Lag Issues, Season 1 Transmogs, Cold DH for 2.1.2

Ben Brode on Card Nerfs & The Future, Hearthstone Bot Ban Wave
Weekly Sales Update, Developer Insights: Sky Temple, Into the Nexus #34
Patch 6.1 PTR - Build 19480, Veteran Accounts, Profession Gear, Regional Ashran Queue

Lag Issues

It seems like quite a few players were reporting lag issues throughout Saturday on the NA servers. Since there is a large number of different causes to that, ranging from ISP to server issues, Blizz has even setup a sticky post to to gather more information - where players who are having issues can put their reports. Nobody wants to waste their Double Goblin buff, right?

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Seeing 1900+ on my ping. Anyone else?
We're asking for info in this sticky post above.
http://us.battle.net/d3/en/forum/topic/15699486389


http://www.diablofans.com/blizz-tracker/topic/58320-major-lag-in-diablo-iii-1-17-2015


Season 1 Transmogs

A few players didn't take part in Season 1, and are just coming back for Patch 2.1.2 - some of them wonder if they can still get the Season 1 transmogs, and whether these are granted separately for Normal and Hardcore modes. That is not the case, as leveling a character to 70 will unlock the transmog across your entire account, no matter the mode. And players still have time to unlock it, until Season 1 ends in a couple weeks!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hey, just came back from a long break.

Is it too late to get Season 1 transmog?
You do NOT need to level a HC character to unlock the transmogs after the Season ends.
Quoted for blue. :) This is the case. Once you get one Seasonal character, either Hardcore or Normal, to 70, you will have the transmogs unlocked across your entire account.

They are a reward for Season participation, not necessarily for one game mode or the other.

DH 2.1.2 Build

Tunafish had a very popular DH build on our tool for the last patch, it was the second highest voted build, and it was also recently updated it to Patch 2.1.2. Changed to take into account the Marauder set changes, and focused on the Cold Element, it is a great guideline for those just getting back and wanting to adjust their Demon Hunters to maximum efficiency.

Ahoy all, Bleed here.

After fiddling arround with the PTR, this is my interpretation of the best solo build possible in 2.1.2 for DH's, the Cold CA build. Anyone who's tried it knows the insane burst potential, and the build had the highest representation on the leaderboards for the PTR. It's a bit more complicated than old M6, but it's alot more fun once you get the hang of it, while also being (imho) stronger and having higher scaling potential than the old M6 had.

EDIT: Passives updated, i forgot i deleted the part about Custom Engineering. Add in Steady Aim if you got a Hellfire Amulet with any of the above mentioned passives.
EDIT: Group Build: For groups, you want to play Fire. Reason being that LFB is a beast on packed mobs, which you cant guarantee in solo play. Switch out pride's fall for Mara Helm, Mara chest for Cindercoat, replace Maelstrom with LFB and Ballistics with Archery/Ambush. If you've got someone proccing BoTT for you, replace polar station with Spitfire aswell.

Playstyle: Drop 3 sentries asap, spam CA, use Prep:Punishment on CD to refill hatred, generator whenever needed. The build plays alot like the starter Entrangling Shot/LFB build DH's used at the start of this expansion, so anyone who played at the start of RoS and didnt just get insanely boosted will already have the hang of it. Use SS and care when shooting RD packs to make sure pride's fall's buff doesnt fall off, as that's a big loss in both survivability and DPS.

Armory: http://eu.battle.net/d3/en/profile/bleed-1789/hero/149095 (Sometimes i might log off with Gold Find/T6/Keywarden gear, so dont be confused if you see stuff out of the blue)
3

Comments

Posts Quoted:
Reply
Clear All Quotes