipping, you can only have one instance of a power active. Also the Hellfire Amulet passives cannot be extracted via the cube. (Reddit)


Powers extracted via the cube are accessible the same way that paragon levels are. They are account wide per game type, Normal, Hardcore, Seasonal Normal, Seasonal Hardcore. (Reddit)


We discussed a lot of ideas on how we wanted the extraction process to work. We discussed powers extracting at the level of the item, we discussed powers extracting at the lowest power and upgrading by extracting more of the same item. We ultimately decided that extracting a power would give you it's full potential because we want the feature to be a collection system, not a progression system.
There are already tons of things to upgrade, you can always get better rolls on an item, you can always get more paragon levels, we didn't want this system to feel like a grind or to have players regret extracting a power because it was a low value. (Reddit)

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