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DatModz Updated zDPS Monk
DatModz recently updated his zDPS Monk for Patch 2.2 and Season 3, along with a video guide. It's a build that's focused on controlling mobs, take a lot of damage and maximize experience gains. A notable difference is the presence of In-Geom, along with some skill choices. He says the build can achieve 50+ billion experience per hour ratios in GR experience runs!
RoS Problems and Future
Patch 2.2 has been out for some time now and Season 3 started 2 weeks ago. With this being one of the biggest content patches to date, players are left wondering what is next for Reaper of Souls. An interesting way of measuring that is by checking what players perceive as problems in the game.
Aside from the numerous threads on the official forums, Alkaizer and AOD have both uploaded videos discussing what they personally see as issues that need to be addressed in the future, with some suggestions on how to do that. Do you agree with their points? What do you think are the main issues that need to be tackled in future patches? Chime in - leave your two cents!
Personally I think the game is in a good state. I agree with most points in the video. From my view splitting up the community in season and non-season is idiotic, 75% of my friends are season and I am non-season not cool.
I would like to see more ways to upgrade gems than the current system, for instance an advantage when done solo, could be great, so soloing could yield almost similar upgrades as 4 man, to the people, that doesnt have a crew.
Something not mentioned so much is the stash and possbility to store things and see your other characters items at once.
The current system is awfull and needs a whole workover, not a fix, but remade from scratch, there is a ton of good MMO solution to take inspiration from, and right now stash and mule toons is a mess.
I do hope trials are gone soon.
I also like the notion of T7-10
I would like to see the exploding fattys and poison corpses monster changed. I think the monster mechanics are detrimental, to some sort of flow in the GR. But coming from a tal Rasha's wiz, its maybe a bit one sided
the more pertinent question is when did Alkaizer NOT cheat, and as i mentioned in my earlier post, his first notable "exploit" was when he had a bunch of people play his account to get the "world first" paragon 100 back when the paragon system was first added to the game, i'm sure with enough research you could find many other instances since then of abusing game mechanics that were not working as intended.
PVP, 'nuff said.
And no, brawling is not real PVP.
Every aspect that you guys discuss here is centered about the PVE of the game, which boils down to one thing and one thing only.
The game now is centered only on farming items. Its fun for a moment. But when you farm items for the sole purpose to farm even more items you realize that you are in an endless loop that makes your gameplay a less and less fun expirience. Yes there are some farm zombies that do that and get nerdgazm every time they get a legendary after the 1000000th one. But this game needs something completely new that was promised before release, but was never delivered, and myself and many other felt cheated. We need some relieve from the farmhouse the this game is, and that is PVP, with rankings, with seperate ladder, some ppl will hate me for this but if need be even pvp items.
Solo play. It sucks relative to group play for pretty much everything aside from the fun factor.
Sets. Taking all the slots kills gearing choices. Sets too powerful rendering non-set items useless even if perfect ancient rolls. Makes everyone wear the same things. Not sure why they purposely kill diversity like this.
Items. Ancients just makes non-ancients crap. Should have some sort of progression system for items instead of pure RNG.
Legendary Gems. Why make useless ones?
Content. GRifts are the only thing to do.
Season length. Start of each season my friends list is like 40 people. 2 weeks later there's like 10 people. It seems it takes like 6-8 hours to level, like 2-3 hours after that to gear for T6 (highest difficulty, LOL), then like about 5-10 hours to gear for like GR40, which happens to be the highest achievement. 2 weeks later, it's not that surprising most players are gone for the season.
Rift density and mob variation. Why are some rifts of the same tier more than twice as fast as others?
Rift layouts. Why are some rifts of the same tier more than twice as fast as others?
RG variation.
Trials. Why not start trial like 5 levels under the max achieved by the player?
Unavoidable Damage. Been a problem for way too long.
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Most things will never get fixed. Unlikely I'll ever like the game as much as I did at launch. However, certain changes like fixing single player to be competitive relative to groups and actual gearing choices would make the game far more fun for me.