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Heroes of the Storm Closed Beta Patch Notes - May 12
The Iron Horde Invades Hellfest 2015
Scaling Damage in GR
Quite a few players say that the scaling damage in higher GR levels doesn't make a very interesting progression barrier. Grimiku pointed out in a thread today that while the system is working as intended, the devs will analyze possible adjustments for scaling damage in the future. He also mentioned the future removal of perma crowd-control. Read more below.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys! Just wanted to say thanks for taking the time to give us your feedback about scaling damage in Greater Rifts. One of the key goals of Greater Rifts is that they serve as a form of measuring stick for a characters power growth, and we feel that scaling damage is a very important element of their ability to function in this way. That said, we’re currently looking at our options for some possible adjustments to how this damage scales in the future.
We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels. To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.
D2 Ladder Reset
For those who still play the good old Diablo 2 and take part in the ladder, be aware that a reset is incoming next Tuesday, May 26. Read the details below.
Originally Posted by Blizzard (Official Forums)
It’s that time again! On the morning of Tuesday, May 26, we’ll be conducting maintenance in order to reset the Diablo II ladder. We anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as ladder-only rune words.
This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on May 26, log in to Battle.net, and select the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
For more information on ladder characters please visit the Arreat Summit athttp://classic.battle.net/diablo2exp/basics/charactertypes.shtml
I'm shocked a 15 year old game has more replayability than anything they've released since. I really can't wait, I'm reinstalling.
I think if they remove ZDPS I wont be able to justify continuing to play the game. ZDPS are fun to play (not that I am playing one this season), and I don't see the extra xp gain argument as being valid, as when you are playing one you can't do anything solo, like dps classes can. In the end end it all balances out. If you are running with one at high level they still need to be skilled, and you can still get one shot by almost anything that might touch you as a dps.
Blizz would need to do some serious jiggery pokery to balancing, specs, gearing, AI, and game play to make most classes 50+ viable again without a zdps. It isn't broke, don't fix it. I have no faith that they aren't going to screw things up badly.
Blizz should be more worried about their other content, rifts, bounties, kw/ubers, and make it so there is at least some sort of challenge left in the game outside of grifts.
QQ out.
D3 died like 2 months after release... Blizzard just ruining fun since then... really if they gonna remove zdps, supports etc... change dmg or something so we can do 60+ GRs without them... not like they remove perma CC and then what? 80% of items with CC will be useless, same with skills...
They removed Critical Mass for a reason. The problem right now isn't perma CC, is the fact that perma CC is mandatory to play the game because in GR you get one shotted by anything. Are players really having fun by stun locking and ignore monsters abilities? Well, right now i think yes, because it's that or getting one shotted; but of course the QQ bandwagoner read only the title or select the line they want like: remove perma cc, and BAM! We got ourselves some good days of constant whining. The fact that's been confirmed once again that damage scaling will be looked into is irrelevant.
Seriously, get the fuck out of Diablo 3.
This is exactly the problem. Regardless the "toughest" you get in higher GF, you get 1 shot by anything. The worst offender is the unavoidable damage.
They need to hire real gamer or copy from others to make some real changes to improve the game.
For example: We should able to upgrade our item by combining 2 of the same items to make it more powerful. For example, we combine 2 furnace to give a 1% (5% or 10%, etc) over all increase. Or giving us an option to improve whatever stat we choose.
They should leave ZDPS as it is and focus more on fixing the stupid unavoidable damage in the game. Frozen and jailer are broken and desecrator\plagued can be hard to see on the ground some times with other ground effects. If they would fix just a few of these things ZDPS wouldn't be as needed as it is now and most people would go back to DPS.
There are three major points that I believe are the most significant issues/concerns to look at when balancing High GR's.
1) How should they make it more challenging -- beyond just numbers on monster health/damage
2) How do they balance damage reduction -- melee will always take damage -- spell casters / ranged want to avoid damage
3) How do they balance damage output for all classes
#1 being the biggest issue due to unavoidable damage, and classes that will always take damage (melee). would it be more engaging and entertaining to have more mechanics that are similar to Mortar? Mechanics like Mortar question your positioning and are easily avoidable, but when directly hit are very dangerous. Would more mechanics such as this be more engaging and require better strategizing?
#2 if melee does always require themselves to take damage to deal damage, they need better ways to mitigate said damage and a better way to regain health lost (life steal)
if they buff melee classes however, they also need to balance how spell casters and ranged take damage and how they would get back health too. Beyond just a set amount of life per second from molten gizzard and a 30s CD potion.
#3 is what it is.
If they want greater rifts as a measure stick. Then remove RNG. All lvl 40 rifts need the same mobs, same density same scaling. All 41 rifts need the same density. same mobs, a tiny bit higher scaling than 41.
As it is now. Its a more of a luck meter as in you where lucky to get the perfect rift with the right placed pylons rather than a strength growth measure stick
why do people still play D2.. i mean, why do bots still play D2?