Wyatt Cheng on Blood Shards, Season 2 Live, Nmity Gearing Guide

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Wyatt Cheng on Blood Shards

Senior D3 game designer Wyatt Cheng dropped by a thread on reddit to leave a couple thought on what we might see in the future regarding the Blood Shards limit. Check his reply below!

 

Originally Posted by Blizzard (Reddit)

In short, the devs think new players should be forced to spend shards early to get that reward for sense of progression, and want veteran players to be able to get a variety of legs while gambling, rather than just getting item X. They also acknowledge that at higher greater rifts, and with blood thieves, the 500 shard cap is hit easily.
I think this solution is a fair compromise that fits into the devs philosophy, and that would be to increase your blood shard cap based on how far you have already progressed (via greater rifts). It would look a little something like this.
Base cap: 500
GR 25: 750
GR 30: 1000
GR 35: 1250
GR 40: 1500
etc. etc.
Thoughts?

Great idea!

As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.

A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don't want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.

Another thing I like about this idea is that it's a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better :) Forget those leaderboards - if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.


Season 2 Live

With Season 2 going live on Friday, a lot of people are already rushing to get the first Conquests. Leukington, from clan TFS, made a thread on our forums pointing users to their Greater Rift 35 clear, less than a day after the Season start - on hardcore! These guys are on a whole different level, with sick determination, skill and coordination - if you will you can see their entire run on this VoD to learn a thing or two. Nice job guys!

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Diablo III Season 2 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen

What Are Seasons?

Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Season 2, click here.

Nmity Gearing Guide

For those still looking for good sources of information for the early stages of Season 2, TryHardNmity has also put up a video guiding people towards the late stages of the game. Similar to those previously featured from Deadset, Rhykker and MHM, but with his own thoughts and presentation. Worth taking a look if you're still getting started - check it out!

 

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