Changes to Pylons, D3 Fanart Calendar, Monk GR50+ PTR Build

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Developer Q&A Roundup - No flying in Draenor in Patch 6.1, Hotfixes for December 4th

Changes to Pylons

After quite some time on the spotlight, it appears that the time has come for Conduits to have some adjustments. They will still be a tool to make the player feel awesome, without having the entire success of the run depend on them. Conduit's damage will scale off your weapon damage, instead of the Rift Level, making it less powerful against single targets. There is a also quality of life change for Speed Pylons in the works, allowing you to break doors and objects automatically. Read below!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

As we stated previously at BlizzCon, we want to avoid removing Conduit Pylons entirely. Conduits feel awesome and exciting when you get them, and that’s something we want to preserve. Not every player is (or will want to be) a top tier competitor, and it’s important that we retain these exciting moments for everyone. However, we recognize that Conduit is currently too good and we’re planning to nerf it. 

Specifically, we want to lower its effectiveness against single targets. We’re making some changes in the next PTR patch to accomplish this. While you’ll see little to no change (and potentially some improvement) against multiple targets, it will be significantly less useful in single target scenarios. In addition, the damage dealt will scale off your weapon damage instead of the Greater Rift level. This means it will feel strongest at lower tier Greater Rifts, about the same at Greater Rifts that match your level of gear, and less effective at higher Greater Rifts. Overall, it should still feel cool and powerful to use, but not an ultimate game breaker or something you should hedge your entire build around.

Our intent is that we want there to (a) be a variety of pylons you can encounter and (b) no individual pylon should determine your success or failure. We know that’s not where we’re at right now, but that is the ultimate goal. 

As an unrelated (but nifty) addendum, because sharing is caring: The Speed Pylon will also be changed slightly to automatically destroy breakable objects and doors while you retain the buff. It felt a little weird to run full stop into a door with this buff up, so now you'll just be able to rush right through barricades and the like. Personally, I'm excited to attempt breaking the sound barrier with Warzechian Armguards and Steed Charge on my Crusader with this. Maybe I can break 88 miles per hour!

Both these changes will be in the next PTR patch, and I highly encourage you to give them both a try once they go live.

D3 Fanart Calendar

Holyknight3000 has published an awesome fanart-based December calendar, with a "cool" looking Santa Barbarian. It was made as a homage to the late Kevin Kanai Griffith, an artist who worked on Diablo 3 and recently passed away due to a rare form of cancer. It is also a part of the KKG Artbook, a Gamers for Good initiative to assemble a book with art from games he loved. Check it out!


Monk GR50+ PTR Build

It feels like Monks have usually gotten the low end of the stick when it comes to the build, whether as a DPS contributor for groups, being frequently a support class, or in their solo runs. HaxD3 has put together a build on the PTR that might change that once 2.1.2 releases. See a montage of the build in action, and check its details on our Builds section.

Exploding Palm & Wave of Light hybrid

Power of AOE Exploding palm clearing the whole screen out of monsters and the single target potential of Wave of light. Does any of this interest you? Stick around.

In the second season of Diablo 3 monk is going to go through multiple changes. With these changes how are we going to progress in solo Greater Rifts? We have yet to see changes to the Raiment set but I bet they're also going to kick ass. Sunwuko has seen quite of an overhaul keeping the previous clone system however. Clones now are the source that makes us deal crazy amounts of damage. And what deals the damage? It's our skills. When clones hit mosnters and they take 1000% wDMG, it debuffs the monsters so they take 500% more damage from our spenders, which is multiplicitive! I spent some time finding the best synergy build for Wave of Light since it has a really powerful weapon going for it; Incence Torch of the Grand Temple. This weapon not only increases Wave of Light damage by maximium of 30% but also can reduce the spirit cost by 50%! And the way that Sunwuko works right now, this was an instant pick.


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